reporust_rebootcancel

122,525 Commits over 4,048 Days - 1.26cph!

5 Days Ago
Improved triangle ladder hatch deploy volumes, won't be blocked by random nearby deployables anymore
5 Days Ago
Fix frustum culling by skipping damage tracking as a temporary workaround
5 Days Ago
merge from swapseat_binds
5 Days Ago
merge from main
5 Days Ago
Put debug code behind conditionals, disable primitive rendering option, instancing now on by default, dispose all buffers on destroy, move buffers init to after all placements have been added to list, revert sections to main where possible, remove opt vertex macros and noise gen compute.
5 Days Ago
merge from vehicle_trigger_damage_fixes
5 Days Ago
moved trigger catcher prefab out from autospawn directories so the server stops complaining about it
5 Days Ago
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5 Days Ago
Bootstrap page, Loading Screen design
5 Days Ago
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5 Days Ago
Added swap to seat 7 and 8
5 Days Ago
Fixed an oversight in swapseats
5 Days Ago
Merge from incap_dart_blur
5 Days Ago
merge from main
5 Days Ago
merge from main
5 Days Ago
Switching blunderbus and T1 SMG to use original camera movement
5 Days Ago
Trying a blur and darken combo for incap dart. Added a screen_blur_heavy post processing file.
5 Days Ago
WIP new PickupVolume system Works like a DeployVolume but denotes a space that must be clear of other deployables before an item can be picked up Setup on bamboo shelves for testing
5 Days Ago
Merge from targeting_attachment
5 Days Ago
Add a temporary icon, crafting costs Improved responsiveness of deleting pings, no longer wait for the double tap duration if hovering over an existing ping
5 Days Ago
New Targeting Attachment weapon mod, allows the player to use pings while the weapon with this attachment is equipped
5 Days Ago
Merge from new_silencers
5 Days Ago
Adjusted new silencer position on custom smg, spas12 and pump shotgun
6 Days Ago
Added spawn.loot_population_test, if set the spawn system will use that value as the current number of players on a server. Useful for testing loot drops in different conditions
6 Days Ago
Also cap the PlayerExcess method with population_cap_rate, which uses the Spawn.player_base convar to determine loot frequency
6 Days Ago
Only apply population_cap_rate if it is higher than the actual population cap, will prevent servers with small caps getting their loot sped up inadvertently
6 Days Ago
Added spawn.population_cap_rate, when set acts as a cap on how fast loot can spawn when being scaled by player count Defaults to 300, so loot will spawn on servers with a higher population as if it is on a 300 pop server Can be set to 0 to revert to the old behaviour
6 Days Ago
Merge from main
6 Days Ago
Fix possible inconsistent RNG placements, use minimum radius to avoid noticeable culling with shadows, increase cell plane test bias to compensate
6 Days Ago
Merge from apple_improvements
6 Days Ago
Now need 1 apple to cook an apple pie (was 2) Added apples to the possible sale options at water well vendors Increased chance of finding apples at water well food caches
6 Days Ago
main -> syncvars
6 Days Ago
Merge from new_silencers
6 Days Ago
Fixed an NRE on the t1 smg Added new positions for bulky silencers on bolty, semi auto rifle, thompson, l96, m39, t1 smg, sks and m4
6 Days Ago
vending_machine_modify_listings -> main
6 Days Ago
Can now modify Vending Machine listings. Clicking on an existing listing repopulates the sell order input fields.
6 Days Ago
Merge from new_silencers
6 Days Ago
Added ability for ViewmodelAttachmentOverride component to override based on specific prefabs, not just attachment type Added barrel_bulky roots for most pistols that will be used by new silencers, adjusted scale of silencers to try and keep ironsights clear
6 Days Ago
bee_spawnrate_reduction -> main
6 Days Ago
Missed oak_e... Lives in a different folder
6 Days Ago
Add Flash [ON]/[OFF] display to camera UI Control flash with standard F light on/off Wider flash Created a new bulb icon (light one)
6 Days Ago
Merge from main
6 Days Ago
6 Days Ago
Merge from lr_deploy_speedup
6 Days Ago
Fixed CurveStateSpeed component not resetting animator speed to 1 when the state ends
6 Days Ago
Merge from main
6 Days Ago
Merge from tea_time
6 Days Ago
Fixed missing initial 50% roll when calculating armor slots leading to all armour pieces having a slot even if no tea was consumed