reporust_rebootcancel

110,898 Commits over 3,897 Days - 1.19cph!

12 Days Ago
Merge from main
12 Days Ago
Transform copier script changes
12 Days Ago
Merge from zipline_dismount_angle
12 Days Ago
Improved behaviour of zipline dismounts Now checks if a zipline position has a valid dismount before saving it as a safe dismount point Increased the radius of the zipline capsule when checking if it can move forwards Should no longer result in players being dismounted into clipping geometry on powerlines if the arrival point is at a harsh angle
12 Days Ago
Codegen
12 Days Ago
Merge from main
12 Days Ago
Greybox scene update
12 Days Ago
Base player armour prefab (cine)
12 Days Ago
More dir changes
12 Days Ago
Dir changes, added armour materials
12 Days Ago
Knight armour merges
12 Days Ago
Merge from protobuf_osx_fix
13 Days Ago
Merge from fix_vending_multiplier_widget
13 Days Ago
Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine Now matches the correct label when interacting with a vending machine in person
13 Days Ago
Added generate.command so you can just double click rather than running terminal
13 Days Ago
Fixed protobufs not generating on OSX
13 Days Ago
Timeline updates + backups
13 Days Ago
Unsaved
13 Days Ago
Move materials script
13 Days Ago
Both wooden shields now use wooden impact pfx
13 Days Ago
Fixed "ent kill" commands affecting shields
13 Days Ago
Scene backups
13 Days Ago
Horse code cleanup Fixed handbrake not working properly
15 Days Ago
Fixed item store lumberjack prototype pickaxe name
15 Days Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
15 Days Ago
merge from fix_dropbox_industrial_last_slot -> main
15 Days Ago
Fix industrial conveyor not pulling from the last dropbox slot
15 Days Ago
merge from indirect instancing
15 Days Ago
Fixed unintended creation of material instances as well as unintended creation of command indexes when removing instances.
15 Days Ago
vending_stats_fixes_2 -> main
15 Days Ago
- Ensure 'Sold' is translated on single feed entries - Ensure 'Purchased on' is translated on the tooltip popup - Rebuilt phrases
15 Days Ago
Codegen
15 Days Ago
Flipped drone accessibility and see stats (makes more sense to the eye)
15 Days Ago
Update codegen exe (merged pooling -> optional field changes)
15 Days Ago
Further work on handling reload state with arrow persistence
15 Days Ago
Fixed battering ram using the wrong head health values
15 Days Ago
battering ram anim upodates
15 Days Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
15 Days Ago
Fixed Single Reload Finish -> idle transfer
15 Days Ago
Fixed deploy -> idle time
15 Days Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
15 Days Ago
merge from primitive
15 Days Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
15 Days Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
15 Days Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
15 Days Ago
Merge from /indirect_instancing
15 Days Ago
Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
15 Days Ago
added ao map
15 Days Ago
converted f1 grenade to use specgloss
15 Days Ago
Battering ram scoop damage renderer