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141,659 Commits over 4,383 Days - 1.35cph!

2 Days Ago
Salvage cleaver animation updates
2 Days Ago
Mortar anim updates, IK hand fix and viewmodel camera animations
2 Days Ago
Updated wip floorpapers, icons, textures. Updated skins list, manifest, localization
2 Days Ago
merge from automated_testing
2 Days Ago
Autoturret tests cleanup and fixes
2 Days Ago
- New supress HUD system - Supress HUD whilst you have it out - Add clicks that correspond to distance - Hide crosshair - Shader fixes and improvements
2 Days Ago
* Sample first before adding navmesh agent, to avoid warning spam when navmesh is not there yet * Prevent entering recast code paths when unity agent is null but convar indicates to use unity, instead do nothing
2 Days Ago
merge from main
2 Days Ago
Potential fix for "can't do X on agent not on navmesh" error spawn when toggling useUnityNavmesh convar
2 Days Ago
Make sure all modifications of navPos (through property or warp) also update the world position if updateWorldPos is enabled, before warp would not update worldPos
2 Days Ago
set crouch n ne and nw speed to 1 in player controller animator and exported wip crouch anims
2 Days Ago
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2 Days Ago
HBHF sensor tests fixes
2 Days Ago
merge mortar_prototype
2 Days Ago
Fix mortar compile error
2 Days Ago
merge from hbhf_power_fix
2 Days Ago
merge from automated_testing
2 Days Ago
Wait for Application.isLoading to be false before starting test on cold boot and batch mode SendNetworkUpdate early returns when Rust.Application.isLoading is true
2 Days Ago
Fixed HBHF sensor retaining its detection state if powered off while detecting someone
2 Days Ago
merge from gamephysics_schedule_improvements
2 Days Ago
- Revert MitigateSphereCapsuleCommands - Remove JobsSkipLocalQueue convar (shouldn't need it) - gamephysics/antihack consistency tests pass
2 Days Ago
main -> binoculars_ui_refresh
2 Days Ago
merge from mortar_prototype
2 Days Ago
Fix occlusion popping on mortar, add condition loss on shot
2 Days Ago
Merge from workbench_upgrades
2 Days Ago
Fix defensive upgrade description.
2 Days Ago
Merge from Main
2 Days Ago
Merge from main
2 Days Ago
- ExecuteOverlapSphereCommands uses a NativeArray for commands (again) - Use dependsOn jobhandle as a dependency for validateJob when in debug mode
2 Days Ago
Industrial Storage - corpse meshes, gibs tweak
2 Days Ago
merge from main
2 Days Ago
set skin id on crypt building skin to 10472 which is the same as the steam pack id
2 Days Ago
merge from storepage_crypt
2 Days Ago
Fixed crypt store page building tier icon
2 Days Ago
merge from main
2 Days Ago
vanity cabinets a/b/c/d lods and prefab setup collisions
2 Days Ago
merge from main
2 Days Ago
workbench upgrades can no longer be crafted for researched
2 Days Ago
merge from main
2 Days Ago
merge from mortar_prototype
2 Days Ago
merge from crypt_building_skin - store icon and square images for steam on sitem
2 Days Ago
square images for crypt bulding skin steam item
2 Days Ago
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2 Days Ago
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2 Days Ago
missing .mat
2 Days Ago
merge from deepsea_loot_balance
2 Days Ago
Compile fixes
2 Days Ago
Added simulate button to LootFill component
2 Days Ago
Nerfed deep sea PT boat loot
2 Days Ago
merge from main