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138,568 Commits over 4,505 Days - 1.28cph!

11 Days Ago
Phrase update
11 Days Ago
Another fix for keys being held up to unoccupied doors Fix changed serialized field name losing reference in master key prefab
11 Days Ago
Set thruster_module_min_condition to 0.2, so even if you use up all burns, the harvested thrusters will still have some value
11 Days Ago
Satellite control computer no longer requires tech trash to power up, only aiming module Satellite cooldown set to 18 ingame hours (1 real hour) Launch site S2P
11 Days Ago
merge from main
11 Days Ago
merge from main
11 Days Ago
Show that the clan system is disabled when trying to interact with a clan table
11 Days Ago
merge from main
11 Days Ago
merge from main
11 Days Ago
added drag handling to the expanded image so you can inspect the sculptures easier
11 Days Ago
Replaced those super expensive hobo barrels spread everywhere in Launch Site with more performant versions.
11 Days Ago
Crude production rate 9 > 6, collection interval 10s > 20s, works out to: Large oil switch (20min timer duration) -> 360 total crude per pump at dome, 1080 total in all pumps Small oil switch (20min timer duration, 0.5x multiplier) -> 180 per pump, 540 all pumps S2P Dome
11 Days Ago
Fixed the two wallpaper kick drops not being marked as drops
11 Days Ago
Fixed repair bench panel not updating when moving items in and out your backpack Fixed a pool leak too in DisplayCostItems
11 Days Ago
Missed guide mesh fix
11 Days Ago
merge from airfield_maintainable_features
11 Days Ago
switch airfield indicator lights back to green from feedback
11 Days Ago
Updated halloween garland gibs
11 Days Ago
merge from fix_workshop_list_height
11 Days Ago
fixed workshop list not auto-expanding height
11 Days Ago
Skull Wall Torch - manifest
11 Days Ago
merge from game_room_dlc
11 Days Ago
merge from darts_game
11 Days Ago
darts fixes - fix timed out board not wiping scorecards - fix leaderboard flickering to incorrect values from other nearby boards - fix scorecard playername issue when re-joining game - fix multiplayer occasional 2 dart turn due to race condition - fix canvas LODS not being dyamic (breaks on boats) - change material on text to use depth offset shader for better lighting settings - removed lighting material from how to play stickynote (its black text, doesnt need it) - further reduced artificial tilt - fix scorecards not turning back on after leaving view distance
11 Days Ago
single shot gun trap world model + lods hooked up to .item
11 Days Ago
Add chat, vitals and voice chat notifiers to pool ui
11 Days Ago
Halloween door wreath setup, icon, testing etc. Manifest update.
11 Days Ago
Texture update Machete Refresh
11 Days Ago
texture resizing and optimisation
11 Days Ago
Merge from PlayerMaintainedMonuments
11 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
11 Days Ago
added world model+lods for door key added worldmodel prefab, hooked up to door_key.item now throws an actual door key instead of burlap sack
11 Days Ago
Readd powerline_pole_a to original folder path so older maps still have powerlines. Is variant of new climbable prefab
11 Days Ago
improved admin panel to have continuous click drag instead of buttons, also uses proper material
11 Days Ago
merge from sculptures
11 Days Ago
updated stone sculpture final icon and added square images to steam item
11 Days Ago
Fix stool chair anim mask being off when using items without a viewmodel/3p hold type
11 Days Ago
Skull Wall Torch - initial config
11 Days Ago
forgot world model prefab
11 Days Ago
cut holes in tunnels for spawnable train area to connect to
11 Days Ago
fog machine now has a proper world model updated .item prefab updated fog machine lods
11 Days Ago
Merge from PlayerMaintainedMonuments
11 Days Ago
adding side tracks for spawnable trains
11 Days Ago
pull specific pass out of material instead of drawing all passes
11 Days Ago
Bigger env volumes for new station to fix visibility issues and errors
11 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
11 Days Ago
Remove stale references to powerline entities in various scenes, WhatUsesThis now returns expected result
11 Days Ago
Fixed missing station links
11 Days Ago
Change water treatment plant spawn priority to highest
11 Days Ago
Remove usages of now unused powerline entity from various scenes S2P harbor1, harbor2, trainyard, gas station, warehouse