reporust_rebootcancel

128,310 Commits over 4,201 Days - 1.27cph!

6 Days Ago
merge from playable_fixes
6 Days Ago
Add HideZeroWeightEdges toggle to playable graph tooling to make it easier to inspect bloated 100+ node graphs.
6 Days Ago
Merge from boat_building
6 Days Ago
Merge from health_rework
6 Days Ago
Fixes
6 Days Ago
scientist_boat_fixes_3 -> naval_update
6 Days Ago
Drop rhib group spawn count from 12 to 7: 15 less scientist rhibs will spawn as a result.
6 Days Ago
6 Days Ago
Projectiles
6 Days Ago
scientist_boat_fixes_3 -> naval_update
6 Days Ago
Add support for different crosshair modes on projectile weapons. Always show, or only show under conditions: - Standard - ^ + when aiming - ^ + when reloading - Always
6 Days Ago
merge from buoyancy_deepunderwater_fix
6 Days Ago
only handle deep underwater check outside of TerrainMeta bounds when not inside deepsea
6 Days Ago
Fix playable graph IK issues
6 Days Ago
scientist_boat_fixes_3 -> naval_update
6 Days Ago
Retain group id between saves
6 Days Ago
fixed clip check
6 Days Ago
Allow crate to be saved. Prevent NRE by delaying loot fill a few seconds, this ensures the
6 Days Ago
added physic impact sounds for the PT boat
6 Days Ago
scientist_boat_fixes_3 -> naval_update
6 Days Ago
stupid pooling fix
6 Days Ago
Dont save the ghost ship hackable crate. Stops save nre
6 Days Ago
merge from ai_vehicle_clipping_check_optim
6 Days Ago
account for ClippingAiChecks another level up in BaseVehicle to avoid running an OverlapBox query in cases where we wouldn't run any mounted clipping checks anyway
6 Days Ago
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6 Days Ago
merge from naval_update/deep_sea
6 Days Ago
Applied prefabs. Dummy coord fixes.
6 Days Ago
Re-route setting animator states to playable animation controller
6 Days Ago
scientist_boat_fixes_3 -> naval_update
6 Days Ago
Compile fix
6 Days Ago
scientist_boat_fixes_3 -> naval_update
6 Days Ago
Fix margin check in wander state
6 Days Ago
Support boat debug ddraw convars on server
6 Days Ago
PlayerBoat.CalculateHealth() now takes the value of each block's actual health, not their defined ContributingHealth
6 Days Ago
BoatBuildingBlock takes it's MaxHealth from the ContributingHealth, not the construction grade. Blocks now show correct initial health values in edit mode.
6 Days Ago
Disabled deep sea portals debug by default
6 Days Ago
Give a whole second before spawning scientists
6 Days Ago
merge from naval_update
6 Days Ago
merge from industrial_pipe_batching -> main
6 Days Ago
merge from npc_PlayerSyncCycle_optim
6 Days Ago
Disable cpu batching on industrial pipes since the pipes randomly had incorrect rotations and there is a non-neglibable VRAM cost to keeping a duplicate of every industrial pipe mesh, can explore later
6 Days Ago
▍▋▆'▉ ▋▍▍ ▊▄▆▍▉▆▍▊▊▆▉▋▇▉▊▌▄▅▄ ▍▄▍ ▇▇█▅▊▅▄ ▉▅█▉, ▅▋▆▋ ▊▉▅▉ ▅ ▊▉▆█ ▍▊▆▌▆█ ▊▄ ▍▊▋▍ ▉▇ ▊▌▉▅▄▅▆▅▌█▄█▉.▌█▌▇▋▄▍▆▍▌▆▇▊▋▉ ▆▄ ▉▌▅▅▉ ▊▉ ██▅▆▋▋▌ ▋▋▍▌ ▊▄▇▍ ▌▉▅'▊ ▄▇▌█ █▊▍ ▋▍ - ▆▇ ▇▆▋▆▌ ▇▌▋█▆▍▉ ▉▋▍▍▅▋▉▄▉ ▄▍ ▊▆▉ ▄▋▊▌▄▍▉ █▊▉▌▌█▊ ▍▌ ▊█▄▌▇▊▉, ▋▋▄ ▇▅'▋ ▆▇▄▍▆▆▅▅▊▅▍▍ ▄▅▇▄▇ ▆▍ ▄▋▇ ▉▊ █▆▇
6 Days Ago
merge from main -> industrial_pipe_batching
6 Days Ago
merge from optimize_reduce_dynamic_occlusion -> main
6 Days Ago
merge from naval_update/deep_sea/billboards
6 Days Ago
Dont try and set navigator, we dont have one
6 Days Ago
Floor.triangle health 100->25 Floor health 200->50 hull square health 200->75 hull triangle health 100->25 wall.doorway health 200->50 wall.low.barrier health 100->25 wall.low.cannon health 100->25 wall.low health 100->25 wall.window 200->50 wall health 200->50
6 Days Ago
Compile fixes
6 Days Ago
Disable AI brains on the boats provided we dont have a target. Will reduce NPCPlayer::ServerThink_Internal calls
6 Days Ago
engine and storage audio files imported