reporust_rebootcancel

122,547 Commits over 4,048 Days - 1.26cph!

6 Days Ago
merge from hbhf_adjustablerange
6 Days Ago
Code cleanup, formatting
6 Days Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
6 Days Ago
Male lods
6 Days Ago
Fixed techtree position of Handmade SMG after adding silencer
6 Days Ago
Merge from emoji_player_lookup_fix
6 Days Ago
Fixed a pointless player lookup in emoji ownership check
6 Days Ago
Merge from industrial_crafter_5_slot
6 Days Ago
Added a 5th input slot to the industrial crafter to allow high external wall crafting
7 Days Ago
large sail blockout update
7 Days Ago
phrases
7 Days Ago
Rifle view model anim updates and added missing .viewmodel content
7 Days Ago
merge from swapseat_binds
7 Days Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
7 Days Ago
merge from jungle_update_improvements
7 Days Ago
merge from rustige_egg_g_naming
7 Days Ago
merge from lr_deploy_speedup
7 Days Ago
merge from HealthOreTeaToken
7 Days Ago
merge from catpiedesc
7 Days Ago
merge from tea_time
7 Days Ago
Can add any new multi bind, not only the registered ones (like the bind command)
7 Days Ago
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
7 Days Ago
Do not update indirect instancing system when scene is loading
7 Days Ago
Do not update indirect instancing system when scene is loading
7 Days Ago
wip changes
7 Days Ago
New Bootstrap page
7 Days Ago
Bind menu now supports multi key binds
7 Days Ago
bee_lifetime_reduction -> main
7 Days Ago
Reduce time that Bee Master Swarms stick around. Reduce time that Bee Swarms stick around.
7 Days Ago
bee_spawnrate_reduction -> main
7 Days Ago
Reduce Beehive spawn rate to 20% (down from a much higher amount)
7 Days Ago
Always grow GPU instancing buffers exponentially to prevent VRAM exhaustion in during initial spawn.
7 Days Ago
More test code
7 Days Ago
main -> syncvars
7 Days Ago
Quit dialog, Rust Plus view and LimitedSkins Overlay
7 Days Ago
Added swap seats binds to the options menu
7 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
merge from new_silencers
7 Days Ago
Oil can and soda can silencer have a slight reduction in projectile damage and velocity compared to military silencer, effective at mid-close range
7 Days Ago
Removed military grade silencer from tech tree Added soda can silencer to T1 Techtree Added oil can silencer to T2 Techtree Military Silencer crafting cost increased (repair) Renamed silencer to Military Silencer
7 Days Ago
Add vertex color to binned vertex data; fixing wind and displacement parameters
7 Days Ago
Added debug.conveyorStrictModeReport convar, prints out the location of all conveyors currently in strict mode
7 Days Ago
Merge from industrial_perf_improvements
7 Days Ago
industrialTransferStrictTimeLimits is now per conveyor - if a conveyor takes an unacceptable amount of time to do a transfer it will be placed in strict mode for 2 minutes and it's movements throttled This allows regular conveyors to operate as normal while still restricting the impact of problematic conveyors Still requires industrialTransferStrictTimeLimits to be enabled, it's now enabled by default
7 Days Ago
Fixed industrialTransferStrictTimeLimits not working in builds
7 Days Ago
Revert some changes from this branch to restore conveyor functionality Better early outs when moving items that can stack, also fixed some issues with the early outs for non stackable items
7 Days Ago
Merge from main
7 Days Ago
Merge from phone_qol