reporust_rebootcancel

141,821 Commits over 4,413 Days - 1.34cph!

Yesterday
Update to vm camera animation to remove shoulder clipping
Yesterday
re-organised marketplace lighting objects into a lighting layer - not made external yet
Yesterday
Merge from main
Yesterday
Added ParameterDisplayName in test results and test lists, let us format struct parameter in a nicer way
Yesterday
Raiding tests fixes Added impact pos prediction and splash radius gizmos
Yesterday
Updated the EmissionToggle script to check whether the MPBs for the renderers have changed before attempting to set the emission value. This fixes an issue where renderers would have the incorrect MPB when coming back into network range
Rin
Yesterday
merge from save284 - Staging wipe!
Yesterday
some more marketplace work
Yesterday
merge from mortar_prototype
Rin
Yesterday
save++ persistance++
Yesterday
Fixed [Button] attributes not working on animation sub systems Added PlayFromStart method to PlayerAnimationHandle Added a new TwoAxisOneShotBend aniamtor sub system, should replace the reactions layer on the animator entirely
Yesterday
merge from workbench_upgrades
Yesterday
merge from workbench_upgrades/balance
2 Days Ago
Added IsPlaying and NormalizedTime accessors to OneShotAnimationSubSystem OneShots now start paused, makes debugging easier Don't show the self component in dropdowns
2 Days Ago
Merge from AnimationSubSystems
2 Days Ago
Revert playground
2 Days Ago
Hooked up telephone animation on deployable telephone Removed OnPhone state and parameter from player animator
2 Days Ago
Compile fixes
2 Days Ago
Better node view
2 Days Ago
Better visualise handles of sub systems in the list view
2 Days Ago
Allowed binoculars to be placed on weapon racks
2 Days Ago
WIP on country selection window - Setup centres for each chosen country - Setup player prefs for override - Country selection screen UI setup
2 Days Ago
Added ability to mark a subsystem as affecting the upper body layer only Renamed TelephoneAnimationSubSystem -> OverrideAnimationSubSystem Profiling
2 Days Ago
Reapplied changes to PlayerModelAnimationInspector
2 Days Ago
Smooth out aim dir for remote players
2 Days Ago
Don't allow non matching types in the sub system dropdown
2 Days Ago
When the manifest loads/updates we save the country, lat, lon and continetn to player prefs - Check for hello data first and if we cant find it then fall back to whatever our player prefs are
2 Days Ago
Added another female/asian player seed
2 Days Ago
Merge from parent (use PlayerModelAnimationInspector from main, will reapply changes on this branch)
2 Days Ago
Fixed missing throw animation on bee grenade hold type Added toggle visible events for bee grenade and beancan
2 Days Ago
Mortar view model polish pass and entity updates
2 Days Ago
Support geo lookup for steam queries by polling our cache - Add geo lookup dictionary to ServerListManager - Fix ServerAddress.Equals and operator == using reference equality on IPAddress instead of value equality, this was silently breaking all dictionary lookups including ping cache and geo lookups
2 Days Ago
Hide mortar shell projectiles until they're mobile to fix 1-2 frames of seeing them float.
2 Days Ago
merge from mortar_prototype
2 Days Ago
Display an icon for the currently active ammo type near the pitch indicator on mortars
2 Days Ago
- Sort country section based on users long and lat - Steam query will poll cache for geo location before giving up
2 Days Ago
Different explosions for HE and Frag. Fixed parenting issues.
2 Days Ago
Some TestScenario_RocketSplashDamage refactoring Added 3 new tests checking the triangle splash bug
2 Days Ago
bunch of fixes and improvements after suggestions from Luke on charms master sheet
2 Days Ago
supermarket freezer blockout
2 Days Ago
merge from mortar_prototype
2 Days Ago
added 3p upperbody state anim clips
2 Days Ago
updated 3p pickup & drop anim clip lengths
2 Days Ago
- Country now displayed on country button in main menu - Cleaned up and seperated into GeoLocation class to stop us having to access Account.Hello all the time
2 Days Ago
switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code
2 Days Ago
Add one shot handles, blend IK back in after firing mortar
2 Days Ago
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup
2 Days Ago
Codegen
2 Days Ago
merge from automated_testing
2 Days Ago
Fixed raiding tests CI filtering Test lists