reporust_rebootcancel

142,086 Commits over 4,413 Days - 1.34cph!

4 Days Ago
- Add broken item support to vending sell orders - Add support to fake inventory as well
4 Days Ago
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
4 Days Ago
Fix typo that would cause scientists to not rotate properly towards their target
4 Days Ago
Handles cases in NPCNetowkring where SendNetworkUpdate could be sent multiple times a frame, make sure SendNetworkUpdate is only called once
4 Days Ago
Make 'sold out' look less ass
4 Days Ago
Entering a higher number than in stock automatically lowers the number to max available stock like it used to
4 Days Ago
Missed file
4 Days Ago
- Only play animations when adding to the existing orders list - Add 'modify' and 'discard' buttons when modifying an existing sell order. Makes it very clear what you're doing
4 Days Ago
Add more profile markers to NPCAnimController.Update to narrow down allocations when we repro
4 Days Ago
Budget NPCNetworking with fsm, senses etc
4 Days Ago
Only send entity update when new state is different from old state in NPCNetworking
4 Days Ago
Cache agent from TryGetAgent
4 Days Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
4 Days Ago
Cache isScientistNPC and sense component in rustNavMeshAgent enable
4 Days Ago
Add C# bindings for recast corridor
4 Days Ago
Merge from terrain_lowering_nms_large_cave
4 Days Ago
Enable terrain lowering on nuclear missile silo and large cave sewers
4 Days Ago
merge from main/workbench_upgrades
4 Days Ago
workbench upgrade soujnds
4 Days Ago
merge from main
4 Days Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
4 Days Ago
merge from automated_testing
4 Days Ago
Fixed automated test prefabs being shipped to the client bundles
4 Days Ago
Phrase contexts
4 Days Ago
Phrases update
4 Days Ago
Bugfix: rewrite fuzzy circular buffer to prevent gradual poisoning of the pool (hurt my brain) Lost a bunch of perf(loses a bit to CircularBuffer in some tests, wins in others), but the spills are now minimal. AllocDeallocST - Avg: 0.79ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 4.03ms, Created: 22(0.07%) Spilled: 25(0.08%) AllocDeallocMTLongLived - Avg: 3.84ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.96ms, Created: 0 Spilled: 0 Tests: ran all unit and perf tests.
4 Days Ago
merge from deepsea_loot_balance
4 Days Ago
Rewrote the AI generated deep sea convar descriptions because holy yapping
4 Days Ago
Merge from weapon_refresh_salvaged_cleaver
4 Days Ago
merge from deepsea_loot_balance
4 Days Ago
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
4 Days Ago
Fixed deep sea sulfur ore fields respawning metal
4 Days Ago
merge from main
4 Days Ago
First pass of a raiding test recorder
4 Days Ago
Added Salvaged Cleaver sounds
4 Days Ago
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4 Days Ago
Merge from Main
5 Days Ago
merge from main
5 Days Ago
merge from computer_station_IO
5 Days Ago
remove debug log
5 Days Ago
computer station only draws power from batteries when in use.
5 Days Ago
merge from main
5 Days Ago
Merge from 3p_spectator_improvements
5 Days Ago
Fix fucked up local playermodel if respawning after having changed to third person view whilst the local player is dead
5 Days Ago
Merge from main
5 Days Ago
Vending name max limit = 32
5 Days Ago
merge from main
5 Days Ago
Set character limit of 4 for all vending admin/purchase input boxes
5 Days Ago
fix workshop emission intensity getting/setting
5 Days Ago
- Remove sell order play animation when adding/removing - Change increase/decrease price indicator saturation