reporust_rebootcancel

140,241 Commits over 4,383 Days - 1.33cph!

2 Days Ago
industrial electric furnace - rename material to on state
2 Days Ago
main -> vendingmachine_ui_refresh
2 Days Ago
server_browser_row_fix -> main
2 Days Ago
Fix server browser only showing 4 entries until you scroll or change the page
2 Days Ago
Removed example charms from accessory manager
2 Days Ago
Fixed broken materials in backpacks and parental advisory charms Re-cached viewmodel textures, fixing the NRE Resized backpack texture sizes
2 Days Ago
Prefabbed up Kiosk E parts. Kiosk E LODs, collision, prefab setup, plus shutter LODs and setup.
2 Days Ago
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brought length relaxation back up to 1, mistakenly tweaked and caused small clipping
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2 Days Ago
Merge: from unitask_reliable_taskpool - Optim: UniTask internal pooling now reliably caches items Tests: unit and perf tests, ran around Craggy with Jobs 3
2 Days Ago
Optim: ensure UniTask.TaskPool reliably caches items - copied from repo at 88737fb5 Original version was written in wait-free fashion which permitted only 1 participant while failing others. Rewritten to be lock-free, which allows to guarantee pooling Tests: ran unit and perf tests. stuck breakpoints to confirm that repeated perf test invocation didn't have allocations. ran around craggy with jobs 3
2 Days Ago
fixed draw distances on new static door prefabs and layer to world collisions for the apartment complex building
2 Days Ago
merge mortar_prototype to main
2 Days Ago
Regenerate protobuf serializers
2 Days Ago
doubleconnect_eac_fix -> main
2 Days Ago
Add extra guard rails to quick join so that spamming it wont connect multiple times to the same server. More changes to try and fix the EAC reconnect issue
2 Days Ago
Fix animals not steering and scientists not facing target in unity nav mode
2 Days Ago
Cleanup
2 Days Ago
Merge from npc_gesture_heldentity_fix
2 Days Ago
Fixed the issue with the near plane being incorrect for the spot light again, and fixed some issues with trying to get an instance from the render texture pool when there are none available
2 Days Ago
merge from main
2 Days Ago
Route regular server joins through the console command instead
2 Days Ago
Bowless Crossbow - updated textures with new naming, added .skin file, updated prefabs
2 Days Ago
bundle nuke prefabs - sometimes working? sometimes not?
2 Days Ago
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2 Days Ago
initial BC pass - revert per-prefab overrides on BC controller, all modifications done on base prefab - controller setup for low iteration count with low root motion strength
2 Days Ago
merge from weapon_refresh_salvaged_cleaver
2 Days Ago
Subtract 146134 to bring back the new cleaver Keep source on directory conflicts, viewmodel.prefab auto-merged, looks good
Rin
2 Days Ago
merge from main
Rin
2 Days Ago
merge from weapon_refresh_salvaged_cleaver
2 Days Ago
Skin pass for ice armour vest and mask
Rin
2 Days Ago
merge from cave_large_medium_ladder_fix
Rin
2 Days Ago
merge from wire_pooling_fix
2 Days Ago
Merge from workbench_ugprades
2 Days Ago
Rentable Shop F - LODs, shutter LODs, collision, proper prefab setup
2 Days Ago
Merge from main
2 Days Ago
Adding unity install step for each pipeline
2 Days Ago
codegen
2 Days Ago
merge from main
2 Days Ago
Merge: from remove_netgroup_prealloc - Optim: NetGroup objects are now lazy allocated, saves 150MB Tests: ran unit tests, ran around on craggy
2 Days Ago
Update: cleanup ClientVisibilityProvider when disconnecting from the server Tests: disconencted from local server
2 Days Ago
Removed a ladder trigger that was blocking the way up in cave_large_medium - was missing trigger enable
2 Days Ago
WIP fix for mounting players to small trophy Fix NRE, still not appearing though
2 Days Ago
Merge: from main
2 Days Ago
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