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110,898 Commits over 3,897 Days - 1.19cph!

10 Days Ago
Fix heli adding player multiple time to its targets
10 Days Ago
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10 Days Ago
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10 Days Ago
Fix mistake than meant grid cell was queried but not used Also don't iterate at all is ignorePlayers is true, instead of skipping every entry inside the loop
10 Days Ago
Only search for targets in grid cells around heli, instead of iterating on all players on the server When adding a new target, instead of iterating over all existing targets to see if we already have it, use a lookup table (squared complexity > linear complexity) Remove invalid targets by index instead of removing them by reference (squared complexity > linear complexity)
10 Days Ago
Compute foliage placement prototyping
10 Days Ago
Only search for targets in grid cells around heli, instead of iterating on all players on the server When adding a new target, instead of iterating over all existing targets to see if we already have it, use a lookup table (squared complexity > linear complexity) Remove invalid targets by index instead of removing them by reference (squared complexity > linear complexity)
10 Days Ago
Shield Texture sizes
10 Days Ago
in-editor carving test setup improvements
10 Days Ago
vertex sharing at generation time
10 Days Ago
primitive -> Aux2
10 Days Ago
- Tie prevent building layers on bridges to the bones instead - Allow animation bones to exist on the server
10 Days Ago
Bugfix: don't double up threads in bin viewer Also got lucky and captured a snapshot in editor where frames weren't properly aligned. Tests: opened an existing snapshot, saw no duplicate threads
10 Days Ago
- Oversize prevent building triggers - Each Drawbridge handles its own prevent building area
10 Days Ago
- Ensured correct wheel type is used for the right hand side of the tower - Removed unused LOD4
10 Days Ago
Merge from clean_and_generate_codegen
10 Days Ago
Change reload detection method
10 Days Ago
- Texture Resize Fire Extinguisher
10 Days Ago
-Ballista Texture Resize
Rin
10 Days Ago
Added baseball bat description
10 Days Ago
Manually import generated code assets after clean and build to prevent any additional processing steps the next time you tab out/back to Unity. Simplify the whole process now I've fixed this issue.
10 Days Ago
Fix quick craft button showing number of crafting tasks instead of number of items crafting Fix quick craft middle mouse crafting 5 items individually instead of 1 group of 5x items
10 Days Ago
Fixed decal mats on battering ram hardware, re-added decal component, deleted duplicate generated mat
10 Days Ago
merge from fix_copy_paste_admin_ddraw -> main
10 Days Ago
Fix pos1 & pos2 not requiring admin perms - provides no benefit, just ddraws a box in 3d space
10 Days Ago
setup detail layer for damage on ram materials
10 Days Ago
merge from fix_io_handle_flickering -> main
10 Days Ago
merge from fix_copy_paste_conditions -> main
10 Days Ago
Fix copy paste not updating conditional models (like roofs)
10 Days Ago
Fix Timer (and other IO entities) flickering while looking at the IO port with a wire tool - could also kick you for RPC per second
11 Days Ago
Reverse fresnel stuff for Dayaan
11 Days Ago
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11 Days Ago
New: Editor viewer for binary profile snapshots - Very rudimentary, needs more work - Also added how many marks there are in a thread profile for binary snapshot export Reveals that I have a bug in binary exporter - looks like I double up the threads somewhere. Tests: opened a snapshot from the editor in the tool
11 Days Ago
primitive -> Aux2
11 Days Ago
pre-DX12 shelve
11 Days Ago
- Attempts to fix parenting on drawbridges - Wheel LOD fix
11 Days Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats
11 Days Ago
- Ballista Gibs and material changes
11 Days Ago
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11 Days Ago
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11 Days Ago
Fixed side areas on constructable tower
11 Days Ago
Setup Siege Tower LODs 0-3
11 Days Ago
Update: Exposing binary exporter - Added missing features from ServerProfiler.Core - Can be triggered via profile.perfsnapshot last argument I need it to be able to investigate and fix hard-to-reproduce issues - hopefully it'll speed up the workflow. Tests: in Editor on craggy took a binary snapshot - it exported succesfully
11 Days Ago
Fixed some broken prevent building colliders
11 Days Ago
- Improved the siege tower collisions on stage changes - Removed invisible doorway colliders on constructable stages
11 Days Ago
Bugfix: don't access invalid memory when exporting Linux snapshot Same GCC vs MSVC issue in the native libs, but this time on Managed side (since I have a copy of these structs for name resolving purposes). Tests: Built a linux server, ran it on WSL and triggered a snapshot - it generated. But periodically select frames export incorrectly, investigating further
11 Days Ago
merge from garage_door_collider_optim
11 Days Ago
compile fix
11 Days Ago
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11 Days Ago
Order fix