reporust_rebootcancel

119,326 Commits over 4,018 Days - 1.24cph!

3 Days Ago
Merge from jungle_update (better croc handling of foundations)
3 Days Ago
Improve croc foundation attack
3 Days Ago
merge from softcore_update/containers_auth
3 Days Ago
Removed vending machines from softcore containers needing building priv to open
3 Days Ago
Increase reposition delay
3 Days Ago
Fix croc being unresponsive to player provocation when diving
3 Days Ago
Merge from parent
3 Days Ago
Setup prevent building volume
3 Days Ago
Make it easier to tweak npc prevent building volume across multiple NPCs, bump from 4 to 6m radius
3 Days Ago
Updated workshop OBJ models - Vagabond Jacket, Salvaged Icepick, Hoodie, Hatchet, Miner Hat, Cap, Boonie Hat, Beenie Hat, Salvaged Hammer, Hammer, F1 Grenade, Furnace, Acoustic Guitar, Fridge, Satchel Charge, Wooden Door, Wooden Double Door, Sheet Metal Door, Sheet Metal Double Door, Armored Door, Armored Double Door
3 Days Ago
Updating skinning for wood gloves
3 Days Ago
Extra comments
3 Days Ago
Setup crossbow with new blend tree event script
3 Days Ago
New blend tree event submission script
3 Days Ago
Prevent building on top of croc, tiger and wolf Display translated error message about which NPC is preventing building
3 Days Ago
This may prevent the NRE from occuring!
3 Days Ago
Made dryfire more responsive
3 Days Ago
Kapok tree progress
3 Days Ago
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3 Days Ago
Bunch more wip. Quicker anim changes. More responsive alert triggering. Add cooldown timer before going disabling alert when no players are in range. Increase client side tick rate. Fix not correctly disabling alert state after repositioning.
3 Days Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
3 Days Ago
merge from softcore_update/containers_auth
3 Days Ago
Locks override gamemode's container building privilege rule
3 Days Ago
Adding extra 3p anim for catch and adjusted blends
3 Days Ago
Animation events will now replay states if the show ammo states are used
3 Days Ago
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3 Days Ago
merge from softcore_update/containers_auth/
3 Days Ago
Handle all of the bow arrow updates inside the animator instead
3 Days Ago
Added an option in gamemodes to force storage containers to require building priv to be opened Enabled for softcore for the common player containers dropping corpses Convared under storagecontainer.gamemode_overrides_needsbuildingprivilegetouse
3 Days Ago
trawler ship progress backup
3 Days Ago
adjusted debug_erosion data dump to have resolution size in file name and also reference the data vis repo
3 Days Ago
Merge from parent
3 Days Ago
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3 Days Ago
- ▋█▄█▌▍ █▋▌▌▉▄ ██▇ ▇▌▇▌▇▊▌▍▅ ▄▇▌▅▅ ▅▅ ▄▇▆▆▍▄▆▉▌▍ ▉▍ ▌▆▊▌█ ▅▍█▆▄▅▄▌█▍ █▉▄▇▉▊▋█▊ ▅▆█▆▊ ▋▍█▄▍ ▄▍▇ ▉█▍▅▊ ▌▍▆▆▇█▅ ▌▄▌ ▊▍▆ ▄▋▄▊▅ ▊▋▌█ ▅▊▍▌-▇▄▄▍▊▇█▍▌▉ - ▇▍▌▄▄▌ ▋▅▋ ▅▊▄▅▇▌▆ ▇█▌█▌ ▉▇▉▄▅▋▄ ▅▆▉ ▇▆▆▊▋ ▇▊▊▄▋▄▍▌▅ ▇▌ ▊▅▇▄ ▍▄ █▊▋▉ ▇▍▍▄▋▍█▊▇▋ (▌▋▄ ▍▊▌▌▋▋▊█ ▇▊▆▄▌▋▆ ▉▇▌ ▉▌▅▍▋▊ ▍ ▍▅█▆▌ ▊▄▍▄█▇▅, ▆▊▌ ▅▅▍▆▋▄▌▅ ▆▄▄▍▆▌▍ ▍▍▅ ▍▋▊▆▆ ▉▄ ▆▄▌▇▍▇▄▅ ▊▋▄ ▍█▍▌▄▍ ▆▅▌▋▋▅)
3 Days Ago
Revert BowWeapon changes
3 Days Ago
Subtract 116998
3 Days Ago
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3 Days Ago
Update: merge NativeList.Expand and NativeList.ExpandAndClear - Rewrote the Expand branching logic to be simpler Realized that Expand(false) always leads to a Clear - so there's no point in having ExpandAndClear
3 Days Ago
Greatly increase boomerang thrown speed and reduce curving time
3 Days Ago
MIP stream disable on a buncha bradley/mlrs/codelock static stuff.
3 Days Ago
Merge from env_volume_performance_testing
3 Days Ago
Fixed the indirect specular lighting on the skin when using the deferred indirect lighting pass
3 Days Ago
Ziggurat lighting prefab WIP
3 Days Ago
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3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
▋▊▄▉█▌▅▅▍█▊ ▄▊█ ▆▍▆▄▆█ ▉▆▄ ▅▋▉▄▌▋▊ ▊▄▅▋▅▍ ▄▉▉ ▌▇▅▋▆▅ ▇▍ ▄▌ ▍▌▌ ▇███▊▌▋▍▋▆█▆▋▉▍ ▍▇▇▍▊█▇▅▇ █▌▍▇▉▄▍ ▌▌▋'▊ ▋▆▋▆ ▅ ▋▊▄▄▋█ █▉█▄ ▋▉▍ ▅█▄▆ ▄▍▌▌█▇ ▋▆▉█ ▍▍ ▆▊▉ ▄▋▌▋▆▅ ▊▄ ▇█▍█▆█ ▌▊▇▊ █▆▋ █▆▇▆▇, ▋▅ ▄▉▉▆ █▅█▅▆
3 Days Ago
phrases
3 Days Ago
uiPlayerPreview forces and removes LOD components in line with toggling burstcloth objects through broadcast - stops player preview having BurstControllers disabled due to distance from the player camera
3 Days Ago
Add aimingHeld animator bool, populate, to help debug anim issues.