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138,568 Commits over 4,505 Days - 1.28cph!

10 Days Ago
Fix camera smoothing, apply it in freecam too.
10 Days Ago
Cherrypick from 160409 (heavy fuse swapping)
10 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
10 Days Ago
Merge from powergrid/fuse_swap_fix
10 Days Ago
Allow swapping out heavy fuses in the power plant fusebox if the replacement fuse is of higher condition Update toast phrases, toast when removing says fuses can only be removed via swaps and another toast if you attempt an invalid swap Remove zap for attempting swaps but keep zaps if attempting removal
10 Days Ago
Merge from powergrid
10 Days Ago
fix dof state not getting applied
10 Days Ago
Remove temporary monument info script from SatelliteControlComputer.
10 Days Ago
block inputs while typing in demoui2 text fields
10 Days Ago
Flare progress backup
10 Days Ago
fix func call typo
10 Days Ago
Fix the 3p animation of the master key being slightly out of sync with the 1p animation when looking at your shadow
10 Days Ago
Nudge "place camera toast" above the playback ui
10 Days Ago
fix double clicking keyframes interfering with goto keyframe
10 Days Ago
Add ctrl + shift + z to redo.
10 Days Ago
merge from masterkey -> main
10 Days Ago
Change back to needing to look at the lock with the center of your screen instead of the key model itself as it's too confusing
10 Days Ago
Fix pool balls sometimes glitching out of the table
10 Days Ago
merge from pool_leak_experiments
10 Days Ago
Fix regression with usemutexpool 1 leaking memory
10 Days Ago
Twitch rivals wallpaper tagged as drops
10 Days Ago
merge from main
10 Days Ago
Changed the deferred lights to use per draw light cookies to fix the flickering lights issue
10 Days Ago
Kick hazmat drop tagged as drop
10 Days Ago
merge from main
10 Days Ago
Added extra check
10 Days Ago
Always log render graph exceptions
10 Days Ago
fixing collision issues
10 Days Ago
Change powerline power output to be based on the percentage of inserted fuses rather than defined by the current power stage Maximum power (all fuses inserted) controlled by convar powergrid.powerlineMaxPowerOutput
10 Days Ago
merge from airfield_maintainable_features
10 Days Ago
apply prefab changes with S2P Airfield
10 Days Ago
adjust door manipulator to connect to powergrid indicator wires
10 Days Ago
exported/added 3p NW.NE,SE,SW swim anims to player animation controller blend tree
10 Days Ago
fixed incorrect transform for world model outline on hide_shirt and hide_skirt
10 Days Ago
merge from PlayerMaintainedMonuments
10 Days Ago
Fix pool balls being missing on some clients that come back into range
10 Days Ago
Flare 3p anim update and event change on vm throw
10 Days Ago
merge from storepage_aug26 #2
10 Days Ago
merge from storepage_aug26
10 Days Ago
Add in missing null check in InspectUids Updated protobuf codegen executables
10 Days Ago
Fixed grey backgrounds in builds
10 Days Ago
set layer to World
10 Days Ago
added 30 degree tunnel part made train spawn area go in opposite direction + attached new parts to tunnels
10 Days Ago
setup proper world models for: small rechargable battery, smart alarm, RF Receiver, RF Broadcaster, RF Aerial and storage monitor custom mesh for aerial, collapsed.
10 Days Ago
Added admin-only `global.perf_disable_gc_notif` ConVar for media which disables the perf text showing emergency GC collections
10 Days Ago
Bind dummy buffers when not using RRP to avoid Unity skipping draw calls due to unbound buffers
10 Days Ago
Removing bullet joints from glass ak rig
10 Days Ago
Add ProfilerMarkers to all built-in RRP passes
10 Days Ago
Fix
10 Days Ago
merge from main