reporust_rebootcancel

110,898 Commits over 3,897 Days - 1.19cph!

12 Days Ago
Added a combined "Clean and Generate" Codegen option that seems to work (fixed a bunch of issues with it, but still testing)
12 Days Ago
added ClientIOLineParentClampedBounds to manage IO points on garage doors - actual collider parent movement doesn't match the visuals, so we define a local bounds (re-mapped to OBB on awake) that the points are clamped to be within
12 Days Ago
3p mini corssbow anims updated
12 Days Ago
split vm mini crossbow reload anim into 3 parts and removed skinned mesh arrows from its rig
12 Days Ago
gibs import settings change
12 Days Ago
Bugfix: new ServerProfiler.Core dynamic libs - Fixes Linux exporting symbols with name mangling - Fixes GCC vs MSVC struct packing inconsistency, causing Linux server to crash when instrumenting functions Tests: DLL tested in editor on Craggy, SO tested in WSL standalone server (snapshot export fails though)
12 Days Ago
-Ballista Gibs
12 Days Ago
sanity editor script to find doors using ClosedColliderRoots (only the garage doors are)
12 Days Ago
separated closed collider flags on garage door into mutually exclusive closed and busy collider sets - should significantly reduce the number of active colliders in a sealed base
12 Days Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
12 Days Ago
Ensured constructable entities update state on the serverside as well as the clientside
12 Days Ago
Textures and materials for build stages.
12 Days Ago
Added collider to the little overhang roof beside the window
12 Days Ago
Flip tower orientation whilst placing so it looks away from you
12 Days Ago
Add some randomness to the scientist peek timings
12 Days Ago
Fixed broken constructable entity reference
12 Days Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
12 Days Ago
Fixed broken colliders and positions on siege tower constructable stages
12 Days Ago
Material Update in constructable prefab
12 Days Ago
merge from f1grenadeskinfix
12 Days Ago
Merge from indirect_instancing (and main)
12 Days Ago
Load IndirectInstancing component in MainCamera.cs to avoid merge conflicts.
12 Days Ago
merge from primitive
12 Days Ago
Siege tower constructable gibs
12 Days Ago
Merge from main
12 Days Ago
Disable certain features (layers, bounds, ...) in order to debug last week's performance regression.
12 Days Ago
Fixed error when loading borked ballista ammo item
12 Days Ago
dirty SDF sculpting proof of concept, in-editor test setup only
12 Days Ago
Catapult and battering ram constructable gibs
12 Days Ago
12 Days Ago
Ballista constructable setup
12 Days Ago
Fixed catapult fire interaction available when looking at the ammo container
12 Days Ago
terrain4_albedo_array and terrain4_normal_array mip-bias changes
12 Days Ago
- Ballista Guidemesh - Ballista Build Stages
12 Days Ago
Better catapult constructable colliders Tweaked bounds
12 Days Ago
Merge from quality
12 Days Ago
Merge from main
12 Days Ago
Fixed catapult server error
12 Days Ago
Fixed horse lootpanel max speed indicator
12 Days Ago
merge from fix-filterrichtext
12 Days Ago
merge from hot_air_balloon_unparent_noclip
12 Days Ago
merge from tutorial_island_fixes
12 Days Ago
▊▄▋▋▋▋▌▍▊█▊▆▆ ▄▅▌▌▋▅ ▄▄▇▉▅ █▄▉▄ ▄▄▋_▄▅▌▉▅▌_▆▇▆▆▊▍_▍▅▅▋▍▍▇▍▆▆
12 Days Ago
Experimental changes to try and resolve the slight player rotation wobble when entering/exiting parenting volumes
12 Days Ago
Greybox scene updated with poses
12 Days Ago
Pose backups
12 Days Ago
Codegen
12 Days Ago
Parent merge
12 Days Ago
Merge from primitive
12 Days Ago
Codegen