reporust_rebootcancel

128,385 Commits over 4,201 Days - 1.27cph!

5 Days Ago
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5 Days Ago
Fixed Deployable boom box readonly ListHashSet not getting included in ResetStaticFields
5 Days Ago
Merge from parent
5 Days Ago
Merge from hackweek_boxsorting
5 Days Ago
Added server.allowSorting convar as a safeguard (defaults to true)
5 Days Ago
Merge from hackweek_boxsorting
5 Days Ago
Fixed storage adaptor input slot not showing handles
5 Days Ago
Only allow sorting while powered Remove automatic mode Apply translations
5 Days Ago
Merge from main
5 Days Ago
Merge from water_jump_height_change
5 Days Ago
Increase jump up height when exiting water onto a ledge (13 -> 18)
5 Days Ago
Merge from rpg_skin
5 Days Ago
Fix ammo vis not initialising properly in some cases
5 Days Ago
Merge from main
5 Days Ago
Merge from food_qol
5 Days Ago
Allow food to be stacked regardless of spoil time in the cooking workbench, will use the lowest spoil time so use with caution (food safety is no joke)
5 Days Ago
merge from qol_backpack_gather -> main
5 Days Ago
Fully fix give notices not taking backpack items into account - was scheduling a second update 0.1s after that didn't use the backpack code in previous commit
5 Days Ago
Food will now no longer spoil if it is in the arctic biome
5 Days Ago
Try to fix it not including the backpack items in total item count pickup notice, but it's being weird in editor
5 Days Ago
Items collected when "gathering" will go to backpack automatically when main inventory is full - trees, nodes, corpses - collectables (hemp, stone on ground) - growable plants - doesn't apply when looting, only when gathering items from world
5 Days Ago
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5 Days Ago
Fix compile error
5 Days Ago
merge from multiline_console
5 Days Ago
Fix unintended new lines after auto completing commands.
5 Days Ago
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
5 Days Ago
Merge: from analytics_v2_expose_telem - Can view AnalyticsV2 stats via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: used above to check stats in editor
5 Days Ago
Buildfix: missing return path in NetworkReadEx Tests: ran "Test Compile Errors"
5 Days Ago
Setup floor.wood prefabs, sockets, added to boat planner.
5 Days Ago
Merge: from main Needs codegen
5 Days Ago
Update: AnalyticsV2 - Azure uploader will update uploading client if endpoint settings change Tests: changed settings and checked with debugger
5 Days Ago
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5 Days Ago
Manifest update
5 Days Ago
Compile fix
5 Days Ago
Clean: replace ClientVar + ServerVar with ConsoleVar Generates less commands, avoids duplication in console autocomplete Tests: ran stats command - it worked
5 Days Ago
Update: AnalyticsV2 - allow resetting stat tracking Tests: logged stats before and after reset
5 Days Ago
merge from Halloween_25_Update/PH
5 Days Ago
Update: AnalyticsV2 - expose stats via convars Available via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: enabled v2 analytics and ran above commands
5 Days Ago
Disabled some props from the GhostShip that will be in the lighting prefab instead. Transmission on the blue plastic fish crates. New signal light materials for red/green/white Working scene progress.
5 Days Ago
Card table world canvas culling based on distance
5 Days Ago
disable potato terrain rendering (shader level 1), level 2 new minimum terrain quality
5 Days Ago
Run anims on place/block change
5 Days Ago
Fix compile error
5 Days Ago
Final gen
5 Days Ago
rpc_improvements -> main
5 Days Ago
shadows render correctly
5 Days Ago
Generated new HLOD for floating city 1
5 Days Ago
building planner view model, new world model, materials, using reskinned wallpaper viewmodel