reporust_rebootcancel

110,898 Commits over 3,897 Days - 1.19cph!

15 Days Ago
Reduced blurring when using TAA
15 Days Ago
Merge from black_bg_fix
15 Days Ago
Disable TAA in TwitchDrops render scene to fix black BG in renders
15 Days Ago
Merge from main
15 Days Ago
Added jungle ruins stone floor textures
15 Days Ago
Update protobuf codegen exe
15 Days Ago
Battering ram folder cleanup
15 Days Ago
█▇▉ █▊▊▆▊▅ ▅▄█ ▊▆▋▅▅▋▆▄▆█▉█ █▊█▅▋
16 Days Ago
made f1 grenade world model have the ring and lever, removed it from thrown projectile, investigating skin material not displaying correctly - needs enabling in workshop and adding to entity prefab which is 3rd person held prefab
16 Days Ago
Implemented new battering ram animations Changed the damage logic
16 Days Ago
Merge: from mapuploader_retry_exc Fixes an exception when map uploading fails and it tries to incorrectly retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
16 Days Ago
Bugfix: Recache map uploading stream to avoid using a disposed one In the rare event that the first request was sent & failed, it would consume and dispose the stream linked to it, preventing us from using it in the next retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
16 Days Ago
Phrases update
16 Days Ago
edited the minicrossbow vm rotation curve for the barrel on viewmodel prefab
16 Days Ago
Setup new scientist animation system
16 Days Ago
Cherrypick 99260 (make VectorData & Half3 IEquatable)
16 Days Ago
merge from fix_battery_charge_left -> main
16 Days Ago
Add `set_battery_charge` admin command to manually modify battery charge
16 Days Ago
Fix battery showing "5m" of charge left instead of "24hr 5m" when >24hrs charge left
16 Days Ago
Cherrypick latest skins
16 Days Ago
super basic in-editor marching cube setup to make experimenting a bit easier
16 Days Ago
Merge from qol_scope_zoom_toast -> main
16 Days Ago
▍▊▊█ ▇▊▅▄▇▋█▋▇▋▌▌█ ▉▍▌ ▍▍ ▉▄▌, █▄▍▌▌ ▍▆▅▄▉▄▇█▍ ▍▅▅ ▋▉▉▋█ ▍█▇▍ ▄▌ ▇▇▍▄▊▉▍ ▉▅▆ ▉▌▅ ▉▆▆▌ ▉▄▉▄▊▌▅▄▉ ▅▍▄▉█▌ ▌█▌▋ ▉▄▋ ▌▄▇▄▌▆▊▇▅ ▆▋
16 Days Ago
Updated knight armour 4k textures
16 Days Ago
exported 3p shield anims correctly and turned 'write defaults' back on for the metal shield idle in player animation controller
16 Days Ago
Fix scientist corpse prefab ID not being updated after folder move
16 Days Ago
replaced greybox volumes with the wip floor kit in ruins
16 Days Ago
merge from xmas2024
16 Days Ago
Codegen
16 Days Ago
Codegen
16 Days Ago
Merge from primitive
16 Days Ago
Merge from main
16 Days Ago
ice sculpture sound import settings
16 Days Ago
ice sculpture sounds
16 Days Ago
Fixed priority of block impact anims so they don't go via the idle state
16 Days Ago
Fixed left hand driven camera animation not working when shields are active
16 Days Ago
Split "Save Backpack Holster" option on HeldEntity inspector into two options, "Save Scene Position as Holster" and "Save Scene Position as Backpack Holster" Added a "Save Holster Info to Prefab" button that copies the current holster values to the prefab asset Don't show any of these options on Held entities if they are not in the scene (they would have failed anyway)
16 Days Ago
Merge from primitive
16 Days Ago
Adjust shield holstered positions Removed some placeholder anims
16 Days Ago
Disable write defaults on shield idle
16 Days Ago
Merge from main
16 Days Ago
Fixed car shredder in the junkyard using a borked shadow proxy. Junkyard S2P
16 Days Ago
Maybe fix for miner hat issue, not sure. Couldn't reproduce it.
16 Days Ago
▊▇▆▍▉ + ▄█▉▍▌▊▇ ▆▉▇▍▊▌▄▇
16 Days Ago
- only regenerate previous/target weather textures if the states change - do moon lighting - add convar to force a cloud config - other shader adjustments
16 Days Ago
▄█▅▇▆█▅ ▄▊.▋█▄▆▍▆▅█▄▍ ▅▍ ▊▅▌▅ ▄▇█▇▅▍▆▌▅ ▆▇▌ ▉██▄ ▊▄▆▉ ▆▉█▋▇▉ ▍▆▉ ▋█▆▇ ▅▆▄▊▋█▌▅ "▅▄▋▌▆▍▉" ▉▅▇ ▊▍ ▆▍ █▍▊ ▍▊▍▄ ▇█▌▄▉▇▆ ▇▇▍▊ ▇▇▄█▊'▌ ▄▊█▊ ██▌▇▄▆▋ ▅▍ ▋▋▌▅ ▌▊▍▌▋▉▆▆▌ █▍▉▍▌▍ ▆▌▌ ▍▉▇▌▄▍▋ ▉▄█ ▆▇▅▌█▅▅ ▌▋▄▇▄▅█' ▉▍▌▋▄█▋
16 Days Ago
Merge from /deluxe_christmas_lights_emission/xmas_light_uncrappification/ (MeshLOD removal.)
16 Days Ago
Just run the LOD0 mesh instead of LODMesh scripting every instance -- to test incompatibility. Probably wasn't even worth the CPU overhead anyway.
16 Days Ago
added worldmodel prefabs for the knight armour, added knight armour viewmodel prefab