reporust_rebootcancel

119,326 Commits over 4,018 Days - 1.24cph!

4 Days Ago
Fix log spam when croc charge fails
4 Days Ago
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4 Days Ago
merge from store-ui-2025-april
4 Days Ago
Prefabbed up vines kits made so far. Added to asset gym.
4 Days Ago
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4 Days Ago
▌▄▆▉▉█: ▉▄▉'█ ▋█▌▋█▉▍▍ ▍ ▍▇▊▌▋ ▉▉▌▌▉▄ ▊▌▇▊▌▆█▇▅▅▌▌▊▋▌██ - ▋▊▌▄▄▇▇ ▉▅▅▉ ▄ ▄▉▊█▉ ▋▌▅ ▆▍▅▄ ▉▋▋▅ ▉ ▍▅▍▅▄▅ ▅▋▍▊▉▄ - ▄▊'▅ ▍▆▅▉▅▇, ▅▍▍ ▆▅▌█▋█▆ ▉▅▄▆ ▄▉▍▍█: ▉▋▉▅▆▄ ▆▆▄▅ ▇▉▆▍▆▌▅ ▍▌▍▆
4 Days Ago
turned specular glare value down from 1.75 to 1.25
4 Days Ago
Fixed gate reskinning not using the same checks as high walls Created Gate class, inheriting from Door - only used by gates
4 Days Ago
merge from main
4 Days Ago
jungle power box prefabs, lods, collision and fixes
4 Days Ago
merge from softcore_update - 118054 Can now pickup bag and beds corpses, gives you the broken item - 118055 Disabled ShowHealthInfo on towel corpses - 118061 Fixed corpses not spawning when killed by a non authed player
4 Days Ago
disable bc sim on sleepers, bones reset optionally with ResetBonesOnDisable
4 Days Ago
merge from softcore_update/deployable_corpse
4 Days Ago
Fixed corpses not spawning when killed by a non authed player
4 Days Ago
Retain item ownership after throwing and picking up the boomerang
4 Days Ago
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4 Days Ago
rug_deployment_fix -> main
4 Days Ago
Use override placement layer system to prevent rugs being able to be placed on top of other deployables, this ensures they always go underneath
4 Days Ago
Updated workshop OBJ models - LR300, Longsword, Locker, M249, Large Backpack, Combat Knife, Bone Knife, Jackhammer, Snow Jacket
4 Days Ago
Disabled ShowHealthInfo on towel corpses
4 Days Ago
Can now pickup bag and beds corpses, gives you the broken item
4 Days Ago
Fix release build
4 Days Ago
main -> rug_deployment_fix
4 Days Ago
Add frustum culling to the instanced calls
4 Days Ago
Cherry pick quality_level_squash
4 Days Ago
main -> Boomerang
4 Days Ago
main -> jungle_update
4 Days Ago
Vending Machine consumes the same amount of power as fridge
4 Days Ago
Merge from jungle_update (croc breaking twig)
4 Days Ago
Bugfix: NativeList.Expand now properly clean us old list Tests: none, trivial change
4 Days Ago
Fixing some changed/broken settings on the new IO stuff
4 Days Ago
Fix BaseAnimalNPC.TryThink and BaseAIBrain.Think NRE spam
4 Days Ago
Fixed ContainerIOEntity not passing the argument loot panel over, was instead passing the hard coded loot panel
4 Days Ago
Improve crocodile twig destruction edge cases when multiple buildings blocks are connected
4 Days Ago
merge from main
4 Days Ago
- Fix slot issues (problems when swapping to an io entity) - Reset to correct allowed contents
4 Days Ago
First pass on crocodile breaking twig foundations
4 Days Ago
Vending machine now has a built in fridge - can be powered to prevent meat from spoiling
4 Days Ago
update item store text
4 Days Ago
merge from main
4 Days Ago
trawler ship, traversal solved using standard stairs prefabs we already have
4 Days Ago
▅▄▊▋█: ▌▊█▆▊▅ ▊▌▆▋▊█_▇▉▅▊▅▆▍▉▋▄ >= ▆ █▍▌█▌▇ ▄▄ ▆▉█ ▅▊▊▉▍ ▍█▄ ▍▊▄▅ ▄▆ ▍▇▄▌ ▊▅▋▌█▍ (▇▌▋▌▉ <▆) ▊█▍▌▇: ▉▍▊▆, ▄▄▊▄▉▇▌ ▋▅▍▍▍▆
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4 Days Ago
merge from vclouds
4 Days Ago
merge from main
5 Days Ago
fix issue when reloading script in editor, remove old component properties
5 Days Ago
cleanup
5 Days Ago
Merge from jungle_update
5 Days Ago
merge from softcore_update - 118019 Fixed vending machine corpse despawning loot once repaired - 118023 Enabled repair on vending machine item, so it can be repaired in a repair bench after being picked up on a corpse Added a setting to hide the condition bar of a repairable item, so vending machines and TC items aren't showing an useless condition bar all the time
5 Days Ago
Update: TickInterpolatorCache exposes state via ReadOnly property - Reroute all accessors and logic via static methods that take in ReadOnlyState This enables to pass entire TickInterpolatorCache into a burst job Tests: ran unit tests