reporust_rebootcancel

124,673 Commits over 4,171 Days - 1.25cph!

2 Years Ago
Merge from airpatch_media
2 Years Ago
Fixed colliders not matching new art
2 Years Ago
Cleanup
2 Years Ago
Adjusted heli driver and gunner eye positions + view angles
2 Years Ago
Fixed first person camera changing height incorrectly if player is in water while a parachute is equipped
2 Years Ago
Attack Heli gunner can now fire rockets too. Cosshair can now source a different sprite via NeedsCrosshair or NeedsCrosshairWhenMounted.
2 Years Ago
Merge from airpatch_media
2 Years Ago
Added an animation event forwarder and bucket drop events on quarry track animation
2 Years Ago
Added maxpacketsize_globaltrees and maxpacketsize_globalentities convars so we can test larger chunk sizes
2 Years Ago
Renamed GlobalNetworkHandler.MaxPerPacket to maxEntitiesPerPacket and made it const Comment fix == vs >=
2 Years Ago
Fixed profiler sample mismatch in SendEntityDelete
2 Years Ago
missed file
2 Years Ago
Added some additional NRE checks server-side.
2 Years Ago
Bit more
2 Years Ago
Missing whitespace at end of .meta?
2 Years Ago
Renamed `StripChildren` to `StripEmptyChildren` to clear up function of component Fix empty children stripping to ensure normal stripping runs before empty gameobject stripping
2 Years Ago
Clear, don't new array. Moved an array to client only. Changed a hashset to a list.
2 Years Ago
Pooling fixes
2 Years Ago
Shader files.
2 Years Ago
Smoke files.
2 Years Ago
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2 Years Ago
Refactor gridcell slot lookup referencing.
2 Years Ago
Baseline
2 Years Ago
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2 Years Ago
Moved some visual stuff from the projectile to the launcher attack, where it makes more sense. Manually painted in some motion vectors to fix backblast float effect.
2 Years Ago
Fix GlobalNetworkHandler not picking up all entities when first loaded into an existing save
2 Years Ago
LookAtWeaponRack cleanup
2 Years Ago
some more cleanup and a potential NRE fix
2 Years Ago
Removed duplicate gibbable script from standing weapon rack
2 Years Ago
Merge from weapon_racks
2 Years Ago
updated textures and materials
2 Years Ago
manifest
2 Years Ago
proto gen
2 Years Ago
merge from main
2 Years Ago
some cleanup
2 Years Ago
Merge from elevator_io_display_fix
2 Years Ago
merge from transparent_footstep_fix
2 Years Ago
Merge from building_skin_tier_fix
2 Years Ago
Merge from sewer_branch_water_fix
2 Years Ago
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2 Years Ago
S2P mining quarry monuments
2 Years Ago
S2P monuments containing pumpjacks
2 Years Ago
trainyard tweaks
2 Years Ago
Improved animation transition when deploying parachute quickly after jumping
2 Years Ago
Server compile fix
2 Years Ago
Show a dedicated first person canopy
2 Years Ago
Fixed screen shake of any parachute affecting every player in network range
2 Years Ago
Added debug.spawnParachuteTester Spawns a bot at the players position + a given height (defaults to 20m), copies the players inventory to that bot, adds a parachute to inventory and deploys the parachute Handy for testing and target practice
2 Years Ago
Merge Attack Helicopter -> Main
2 Years Ago
Fixed regression causing all random variants of the abyss suit to show at once