reporust_rebootcancel

125,111 Commits over 4,171 Days - 1.25cph!

3 Years Ago
Subtracting multithreaded_networking_2 (problem with world.transfer)
3 Years Ago
Bespoke tuning for Procmap's shore gradient.
3 Years Ago
Deep ocean tweaks.
3 Years Ago
Texture levels & mat tweaks.
3 Years Ago
Merge from canvas_disabled_2 to main
3 Years Ago
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3 Years Ago
Testlevel properly coast splatted Foam composite
3 Years Ago
Undo the subtract
3 Years Ago
cobblestone road models texturing level backup
3 Years Ago
Pre-levels checkpoint for foam
3 Years Ago
Merge subtract to canvas_disabler_2
3 Years Ago
test weapons setup
3 Years Ago
Re-enable UI culling
3 Years Ago
update peg positioning and tool to work with new placement stuff.
3 Years Ago
Merge from multithreaded_networking_2 (disabled by default)
3 Years Ago
Fixed DemoClient not returning NetRead to pool
3 Years Ago
Merge from main
3 Years Ago
Swap Weapon will now attempt to fit the held weapon to the rack using an alternate rotation/position if it will fit that way
3 Years Ago
Check valid and apply same rotation when using swap weapon if possible. Fix a situation where the rack would steal a weapon.
3 Years Ago
Always show crosshair
3 Years Ago
Merge from dof_kernel
3 Years Ago
Merge from pistol_slide_remerge2
3 Years Ago
Merge from pistol_slide_states
3 Years Ago
Cherrypick 77886, ignoring merge tracking
3 Years Ago
Merge from pistol_slide_states
3 Years Ago
Cherry pick 77900, ignoring merge tracking
3 Years Ago
Merge from cine_anims
3 Years Ago
talk_05 cinematic anim + tweaks to talk_04 compression
3 Years Ago
Basic attack heli vehicle setup
3 Years Ago
Attack heli item (for repairs) and icon. Attack heli prefab WIP.
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from demo_fixes
3 Years Ago
Fixed some event sfx repeating once when a shot playback ends
3 Years Ago
Merge from main
3 Years Ago
Add graphics.dof_kernel_count convar, supports 0-3 Sets sample count to 28, 64, 128, 512 for smoother looking depth of field Current setting is hardcoded to 28 so this should have no impact on regular gameplay
3 Years Ago
Rename a few helicopter classes to more closely indicate their function
3 Years Ago
Merge from industrial
3 Years Ago
Conveyors will now calculate Min/Max filter amounts based on the specified input/output ranges (eg. the left slot on the locker already only added/removed items from the first locker set, but now it will only check those slots when calculating how many items are in the container when evaluating filters)
3 Years Ago
Merge from cine_anims
3 Years Ago
Added a few comments and things to the new neither-client-nor-server compile fixes
3 Years Ago
Fixed compile issues caused by 78446 when SERVER or CLIENT (or both) *are* defined
3 Years Ago
Foam composite03
3 Years Ago
Fixed all compile errors caused by having neither CLIENT not SERVER defined
3 Years Ago
Merge from watercatcher_perf_improvements
3 Years Ago
Fix static water catchers throwing an exception
3 Years Ago
Merge Main -> Attack Helicopter
3 Years Ago
cobblestone road models greybox
3 Years Ago
cobblestone road textures
3 Years Ago
redesign scene backup