125,111 Commits over 4,171 Days - 1.25cph!
Subtracting multithreaded_networking_2 (problem with world.transfer)
Bespoke tuning for Procmap's shore gradient.
Texture levels & mat tweaks.
Merge from canvas_disabled_2 to main
Testlevel properly coast splatted
Foam composite
cobblestone road models texturing
level backup
Pre-levels checkpoint for foam
Merge subtract to canvas_disabler_2
update peg positioning and tool to work with new placement stuff.
Merge from multithreaded_networking_2 (disabled by default)
Fixed DemoClient not returning NetRead to pool
Swap Weapon will now attempt to fit the held weapon to the rack using an alternate rotation/position if it will fit that way
Check valid and apply same rotation when using swap weapon if possible.
Fix a situation where the rack would steal a weapon.
Merge from pistol_slide_remerge2
Merge from pistol_slide_states
Cherrypick
77886, ignoring merge tracking
Merge from pistol_slide_states
Cherry pick
77900, ignoring merge tracking
talk_05 cinematic anim + tweaks to talk_04 compression
Basic attack heli vehicle setup
Attack heli item (for repairs) and icon. Attack heli prefab WIP.
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Fixed some event sfx repeating once when a shot playback ends
Add graphics.dof_kernel_count convar, supports 0-3
Sets sample count to 28, 64, 128, 512 for smoother looking depth of field
Current setting is hardcoded to 28 so this should have no impact on regular gameplay
Rename a few helicopter classes to more closely indicate their function
Conveyors will now calculate Min/Max filter amounts based on the specified input/output ranges (eg. the left slot on the locker already only added/removed items from the first locker set, but now it will only check those slots when calculating how many items are in the container when evaluating filters)
Added a few comments and things to the new neither-client-nor-server compile fixes
Fixed compile issues caused by
78446 when SERVER or CLIENT (or both) *are* defined
Fixed all compile errors caused by having neither CLIENT not SERVER defined
Merge from watercatcher_perf_improvements
Fix static water catchers throwing an exception
Merge Main -> Attack Helicopter
cobblestone road models greybox
cobblestone road textures