198,648 Commits over 4,140 Days - 2.00cph!

4 Months Ago
Fix NRE when creating TC and large wood box corpses
4 Months Ago
phrases
4 Months Ago
trawler ship dirty greybox, concept art mesh before cleanup and break down - folder structure
4 Months Ago
Make jungle building skin work with `upgrade_radius` and related commands
4 Months Ago
Merge from softcore_update
4 Months Ago
Merge from softcore_update
4 Months Ago
Added new MeshCombiner menu option Created combined meshes for storage barrels, vanilla tool cupboard, large wooden box gibs, set to mesh cull 100m
4 Months Ago
Merge from softcore_updates/bag_changes
4 Months Ago
Fixed being able to pickup destroyed bags/towels/beds
4 Months Ago
Fixed fridge not retaining half of it's items when destroyed/repaired
4 Months Ago
Merge from parent
4 Months Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired
4 Months Ago
merge from softcore_update -> aux2
4 Months Ago
Fix wrong convar being set to prevent backpacks from being dropped when players are wounded in softcore
4 Months Ago
merge from fix_wounded_nre -> softcore_update
4 Months Ago
Merge from softcore_update
4 Months Ago
Merge from softcore_update/bag_changes
4 Months Ago
Cleaned up arrow renderer system
4 Months Ago
Added dirt layer to Standard-Cloth shader, towels need it
4 Months Ago
Fix NRE when running injure command in softcore mode
4 Months Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
4 Months Ago
jungle_update -> aux3
4 Months Ago
boomerang -> jungle_update
4 Months Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
4 Months Ago
Expose settings to change return arc and time until start return arc
4 Months Ago
Remove time log
4 Months Ago
Merge from softcore_update
4 Months Ago
Merge from softcore_update
4 Months Ago
Merge from bag_changes
4 Months Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
Merge from easterinflatablehorse_DLC
4 Months Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
4 Months Ago
and more
4 Months Ago
Remove unneeded debug logs
4 Months Ago
- List rewrite - Added license
4 Months Ago
Merge from main
4 Months Ago
Merge from softcore_update
4 Months Ago
Merge from bag_changes
4 Months Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
4 Months Ago
Merge from parent
4 Months Ago
merge from softcore_update -> aux2
4 Months Ago
merge from tc_changes -> softcore_update
4 Months Ago
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4 Months Ago
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
4 Months Ago
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4 Months Ago
- Setup more IK settings in code - Add missing IK error
4 Months Ago
merge from softcore_update -> tc_changes
4 Months Ago
Fix keylock not spawning locked when corpse is repaired