130,622 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                restore the fogginess when controlling autoturrets
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Refresh rust plus button when menu opens rather than on player connect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Close the menu chat when the menu is closed
 
                
                
                
                
                
             
         
        
            
            
            
                
                MainMenu.Canvas extra null check, fixes UI_BackgroundAspectRatioFitter.Fit NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added close button to the menu chat
Mip maps on friend status circle sprite
Some cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported 3p flame thrower anims, tweaked holster postion
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added mask clipping support to UIBackgroundBlur
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix tugboat lights LOD settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix Quick Join names taking ages to appear:
Cache servername in the quick join disk data
Put in a temp name (from disk) whilst we wait for the real data to come in
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix cloud transitions into weather profiles with overridden sun/moon color scales
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add todo to remember accounting for ducking when estimating muzzle pos server side
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add random pitch to backpack hit sound
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent scientists shooting when their eyes are unobstructed but their weapon muzzle is. Some work is still needed to have them reposition to avoid the obstruction or take cover.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rotation error on food market shell, added LOD3 textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed more cases of overflowing padding on the interaction toast
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added FPBuild config and Jenkinsfile
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add a few more common words to the error parsing for toast error pushed
Add a max text of 650 on the interaction toast
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add extra logs, and console commands to debug rust plus
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add placeholder high pitch metal impact sound when heavy backpack weakspot is hit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rust plus button now does proper comparison check the first time its refreshed
Now listens to invalid/empty app ids and handles cases where the player is in a demo or not connected to a server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: dead variable
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Body and Gloves textures/mat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix heavy facing wrong direction after clearing a corner, and staying far instead of constantly advancing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Polished social open/close transition
UI.AlphaMask can use vertex color, fixes avatar never fading out
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hide 'friends' in connect modal when joining a development server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dont bother animating progress bar scale on the new hero
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable WearableRandomMaterial, was just an internal test
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Clean: fix code formatting
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                FriendsList is a UI_Window
Added escape capture
Cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating pilot hazmat burstcloth settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merging food market barge shell meshes plus LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from stringpool_warnings_investigation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial helmet variation setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Social prefabbing, cleanup
ResetStaticFields on NameHelper
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed checkout result layout issue
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed log in UI_Settings
Some skinviewer tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                renamed pilot hazmat suit description to pilot suit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some price formatting issues causing local market price to be multiplied by 100 
Added printCultureInfo command
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Separate heavy weakspot health from their main body health, makes it more intuitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding burstcloth setup to pilot hazmat
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from distanceglowfix