130,590 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed store "no connection" failure message using the wrong loc key
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed empty store triggering the NEW notification
 
                
                
                
                
                
             
         
        
            
            
            
                
                UI_BackgroundAspectRatioFitter.Fit NRE fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                MainMenu reset static fields
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from slot_pooling_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a static event when the language changed
Fixed store and steam inventory search not working after a language change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Background aspect ratio fitter uses the cached main menu canvas
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved up the root bone for: all double doors, garage door, fence gate, cell gate, ladder hatches, shop front
Observed the string pool warnings were resolved for all of them in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set word and character spacing to 0 when switching to a RTL language, it breaks the fonts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add API calls for additional workshop preview images, update Facepunch.Steamworks with new version
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rebuild translations json (to fix server restart toasts)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from more_worldgrid
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pass over the worst offender - siegetower
- Assigned root bone, renamed duplicate bone names, fixed crazy scaled roof collider that caused huge impact effects, switched out some collider materials for more appropriate ones
- Observed that all "unpooled bone name" warnings were gone in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                oil rig foot lod setup, barge lod setup, tarp lod setup and collision.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Load all wearables into the UI and setup wearable filtering - mirroring the item setup. Can likely clean this up later.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Setup "Randomise Player Seed" button. Some code cleanup/preparations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Localized patch info date
Some RTL text wrapping fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Duplicated item's scroll view and filter input to create a scroll view and filter box for wearables
 
                
                
                
                
                
             
         
        
            
            
            
                
                Also apply the font normalSpacingOffset in MeasureVertical
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent potential Lua errors with weapon_base
Fixed IMaterial spamming console about "$basetexture" not being a texture
This happened when opening Overlay post processing effect list in Spawnmenu.
Affected functions:
IMaterial.GetTexture
IMaterial.GetColor
IMaterial.Width
IMaterial.Height
Make "No account token specified" a warning
Reset render lib lastmaterial on map shutdown
Fallback "VertexBeckman" shader to "VertexLitGeneric"
Minor optimization in Ignite property
RPG/Crossbow animation improvements for citizens
Fix NPC being unable to fire RPG due to recent changes
Combine RPG support
Improve metropolice weapon support for Shotguns, AR2, RPGs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spawn the PlayerModel on Awake. Rotate 180 degrees to face the camera. Force censorship cubes off and randomise the player seed. Randomise player seed again by pressing P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed flex text wrapping issues with RTL languages (was not using the font normalSpacingOffset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from benchmarking_update
- Log results after single scene run
- Fix extra timers in results
- Fix scene load exception for no longer existing effects benchmark
Tests: ran benchmarks in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: different approach to skipping persistent BenchmarkTimers
Old way didn't work because of pauses between benchmark runs (global systems would step and recreate them).
Tests: ran in editor, confirmed output didn't contain specific timers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix directional light color being broken when rendering transparent materials with ViewModelCamera.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Store is now using the last skin update date from the manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated pilot hazmat helmet textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix scientist bullets sometimes being invisible by removing particle scale component, todo check with Petur if that can cause issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix heavy scientist ground check trace hitting their own backpack, resulting in them randomly hovering
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fix heavy shooting at walls too long after losing LoS, or if they never had LoS
- Prevent suppressive fire or misses if the weapon muzzle is close to an obstacle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: log results when running benchmarks in single scene mode
Tests: checked logs after running the scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                change workshop editor rain/fog buttons to toggle the respective weather presets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed cart button not disabling itself when emptied from a add to cart button inside a modal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Proper fix for ultra wide ratios
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix fps.limitinmenu being applied while benchmarking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: remove EFfectsBenchmark from the list
I've removed it in the past, but apparantly forgot to remove it from this list as well
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: BaseRaidBench - clean up custom timers from tracking
Otherwise they end up in results with their generic names
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed skin viewer callbacks being called when closed, causing the viewer to spawn on the wrong items
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Restored steam button on DLC pages
Shorter descriptions for all pages
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bumped the maximum amount of line the phrase english textareas can have
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up needsCursor, capslock input, item giving, InitPlayer and capslock scene help text
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chandelier - Split movable mechanical parts, added new cable mesh with matching size