130,554 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Reformat server restart toasts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chandelier - Moving chain material setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from gpuinstancefix2
 
                
                
                
                
                
             
         
        
            
            
            
                
                30 more gpu instancing fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hammer: Port color preview for models from CS:GO
Added color keyvalue to prop_door_rotating
Allow PCF as valid transfer extension
Make sv_lagcompensationforcerestore do something
SRCDS workshop cache also caches titles
Also display a warning that cache will be used.
Added some AnimOverlay functions
Entity.FindGestureLayer( activity ) = LayeriD
Entity.FindGestureSequenceLayer(seqID)=LayeriD
Entity.RemoveLayer( layerID )
Entity.SetLayerAutokill( layerID, bool )
Fix soundscapes not working with duplicate sounds (ported from CS:GO)
Also made sv_soundscape_printdebuginfo a cheat, instead of devonly, like in CSGO
NPC weapon selection icons
Use ContentCategoryIcons list to give NPC weapons icons in spawnmenu NPC tab and on NPC spawn icon right click.
Also group NPC icon right click by category like it is in other places.
Added GM:OnNPCDropItem hook
It will NOT be called for dropped weapons, for that you have GM:PlayerDroppedWeapon (yes it was always called for NPCs too)
HL1 NPCs will call this hook when they create "fake weapons" on death, since they do not use weapon entities
Fix FireBullets causing "CLuaObject:GetType with invalid lua state" warnings
Restore rope texture scaling to HL2 values
For tool-created ropes, we apply custom scaling value so it looks like it did before any changes.
Fixed NPCs being able to shoot some guns forever, without reloading
This affects ALL weapons with DefaultClip above the Clip size, such as AR2.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from glowdetection_tool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added support for multiple WearableEyeViewAdjustment components
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make heavy more resistant to bullets from the front, but their ammo/fuel backpack will explode and instakill them on hit
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from glowdetection_tool
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                If the glowing item already has a description, add a space before adding "This skin glows in the dark"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Udpating skinning for pilot hazmat
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Proper fix for the general tab scroll to section issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                skyrotation support, minor issue to figure out still with atmosphere shadowing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed workshop skybox slider NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for world LR300 mesh under sights issue
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                New item store tile tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cart button gets on top of opened modal and pages when its not empty
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fix translate phrase placement in ServerMgr
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Chandelier - added material, tweaked FBX properties
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Chandelier - Updated blockout mesh, added chain trim material
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                updated player ejectorseat sitting pose
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Remove garbage allocations from calls to FindItemsByItemID
 
                
                
                
                
                
             
         
        
            
            
            
                
                More static resets
Added a command to debug trueshadow update groups
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                HttpImage static fields reset
 
                
                
                
                
                
             
         
        
            
            
            
                
                UI_Window inherits from BaseMonoBehaviour instead of FacepunchBehaviour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a function to estimate memory usage to the batching system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move EstimateMeshBytes to an extension.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                merge domain reload to main
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main to resolve conflicts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow drawing instances without making use of monster meshes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add analytics to main menu video hero
Clicking the video takes you to the correct store page
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix piplights on hazmat codelock skin
 
                
                
                
                
                
             
         
        
            
            
            
                
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