130,547 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated the compass description to mention the behaviour when it's on the belt bar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix a regression where the map was briefly visible when the map was closing while fog of war is active
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Don't give the player the selected item (we don't want multiple viewmodels)
Don't override the vm position and allow vm camera renderering, instead allow us to override where the vm camera renders from (for these purposes adjusting it 50m down is fine)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▄▄ ▍▆▄▄█▇ ▋▋▋▄ ▌█▊ █▇█▇'▅ ▋▄█▅▆▌▋.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from main (had to stomp BaseViewModel changes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't show the mission button on the map if missions are disabled by the active game mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better map handling of sleeping bag clusters and fog, fixes clusters disappearing when opened
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't allow a client to send fog of war updates until they receive the initial fog update form the server
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from rectmask_optims
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from rectmask_optims
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed the rectmask2d and its world space canvas on the industrial conveyor, replacing it with sprite renderers and a stencil mask
For 100 conveyors packed into a small space this saves us ~0.30ms on ClipperRegistry.Cull
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added friends, chat, crafting, deathscreen and inventory mask update groups
No more useless masks enabled, saves ~0.25ms when running around in craggy with only the HUD visible
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed some unnecessary masks from map and contacts screen
Added contacts update group
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from new_menu/tmp_optimms
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added group based update for RectMask2D in ClipperRegistry
Assigned all the main menu 2D masks to the mainmenu group, skipping mask updates when its closed
Added ui.printmaskupdategroups to debug the masks state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed streetlight distance glow being an absurd giant blob
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved rain.
No longer sometimes partially clips through ceilings.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swap model out for a base cube
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Main menu pages now cache their texts and register/unregister them when toggled, reduces TMP overhead when the menu is not visible
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved TMP rebuilds from Camera.onPreCull to Canvas.willRenderCanvases
Fixes stacked camera doubling invisible TMPs overhead
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed TMP input fields blocking scroll events in the settings menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some fake items not appearing as owned in the store
Restored the takeover priority
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cache what skin breaks into what on warmup instead of calling GetRecipesContainingThis everytime
 
                
                
                
                
                
             
         
        
            
            
            
                
                Check if its pooling related - force the particle system to reinit on create
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Flex graphic transform NRE fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix attempt (culling mode change)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a tool to automatically tag glowing skins when generating the item schema
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable clientside ShawTeam & others
We tried, it won't work.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable clientside ShawTeam & others
We tried, it won't work.
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix LOD baker mesh decals not showing up in bake
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Editor tool that finds prefabs with colliders that will spam "string pool, unpooled bone name" warnings when hit - found 45 cases
- Editor tool to print out strings that would be newly added to string pool, without having to run the manifest, for testing
- Convar to toggle suppressing stringpool warnings in the editor