194,100 Commits over 4,079 Days - 1.98cph!

6 Months Ago
codegen
6 Months Ago
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6 Months Ago
- Ensured vendor list attachments work - Swapped attachment and ammo code to standard merchandise icon workflow - Fixed bug causing slots to appear on things that dont normally have slots (pooling issue)
6 Months Ago
siege tower gibs fix. collision for new ladders
6 Months Ago
merge from fix_computer_station_invisible_lods -> main
6 Months Ago
Fix SERVER compile errors
6 Months Ago
Fixed incorrect text showing up on vendor list
6 Months Ago
Swapped my terrible vendor listing custom item icons for standard virtual item icon ones
6 Months Ago
6 Months Ago
merge from hackweek_horse_rewrite
6 Months Ago
set viewmodel reinforced woodshield to use metal shield animations
6 Months Ago
codegen
6 Months Ago
merge from main (needs codegen)
6 Months Ago
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6 Months Ago
Delete duplicate but incorrect filename `editorconfig`, apply previous changes to `.editorconfig` instead
6 Months Ago
Added a light with configurable color to ice sculptures
6 Months Ago
merge from fix_copypaste_shipping_container_color -> main
6 Months Ago
Fix shipping container colors being reset to random when pasting entities
6 Months Ago
updted ReinforcedWoodShield.fbx so the strap now matches more closely to Metal shield so a single anim set can be re-used for it
6 Months Ago
Automatic mipbias changes to the terrain4_albedo_array and terrain4_normal_array
6 Months Ago
manifest
6 Months Ago
basic IO setup of sculpture - temp port positions, can just use On flag to toggle lights
6 Months Ago
viewmodel wooden shield animaionns edited
6 Months Ago
Compile fix
6 Months Ago
merge from twitch_rivals_2024/twitch_rivals_flag
6 Months Ago
Drop the flag on death Make sure it stays upright when dropped: added a new center of mass override setting for dropped items
6 Months Ago
merge from fix_telephone_grid -> main
6 Months Ago
viewmodel metal shield anims updated so the arm is visible
6 Months Ago
Add an alternate render method
6 Months Ago
Switch telephone to using the MapHelper class
6 Months Ago
merge from main
6 Months Ago
Add `printgrid` command to debug position -> grid name code
6 Months Ago
Refactor teleport2grid so finding map grid based on string is inside MapHelper.cs
6 Months Ago
merge from wallpaper_analytics -> main
6 Months Ago
Add analytics when spraycan is used to change entity skin in the world
6 Months Ago
Log skin id of any entity submitted to analytics
6 Months Ago
Ice shader: add tangent reconstruction normals will now behave properly, improve parallax offset calculation, and add frost min/mid/max sliders.
6 Months Ago
merge from main -> wallpaper_analytics
6 Months Ago
fix codegen (used changes from different branch)
6 Months Ago
merge from main -> wallpaper_analytics
6 Months Ago
adjusted toolgun.entity lod distances to match worldmodel prefab values to fix harsh lod transitioning
6 Months Ago
Lock high priority network queue behind convar `high_priority_network_queue`
6 Months Ago
merge from main -> network_queue_priority
6 Months Ago
codegen
6 Months Ago
merge from twitch_rivals_2024/twitch_rivals_flag
6 Months Ago
merge from /flashlightfixes/fulloverhaul
6 Months Ago
merge from landmine_disarm_explode_bugfix
6 Months Ago
Dir change
6 Months Ago
Experimental invoke based reload system tests