199,909 Commits over 4,140 Days - 2.01cph!
Added Half Life Source CLASS_ enums
Entity.GetInternalVariable now supports all field types as GetSaveTable/SetSaveValue does
Dredge LODs and vertex color update
More UI tweaks, no longer setting time at the start of each round
Attempt to optimize navmesh carving with respect to building.
Fixed NRE when removing comments in the AI Designer.
Fixed comment nodes not being removed from the module.
Eating on stick AI moved into the Food goal instead of competing with it.
Various AI other data tidy up and tweaks.
Added a better description etc. for the game mode
Bandit town dredge update
Added swamps to procedural map, added ocean
Wooden cabin material update
Don't show nav arrow when close to target (basically when in gang building)
Fixed a glitch in ceiling light UVs
HH mode requires at least two players to start
Restore is isRunning console flag
Fixed foam computation causing gradient waves in high values; tweaked to roughly match
Fixed foam modulated by reflection; white foam is white
Foam in rivers now animates with waves
Fixed ocean color global shader property not linear
Fixed visibility toggle not working on some water bodies
Added water body component to generated rivers
Moved isrunning check so it actually works
IsRunning flag message for clients
Minor UI edit. Ready button is a bit bigger ¯\_(ツ)_/¯
Now supporting draw results (more than one winner)
Let HH start with 1 player. Easier for testing
[D11] Added EAC_DISABLED for console builds to disable via build defines
swamp trees population prefabs
topology edits to craggy island
Round end summary screen now actually does something, supports custom text
[D11] More changes to help get console working
[D11] Added ability to disable steam via build defines
[D11] More changes to get console versions working - wip
Building ownership assignment UI actually works
BEF-283: Building requirements for levelling up a settlement don't require the building to be constructed
[D11] More console changes, allows for package builds (with manual intervention for now), and loading into a level from FE.
Added short description for game modes, fixed the description being messed up on the countdown screen
Disabled clipping; touched shaders
more mapdatabase, map rotation handling, client UI for map rotation, mapdb has events for map rotation events, map buttons refresh their visual state on rotation change
Contextual role assignment UI, popup
Fixed building addon button tooltip lingering after click
Effects use NotificationTextData (consistent with needs and general activity generation, enabling support for collated text templates)
rocking chair prefab (contains material for yoke and metal wheel)