199,415 Commits over 4,140 Days - 2.01cph!
removed rigid bodies from tree prefabs and setup the code to add them them on being chopped down
Don't spawn decor that isn't game ready flagged.
Disabled decor bushes to test.
Disabled physics auto sync transforms.
rebuilt pine small resource
setting up customisation item options panel UI, code.
Safe message changes based on context
Vaious animals no longer senses entity types other than Unit
AOT serialization and other changes for IL2CPP
IGModAudioChannel:IsValid now properly reflects the validity of the sound channel (instead of testing existence of the Lua objecct)
IGModAudioChannel.__gc now also sets the userdata to NULL to avoid crashing, just like Stop() does
Most IGModAudioChannel now also check for channel validity
Fixed bad profiler hooks in CandidateEntityFilter
Decor patch object pooling, probably
super rough placeholder anims, initial setup of vm prefab & animator, parameters
Stick pile interaction positions
ship chromium_process_x64 to correct dir
Various panel tweaks.
Secondary held inventory panel test.
Armor/insul icon consistency.
Some new icons.
DecorPatch places the decor in the correct position
Top dock cleanup.
Killed the transparency.
Assign correct values to the newly created decor objects
Prevent driving and exiting vehicles during the round ending screen
Panel intro animation setup. (Disabled for now.)
[D11] Added define D11_UNET to allow switching between RakNet/UNet, also packet size changes and port change needed for xb1
hat material options now only applied to hat prefab
better test materials
refactored avatar jiggle code
added avatar jiggle on material change too
Reverted pooling change that wasn't actually useful
Fixed decor system not setting prefab pos/rot
more customisation options wip
Fixed my dumb code, thanks rohan
Exposed decor pop pool size
Added some fx when interacting with safe
[D11] Removed hardcoded IP address that somehow got committed?
PlayerCommandWidget performance improvements
Building construction state bookeeps registered builders, should fix new UI
Wrapped AttachmentPoints in a containing class to avoid boxing in Blackboard.
[D11] Added new define D11_UNET in build defines, forceDebug=true to enable profiling, and message saying build complete!