244,584 Commits over 3,898 Days - 2.61cph!

9 Years Ago
Standard shaders: moved detail mask into Detail Layer Standard shaders: reordered some layers to fit rust/standard ordering; top-underlayer, bottom-overlayer Standard shaders: first version of standard dirt layer; cloth shader only for now
9 Years Ago
Started on diagnostic and options.
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9 Years Ago
LinuxDS Build 731
9 Years Ago
- Adding mission type name as temporary mission description/story text
9 Years Ago
- The highest area/level reached can now be tracked - Mission select screen now picks a random mission type for the current area/level (only visually atm) and lets you start the level
9 Years Ago
Fixed player shadow lagging behind, which made first person feel weird and laggy
9 Years Ago
Added send data modes
9 Years Ago
Some final touches on barrels, for now
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9 Years Ago
Linux Build 757
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9 Years Ago
OSX Build 897
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9 Years Ago
Windows Build 618
9 Years Ago
Removed legacy network RPC call, replaced with new transfer
9 Years Ago
Linked ammo and health UI
9 Years Ago
* Fixed some sounds PAKcked into the .bsp crashing when loading * Fixed some compressed sounds PAKcked into the .bsp failing to load * Fixed player_changename game event not working
9 Years Ago
No longer make all admins female (added dev.gender as a replacement for testing)
9 Years Ago
transition to network game
9 Years Ago
- Mission select UI work - Removed the skill point notification panel
9 Years Ago
Deleted old CS scripts Can select character in online mode
9 Years Ago
Basic packet manager / dispatcher
9 Years Ago
SSAO tweak
9 Years Ago
Character line-up for renders assets.
9 Years Ago
Added client.fps and server.fps console commands
9 Years Ago
forgot boonie mat change :P
9 Years Ago
boonie hat mask
9 Years Ago
added a 3rd person idle relax gesture for the 2handed sword
9 Years Ago
FOR FUCK SAKE more prefab update
9 Years Ago
Fixed having to press refresh to get a server list after switching to server browser
9 Years Ago
Added and assigned shader slots for ssao; testing on dev Fixed Rust/Standard BlendLayer shaders in d3d9
9 Years Ago
Fixed terrain base map generation in d3d9 + other minor stuff
9 Years Ago
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9 Years Ago
Updated remaining barrels prefabs, oil barrels have labels
9 Years Ago
Moved SSAO Pro one folder back Fixed SSAO Pro component missing in Main Camera; restored settings
9 Years Ago
Updated the static mining quarry foundation to our new ones
9 Years Ago
Improved collisions on stairs and covers around quarry and pumpjacks so you do not have to jump
9 Years Ago
FOR FUCK SAKE fixing material issue
9 Years Ago
FOR FUCK SAKE rebuilt prefab with correct model
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9 Years Ago
OSX Build 896
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9 Years Ago
Linux Build 756
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9 Years Ago
Windows Build 617
9 Years Ago
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9 Years Ago
Windows Build
9 Years Ago
Fixed gamemenucommand "engine" exploit.
9 Years Ago
fixed some instances where the player's hand would unnaturally stick to the weapon when it shouldn't be. fixed error spamming about "Animator not initialized" when animals are killed. added idle relax gesture for pistol
9 Years Ago
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9 Years Ago
Renamed teleporttome to teleport2me cuz that's how 1337 I am
9 Years Ago
Added "teleport playerA playerB" and "teleportome player" console commands ("teleport player" also still works)
9 Years Ago
Merge from main.
9 Years Ago
Added PVT cache compression for DX11 targets for reduced VRAM footprint and bandwidth savings Added Test/Compression/BlockCompression scene for real-time texture compression testing
9 Years Ago
Added back SSAO Pro with a few modifications; cmdbuf mode for ordering + couple more params + bug fix Replaced SESSAO with SSAOPro for performance until we find something better
9 Years Ago
Updating Elvis run anims