244,591 Commits over 3,898 Days - 2.61cph!

9 Years Ago
Fixed error.
9 Years Ago
Added editor cheats (free craft, instant craft, unlock all skins)
9 Years Ago
walls and fence greybox set
9 Years Ago
Removed shit causing errors.
9 Years Ago
5.2f1 Human rig fixes and anim controller tweaks (begone, ice skating cave people)
9 Years Ago
MErging UI changes to main
9 Years Ago
▍█▊▄▍▊▉ ▄▍▌▊▉▊█▇▇▋▄▊ █▇▌█▄▄ ▅▄▍▊▋▌ ▅▄▇▊▋▆▅▇▅ ▇▅▌▄▇ ▊█▇█ ▉▊▄▅ ▊▇▅▍▉
9 Years Ago
Fixed potential GameTrace issues when inside of colliders Further reduced dynamic memory allocations in GameTrace
9 Years Ago
Rubble piles greybox set
9 Years Ago
Fucked off yet more old UI stuff
9 Years Ago
Renamed new UI assets.
9 Years Ago
Shifted some files about.
9 Years Ago
More workshop bullshit
9 Years Ago
FOR FUCK SAKE factory prefab/asset
9 Years Ago
Time advances. Climate tweaks.
9 Years Ago
Spawn tables. Various world material improvements. Manifest.
9 Years Ago
Climate baseline. Spawn table arid/tundra bushes.
9 Years Ago
▋▊▇█▍ ▆█▊▇▍▋ ▅▆▅▄ (▆▇▍)
9 Years Ago
Reflection fix.
9 Years Ago
Improved daynight cycle.
9 Years Ago
Env parameters.
9 Years Ago
updating third party stuffs
9 Years Ago
Workshop stuff
9 Years Ago
Simplified dirt shader layer Workshop previews in editor Workshop import fixes
9 Years Ago
Changed run threshold values Moving Elvis in code
9 Years Ago
PVE servers: Don't allow any construction damage from players (players were running out of cupboard range after placing C4) PVE servers: Demolish is available forever instead of just 10 minutes
9 Years Ago
Elvis run now uses the correct movement type and fixed wrong parameter
9 Years Ago
Gimme that water.
9 Years Ago
Water2: added high frequency distortion to water refraction Water2: added normal fold slim texture caching
9 Years Ago
Reapplied GameTrace optimizations Fixed animal and player GameTrace colliders being offset and often too small
9 Years Ago
Merge from main.
9 Years Ago
Plastic merge fix.
9 Years Ago
Added move method to sphere (see bug report 720825) Added capsule shape helper class (for step detection tests) Replaced PlayerWalkMovement.TraceSphere with Sphere.Move
9 Years Ago
Terrain base map compression in DX11; saves ~126 MB from vram; speeds up lowest quality terrain and pvt
9 Years Ago
Fixed ragdolls floating away from where they were
9 Years Ago
Added cape to scene and textured. Cape in ZBrush scene.
9 Years Ago
Line-up material adjustments. Added cape to Owl.
9 Years Ago
Fixed black beenie skin
9 Years Ago
Elvis updates: New run anims Blend trees added to controller for run system similar to Mavis (it's just forcing the north run for the loop in game at the mo though)
9 Years Ago
Train tracks greybox set road set pivot unfuck
9 Years Ago
Manifest building fix
9 Years Ago
More refactoring
9 Years Ago
- New mission system can now spawn items in random positions from the scriptable object definitions
9 Years Ago
tweaked grass shader on test court. rebuilt bush walls. re-sized court and court collision. tweaked materials, working on skybox
9 Years Ago
tweaked grass shader on test court. rebuilt bush walls. re-sized court and court collision. tweaked materials, working on skybox
9 Years Ago
More refactoring
9 Years Ago
Fucked off old UI code.
9 Years Ago
- Mission scriptable object/building work
9 Years Ago
Hooked up flow better. Fucking off Old UI stuff now.
9 Years Ago
Roads and pavement greybox set