134,720 Commits over 4,293 Days - 1.31cph!

9 Months Ago
merge from main
9 Months Ago
more tuning and correcting velocity adjustment
9 Months Ago
merge from DTrophy
9 Months Ago
updated placement volumes - fixes invalid palcements manifest
9 Months Ago
merge from main
9 Months Ago
discord trophy tweaks to texture sizes and mesh scale
9 Months Ago
set locker max texture size in workshop to 2048 up from 1024
9 Months Ago
discord trophy prefab setup icon, .worldmodel, .item, _deployed prefabs. item description and some scripts will need to be checked
10 Months Ago
merge from 3p revolver fix
10 Months Ago
merge from TwitchRivalsFlag_BoneRename
10 Months Ago
backup for branch hop
10 Months Ago
Subtle hue difference in the eye reflection of a panther vs a tiger.
10 Months Ago
New vine swinging test procedural map Fixed broken tree swinging prefab, move to autospawn folder Removed the population bsaed vine tree spawn process Set up a PlaceDecorUniform pass for jungle swinging trees
10 Months Ago
Protobuf
10 Months Ago
Merge from vines
10 Months Ago
Adding a new field to force a more up to date verison on this branch, merges are getting weird
10 Months Ago
Merge from parent
10 Months Ago
WIP new logic to pick a better vine spawn point based on averaged angle to destinations
10 Months Ago
Hooked up stump mesh
10 Months Ago
Protobuf
10 Months Ago
Merge from main
10 Months Ago
Switched the blowpipe attack effect over to the legacy Particle System IK script, works better with an effect that emits from a single point Texture animation mode doesn't seem to like being run in LateUpdate mode which the newer Particle IK system uses
10 Months Ago
Protobuf update
10 Months Ago
Merge from mipmap_gen_fix
10 Months Ago
Merge from main
10 Months Ago
Added panther to large hunting trophy Snake hunting trophy fixes
10 Months Ago
Merge from mipmap_gen_fix
10 Months Ago
Merge from main
10 Months Ago
Fixed item icon post generation process not applying the icon preset settings properly Should ensure any newly created icons will have mipmaps applied
10 Months Ago
Transferred lods to outbreak sprayer entity
10 Months Ago
d trophy world model/lods, material and textures. intial .worldmodel prefab setup
10 Months Ago
Fixed NRE when attempting to export the obj file of a workshop item without modifying the file name
10 Months Ago
Fixed exception when reskinning snowmobile
10 Months Ago
Transferred backpack lods Deleted some unused files
10 Months Ago
added specgloss for miner's hat and converted materials to specgloss. also set up emissive on miner hat main material for when we fix the entity flag toggle instead of switching material
10 Months Ago
merge from largewoodbox_transparency
10 Months Ago
merge from woodenbox_uvs
10 Months Ago
merge from lr300_dustcover_fix
10 Months Ago
merge from dbs_skinnable_sights - fix to both 3p visible sights and making sights skinnable
10 Months Ago
fixed wrong material on dbs main body and checked skins are correct
10 Months Ago
Added TwitchRivalsFlag_ prefix to burst cloth bones in twitch rivals flag
10 Months Ago
merge from dbs_3p_sights
10 Months Ago
merge from main
10 Months Ago
- Have crocs properly dive to reach underwater players - Increase croc acceleration when in water - Increase tracking of underwater attack to avoid disconnected hits that feel unfair
10 Months Ago
Have swimming agents like the croc, project target locations to the sea floor before pathfinding
10 Months Ago
When sampling around AI, use agent position instead of transform, as for croc agent can be on the sea floor while entity is on the surface, causing samples to fail
10 Months Ago
Fixed server sending repair blocked errors in english instead of using the client language
10 Months Ago
merge from softcore_update
10 Months Ago
merge from main
10 Months Ago
Update all new animals to use OnAttacked instead of Hurt to properly apply bleeding