136,749 Commits over 4,324 Days - 1.32cph!

10 Months Ago
add fog color gradient
10 Months Ago
▍▊▍▅▇▋ ▄▉▇▋ ▄▉▇▍▆▅▋▋▄▆▇█▋▍▌▄▅▍▇▄▋▅
10 Months Ago
Don't rely on entity bounds for water checks for AI, as bounds are sometimes way bigger than the entity Make AIs cache whether their targets are in water at the sense level instead of at the fsm level, to prepare for correct nav raycast under water
10 Months Ago
▇▅█▄▅▇ ▌▄▋▌▇ ▊▍▆▋ ▄▊ ▊▌▇▋▅ ▍▆▇▌▌▌▍▍ ▌▌▄▅▊▄▇▉ ▊▄▊▍▊▌█ █▌▅▆▆▋ ▇▇▆▍▅ ▆▆ ▊▆▉▍▅▋▄▉▊▋ ▊▊▊▅▍▌▋ ▌█▄▋▍
10 Months Ago
fix missing cs kernel
10 Months Ago
merge from qol_explosive_protection_max -> main
10 Months Ago
Add `max_explosive_protection` convar to limit maximum amount of explosive protection a player can get - default 75% protection - only applies to real players, not NPCs - show [MAX] 75% when at limit, similar to radiation
10 Months Ago
Fix compile error
10 Months Ago
Simplify AI visibility status, improve logging,
10 Months Ago
vinemountable_demo_fix -> main
10 Months Ago
compile fix
10 Months Ago
Only show error mesh highlight if no item upgrade placements are possible.
10 Months Ago
vinemountable_demo_fix -> main
10 Months Ago
floating city whitebox
10 Months Ago
Setup external gate upgrade items wood->adobe and wood->stone Show item name and description in upgrade wheel.
10 Months Ago
Fix for invisible vines in demos - ensure mountable is in the right place and the visuals have been refreshed
10 Months Ago
Merge from macos_env_volume_issues
10 Months Ago
fixed discrepancy in 1p camera position when equipping jungle ak
10 Months Ago
Single Shallow Shelves - Adjusted deploy volumes to avoid floating items
10 Months Ago
merge from jungle_update/hunter_vision
10 Months Ago
Server compile fix again
10 Months Ago
Single Shallow Shelves - Updated model, textures, material, prefabs
10 Months Ago
Server compile fix
10 Months Ago
merge from jungle_update/hunter_vision
10 Months Ago
merge from jungle_update/hunter_vision
10 Months Ago
Compile fix
10 Months Ago
View model camera animations for all explosives (1st pass) and initial melee list set up
10 Months Ago
Added scent emission to crocodile, panther and tiger
10 Months Ago
Merge from main
10 Months Ago
merge from main
10 Months Ago
Subtract anim change in 119596. Reload to idle_loaded_ads transition tweaks. aimingHeld bool setting tweak.
10 Months Ago
Chicken trail tweaks
10 Months Ago
Merge from jungle_update
10 Months Ago
Reduce height of walkable vine colliders for less foot floating
10 Months Ago
merge from jungle_update
10 Months Ago
jungle_dlc -> Jungle_update
10 Months Ago
Wicker and bambo barrel redirect fixes Manifest
10 Months Ago
Merge from /main
10 Months Ago
Temporarily removing support for spatially aware volumes on transparent objects on macOS to fix draw call skipping issue
10 Months Ago
Slightly relaxed plant pot deployment allowing placement on shallow shelves
10 Months Ago
Merge from jungle_update
10 Months Ago
Shallow shelf stacking fix
10 Months Ago
Merge from main
10 Months Ago
updated radiation dart icon
10 Months Ago
merge from main
10 Months Ago
net_group_change_client_nre -> main
10 Months Ago
jungle ak viewmodel - updated shell eject position
10 Months Ago
Merge from jungle_update
10 Months Ago
Simplify blowpipe animator, removing double deploy states. Fixes double deploy sound when loaded.