136,781 Commits over 4,324 Days - 1.32cph!

10 Months Ago
Fix compile error
10 Months Ago
add global reflection mults that work
10 Months Ago
When staggering tiger with big damage, remove small chance of it still attacking after getting up, instead always flee
10 Months Ago
Fix shields not working on croc and tiger
10 Months Ago
vine_viewmodel_demo_fix -> main
10 Months Ago
Viewmodel demo fix
10 Months Ago
merge from jungle_dlc
10 Months Ago
merge from jungle_update
10 Months Ago
Merge from blowpipe_test_tweaks
10 Months Ago
More changes.
10 Months Ago
Add outbreak scientist to AIArena
10 Months Ago
boomerang_demo_fix -> main
10 Months Ago
Midpoint changes
10 Months Ago
fix missing sun mesh/stars/moon
10 Months Ago
fix boomerang throwing nre in demo
10 Months Ago
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10 Months Ago
remove unused LUT property from ClimateParameters
10 Months Ago
Temp neutralizing the other biome posts.
10 Months Ago
Sharpness tweak
10 Months Ago
10 Months Ago
Initial experiements with making the tail of the vine a spline
10 Months Ago
Fixing skinning for outbreak scientist bib mask
10 Months Ago
Allow croc nav raycasts to work on swimming players Fix croc stopping its movement to to attack players on/under road river bridge even though it can't
10 Months Ago
Don't spawn outbreak scientists under ground (aka inside train tunnels)
10 Months Ago
plugging holes in jungle_ruin_e - s2p
10 Months Ago
distance curve only on biome fog, not atmosphere
10 Months Ago
fixed trumpet tree in ziggurat not being the entity of the tree - S2P
10 Months Ago
fix command buffer sort order
10 Months Ago
Jungle post.
10 Months Ago
add fog distance curve
10 Months Ago
Bugfix: avoid out-of-bounds access when scanning for alloc-only threads Fixes perf snapshot export failing to generate while processing worker threads. There's still a rare case of main thread crashing - investigating Tests: Exported a snapshot in editor
10 Months Ago
Added "entitycount" server command, returns ent count of specified name.
10 Months Ago
add fog color gradient
10 Months Ago
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10 Months Ago
Don't rely on entity bounds for water checks for AI, as bounds are sometimes way bigger than the entity Make AIs cache whether their targets are in water at the sense level instead of at the fsm level, to prepare for correct nav raycast under water
10 Months Ago
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10 Months Ago
fix missing cs kernel
10 Months Ago
merge from qol_explosive_protection_max -> main
10 Months Ago
Add `max_explosive_protection` convar to limit maximum amount of explosive protection a player can get - default 75% protection - only applies to real players, not NPCs - show [MAX] 75% when at limit, similar to radiation
10 Months Ago
Fix compile error
10 Months Ago
Simplify AI visibility status, improve logging,
10 Months Ago
vinemountable_demo_fix -> main
10 Months Ago
compile fix
10 Months Ago
Only show error mesh highlight if no item upgrade placements are possible.
10 Months Ago
vinemountable_demo_fix -> main
10 Months Ago
floating city whitebox
10 Months Ago
Setup external gate upgrade items wood->adobe and wood->stone Show item name and description in upgrade wheel.
10 Months Ago
Fix for invisible vines in demos - ensure mountable is in the right place and the visuals have been refreshed
10 Months Ago
Merge from macos_env_volume_issues