198,617 Commits over 4,140 Days - 2.00cph!
Merge from world_update_2
Reverted accidental Procedural Map scene change
Merge from world_update_2
Merge from world_update_2
Merge from world_update_2
Fixed incorrect building grade lookup in creative mode (need to check skin id as well)
Hooked up water well NPC avatar
Merge from elevator_ShouldNetworkTo_fix
Water Well NPC avatar - poster prefab backup
Merge from team_ids_run_from_server
Revert fix in
104383, instead don't check the parents ShouldNetworkTo if the entity returns false from ShouldInheritNetworkGroup
Merge from world_update_2
Post merge compile fixes, manifest
Added a new Canyon NetworkGroupType to EnvironmentVolume, train layer thresholds are now set based on the lowest one of these in the world rather than the ceiling of the train tunnel volume
▆▆▇ █▆▋▊ ▊▅▉▆▋▇▉▉ ▍▊▊▌▆ ▉▅▌ ▋▇▊▍▌▊▆█▋▅▆▆. ▅▆▋▍▊▉▇ ▊▊█▌▄▉▋███ ▍▇▍▅▇ ▊▄▊▋▌'▍ ▍▄▉▊▄▆█ ▊▍▋▆▋▅ ▉▅▇█ ▉█▄ ▅▋▄▌▋ ▇▄▋▊▊ ▇▌ ▊▇▊ ▊▌▆▄▆▆ ▌▉▋▊▊ ▋▉▆ ▇▊▄▆▋ ▌▅▄▊▍, ▊▆▋▄▆ ▇▇▄▋ ▌▉█▆▉▆ ▌▇ ▆▆▅▄▉█ █▆▄▆▉▌▉ ▉▊▆▆▇▄ █▋▆▇ ▇▊▄▋ ▋▍█▉▄▌ █▍▋ ▉▌▅ ▋▆▋▆▅ ▌▅▅▇▌ ▆▍▅ ▅█▉▍▍▌. █▉▋ ▋▇▉▋▉▄▄, ▉▍▊▇▆▆▅▍ ▄▆▉█▌ ▇▌▋ ▉▇▌█▌ ▄▋ ▊ █▉▍▉█ ▊▇▆▅'▄ ▌▍▉▉▌▌▇▊▍▋▇▍ ▊▇▌ ▊▄▇▊▉▆ ▉▅ ▍▍▊▇▉▉▇ ▌▆▇▋▉.
Merge from world_update_2
Merge from world_update_2
Setup placeholder PrefabInformation for water well NPC
Using heavy scientist avatar for now
Slight layout tweaks to Item info panel to better fit a longer NPC name
Fixed water well NPC's not appearing properly on the hunting trophy
Fixed plants spawning in water well planters losing their 100% condition on server load
Fixed locomotive NRE when shooting the bell in CLIENT+SERVER mode
Fixed missing physic mat define on sidecar bike
update MapImageRenderer to match map shader water logic
Restored F7 report popup texts size
▍▅▊ █▍▉▇▉█▇▍▌▊▆ ▋▅▋▍█ ▌▊▋█▌▍▊ ▍▅ ▋▍▇▄ █▍▇█ ▊▆▉▊▋█ ▉▅▄▉▆▇ ▇▊▌ ▅▋▉▅ ▆▊▋█▆▉▆▌ █▄▌▇▋
▌▇▉ ▉█▌▄ ▅▅▇▌▇▇ ▊▋ ▅▅▅▇▍▌▄▌▌▋▆ ▅▉▊▅ ▄▅▅▉ █▄▅▆▋▍▉▍ ▅▆▍▄▍▍█ ▊▇▌▉█▍ (▌█▊ ▌▅▊▉▉ ▍▇▊▅▋'▆ ▋▄▌)
Cache actions to prevent allocs with Invoke and CancelInvoke
add some shading to areas of map with steeper terrain slopes (cliffs)
Cliff DecorUniformTest progress / better coverage
▇▄▋▍ ▋█▆▄ ▉▋▋▇▌ ▉▌▋▌▊▇▅▋▍
▋▋▄▋▆ ▉▌▉█ █▄▊▅_▄▅▅█▍▆_▋▊▋
▆█▇█▌▊ ▇▄▇▄▇▌█▉█▉▄▇ ▆▇█▉▍▊ ▄▌▆▉▆▋ ▍▊ ▌▋▅ ▅▆▄▍
merge from enable_monument_scenes -> main
Bump max save game size to 16M (from 3)
This is Source's save system, for level transitions
Implement GetPreferredCarryAngles for `ai` type SENTs
Disable -nulldevice
Added NPC:SetIdealSequence
Fix undoing nocollide constraint not restoring collisions
Adds `disable_on_remove` keyvalue to `logic_collision_pair`
Adds 5th argument to constraint.Nocollide - disableOnRemove
Fixed duplicated nocollides not being cleaned up via No-Collides cleanup option
Merged Pull Requests
TTT: Minor updates to Turkish translations
Optimized SortedPairs further
Added properties.Remove( name )
Fix monument scenes being enabled on server by default
- disabled on server
- enabled on client
initial 3p setup, entity updates
Use the system's language by default, before reading client.cfg file
Fallback to English if not supported
Update: LootableCorpse pools ItemContainer
Tests: Equipped a horse with backpack and items, killed it - saw the uptick in ItemContainer telemetry, then once corpse despawned, it ticked down.