136,127 Commits over 4,293 Days - 1.32cph!

10 Months Ago
converted mine tunnels, bunker rooms, sewer tunnels
10 Months Ago
Outside/inside checks SocketMod_Inside can use custom ray dirs
10 Months Ago
Fix RPC error in CLIENT_SetTowId when detaching
10 Months Ago
Add code ready for a separate effect to be spawned on reposition to final position. Timing/tweaks.
10 Months Ago
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10 Months Ago
Arms VM test
10 Months Ago
Experiment with simpler covers, fix compile error
10 Months Ago
Bugfix: return PlayerRelationshipInfo back to pool when forgetting a player 2 more places to fix Tests: none
10 Months Ago
Bugfix: return to pool ProtoBuf.RelationshipManager.PlayerRelationships + nested types after client rpcs There's still one more server leak and a client leak Tests: local 2-player session. Made sure changed code is being stepped through.
10 Months Ago
Disable debug gizmo
10 Months Ago
Spawn leaf effect with correct direction
10 Months Ago
Improve cell culling on CPU using plane distances with approx cell radius as threshold, distance culling on GPU, better max distance calculation, improve debug view.
10 Months Ago
potential fix for sun passthrough in train tunnel entrance
10 Months Ago
Merge: from main Tests: none, no conflicts
10 Months Ago
Path improvement.
10 Months Ago
jungle ruins s2p
10 Months Ago
Reimplement vending machine fridge (on branch)
10 Months Ago
main -> vending_machine_fridge
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
converted cave pieces - cave scenes require S2P to update
10 Months Ago
Iterating
10 Months Ago
rug_tugboat_fix -> main
10 Months Ago
Fix not being able to place the rugs and new bear rugs on tug boats
10 Months Ago
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
10 Months Ago
ferry terminal
10 Months Ago
main -> cocoknight_armor_dlc
10 Months Ago
Final cleanups and extra comments
10 Months Ago
conditional_armour_meshes_viewmodels -> main
10 Months Ago
Comments + tooltips
10 Months Ago
Material improvements.
10 Months Ago
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
10 Months Ago
Simplification of slot logic
10 Months Ago
Snake trail hide FX test.
10 Months Ago
Encapsulate logic in viewmodel clothing Correct skeleton list is now rendered depending on conditional logic
10 Months Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
10 Months Ago
merge from 118111
10 Months Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
10 Months Ago
changed environment volumes gizmo color for clarity
10 Months Ago
Timing and effect tweak
10 Months Ago
Improve flanking algorithm
10 Months Ago
merge from main
10 Months Ago
moved the rusty gates back into place
10 Months Ago
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10 Months Ago
Shrink down in size and align to to terrain when escaping
10 Months Ago
updated viewmodel vine swing animation
10 Months Ago
Experiment with path post process for overwatch and flank
10 Months Ago
fixed an offset on jungle skin triangle block