135,167 Commits over 4,293 Days - 1.31cph!

10 Months Ago
Colors from C++ have their metatables Unifies how colors are pushed to Lua, removes hacks Added Panel:GetContentAlignment Added `trigger_teleport_relative` Added m_bBreakable to prop_door_rotating DataDesc Merged Pull Requests * TTT: Fixed inconsistency for default values in terrortown.txt * Changed "Toggle" to "Toggle Key" for Muscle and Hoverball key inputs * Certain Sandbox entity spawning global functions (used for spawnmenu) return the entities they create Use Panel.GetContentAlignment to fix DButton text alignment With recent changes, the text in right click menus in Sandbox was moved to the left unintentionally. So now we use the new function to make it look right for both, left aligned text buttons, and center aligned ones.
10 Months Ago
More skin tests
10 Months Ago
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10 Months Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
10 Months Ago
erosion tuning and fixes - tweaked values again, bit more prominent - splitting slope calc into its own job with tiling for better caching - corrected error with flux calc where water was tending to flow in one direction
10 Months Ago
Add some extra length to loosen the rope
10 Months Ago
Swap vine over to using fake physics rope instead
10 Months Ago
LOS test and small refactor.
10 Months Ago
blockout finalisation
10 Months Ago
add line renderer caps
10 Months Ago
Fixed a double attack triggering in some situations. Removed debug logs.
10 Months Ago
Turned the wallpaper item into a wallpaper tool Floorpaper and ceilingpaper prefabs setup Created a few test skins
10 Months Ago
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10 Months Ago
Fix nre in debug.log
10 Months Ago
Update tiger speed values for new anims to prevent sliding
10 Months Ago
Editor-only UI convar warnings
10 Months Ago
Merge from parent
10 Months Ago
Zigg Tank UV fix Collision
10 Months Ago
Enable easter event
10 Months Ago
test wall and floor papers
10 Months Ago
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10 Months Ago
Merge from jungle_update
10 Months Ago
Merge from blowpipe
10 Months Ago
Merge from jungle_update
10 Months Ago
Scatter dart: more darts, more spread, more damage falloff, less damage.
10 Months Ago
zigg scene ivy set dressing pass - feel free to iterate on
10 Months Ago
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10 Months Ago
Anim event timing fix
10 Months Ago
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10 Months Ago
Add extra anim events to SwapAmmo. Switch blowpipe to be event driven. Setup anim events. Fix dart being visible when no ammo.
10 Months Ago
trawler ship - interiors greybox
10 Months Ago
Texture resolution change
10 Months Ago
More descriptive descriptions
10 Months Ago
jungle zigg, tank large update. -Materials -Textures
10 Months Ago
Visual bug fixes to Big Zigg
10 Months Ago
Enable server occlusion by default - Server owners can opt out of server occlusion entirely with the '-disable-server-occlusion' cmd line parameter - Server owners can opt out of baking the rock meshes into the occlusion grid with the '-disable-server-occlusion-rocks' cmd line parameter
10 Months Ago
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10 Months Ago
Subtract 118338
10 Months Ago
Adding animation content and initial set up files for the compass
10 Months Ago
Blowpipe animation updates
10 Months Ago
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
10 Months Ago
Merge from deltalerp
10 Months Ago
merge from LOD Baking tool
10 Months Ago
Added a few tooltips to the editor Added zoom modifier field to skinnable object, affects the default zoom of the camera in the workshop editor Modified bear rug as an example
10 Months Ago
Merge from main
10 Months Ago
Added server.spawnvinetrees, will skip the vine trees during proc gen unless this is enabled Needs to be set at boot, will do nothing after proc gen has processed
10 Months Ago
Fix HE grenade having 80 explosive player damage instead of 90 (after making player specific damage)
10 Months Ago
Fixed vine tree not getting randomised rotation
10 Months Ago
Improved initial rotation of vines, fixes camera snap the first time a player uses a vine
10 Months Ago
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