135,646 Commits over 4,293 Days - 1.32cph!

10 Months Ago
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10 Months Ago
Merge: from ioentity_slacklevels_pooling - Fixes IO entity spilling List<float> on save Tests: build a couple water tanks and checked pool.print_memory
10 Months Ago
Bugfix: use pooled List<float> during IOEntity's slacklevels saving Avoids inflating List<float> in the pool, and eventually spilling them, leading to GC pressure. Tests: on craggy build a couple water tanks - checked that "List`1[System.Single" pooled active objects doesn't go negative
10 Months Ago
Updated Conditional Meshes
10 Months Ago
Removed all animation from the electric furnace lighting, because it's not a flickering fire.
10 Months Ago
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10 Months Ago
- Can throw boomerang sooner after catching it (quicker caught animation transition) - Reduce catch animation duration frames
10 Months Ago
merge from rustige_egg_spec_balance
10 Months Ago
Conditional Meshes
10 Months Ago
merge from fix_explosive_inserts/attempt_2
10 Months Ago
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10 Months Ago
Exhaust tweak.
10 Months Ago
Fixed audio.speakers setting stopping any playing looping sounds. Was abused by players to stop ambient looping sounds
10 Months Ago
Can no longer use a boomerang to gather wood or harvest bodies
10 Months Ago
Double boomerang throwing range
10 Months Ago
Merge: from playerinventory_allocs - Removing extra garbage allocs from ToArray calls Tests: equipped armor when already having one, tried to pick up an extra map with one already in the belt
10 Months Ago
Update: PlayerInventory.CanWear no longer allocates an extra array - BufferList.CopyFrom now clears orphaned range, to avoid holding references to managed objects Tests: gave myself 2 maps - they correctly avoided being both on the belt
10 Months Ago
log_fixes -> main
10 Months Ago
Various polish & fixes.
10 Months Ago
merge from broadphase_abp
10 Months Ago
Remove HideUntilMobile logs
10 Months Ago
Update: pool ToArray allocation in PlayerInventory.WearItemCheck - BufferList now can copy from List Tests: equipped armor while wearing armor
10 Months Ago
zigg water surface collider was not set as 'convex' - S2P
10 Months Ago
merge from oldhorse_purge
10 Months Ago
Fixed NRE when killing horses
10 Months Ago
merge from cavebucket_tincanalarm_fix
10 Months Ago
Fixed cave bucket lift not triggering the tin can alarm S2P all caves
10 Months Ago
Added an optional secondary light to EmissionBlink (behind a default off bool) Adjusted the seismic sensor to use it, so that it can emit bounce.
10 Months Ago
Dart damage tweaks. Lowered radiation dart effect strength.
10 Months Ago
Tweaked ocean surface, lake topolgy, enabled water map in monument options Set dressing tweaks
10 Months Ago
Adjusted siren light material timings to match the light rotation timings. Shadow settings configured for upcoming building block shadow proxy changes. Other polish.
10 Months Ago
merge from xorswitch_restart_fix
10 Months Ago
Dart and blowpipe LOD and outline fixes
10 Months Ago
Fixed incorrect surface types on condenser tanks - S2P required
10 Months Ago
Fixed incorrect surface types on a couple bamboo kit prefabs - S2P required
10 Months Ago
Delete bone dart folder
10 Months Ago
switched to automatic box pruning broadphase - local testing showed 47% improvement
10 Months Ago
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10 Months Ago
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10 Months Ago
Added a plane inside the water treatment tank to prevent players being blocked in it - S2P required
10 Months Ago
Compile fix Test list
10 Months Ago
merge from xorswitch_restart_fix
10 Months Ago
Snap to zero paste option implementation
10 Months Ago
Copypaste compile fix Added LoadFileFromBundles Added snap to zero paste options
10 Months Ago
Merge from main
10 Months Ago
jungle_update -> boomerang
10 Months Ago
BasePlayer and RPC factory compile fixes
10 Months Ago
Fixed XOR Switch briefly sending power after a server restart
10 Months Ago
Cherry pick from foliage_wind_phase 118815
10 Months Ago
Reduced velocity of all darts