140,270 Commits over 4,505 Days - 1.30cph!

9 Months Ago
Merge from main
9 Months Ago
Merge from main Automatically resolved conflicts in flare.weapon, planner.prefab, chainsaw.entity, HeldEntity.cs, PlayerModel.cs
9 Months Ago
Fix bot_exec no longer working in builds
9 Months Ago
minifridge progress lods texture and material wip .deployed/corpse/icon/item prefabs basic setup
9 Months Ago
fixcars command now fills the rockets continer with incen, flares and HV's.
10 Months Ago
Editor tool to copy paste terrain sections around
10 Months Ago
Fixed remaining spinners.
10 Months Ago
Make certain NPCs appear in killfeed * Helicopter, Combine Ceiling Turret and Camera and Antlion Grub Fix inverted null check from yesterday Fixed regression with clientside entity removal
10 Months Ago
Birthday hat icon updated and prefab adjustment, ran icon manifest
10 Months Ago
Clean: post-submit feedback - rename entity_prefabId field to entity_prefab_id - rename AddShortEntity to AddShortEntityField More consistent with other examples Tests: compiles in editor
10 Months Ago
Merge: from analytics_entity_createdestroy - minor code clean Tests: editor compiles
10 Months Ago
merge from helicopter_flare_balance_pass -> main
10 Months Ago
burlap gloves repose
10 Months Ago
Merge: from analytics_entity_createdestroy - we now collect entity spawn and destroy events once the server has started up (part of `gameplay_analytics` servervar) Tests: observed logs of analytics in CLIENT+SERVER editor
10 Months Ago
Merge: from main
10 Months Ago
Clean: fix formatting in Analytics.Azure.cs Most of file was offset with 2 tabs. Sorry to anyone who has conflicting changes in same file (hopefully no-one) Tests: editor compiles
10 Months Ago
Added front controllers
10 Months Ago
Update: Analytics - track all entity spawn/destroy events after server initializes - change the format of these events to only send vital data - HackableLockedCrate no longer has it's own EntityCreated event Tests: logged analytics on Craggy - saw events being appended after server initialized
10 Months Ago
minor tweaks
10 Months Ago
creating flashlght refresh vm anims
10 Months Ago
Head animation system for turrets Reloading turret starts head anim Crappy test animation
10 Months Ago
merge from rpg_storepage
10 Months Ago
Close button stays in front of the skin viewer Fixes
10 Months Ago
skinnable asset file for tactical gloves
10 Months Ago
Adding new sitting animations for v4 update
10 Months Ago
Added skin viewer in the RPG store page
10 Months Ago
Fixing spinner light fixtures that got broken by shader modifications, part 1
10 Months Ago
Missing files
10 Months Ago
More leg fixes
10 Months Ago
Fixing offset in cake candle hat rig
10 Months Ago
birthday hat wearable prefab setup
10 Months Ago
Disable leg animator to stop hand IKs going crazy
10 Months Ago
Fix broken animations on players/NPCs when taken from a pool.
10 Months Ago
Added more ladders in the spots (FC1/FC2) suggested by QA
10 Months Ago
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
10 Months Ago
Updated material Tactical Gloves
10 Months Ago
Enable arms on both turret seats
10 Months Ago
fix dictionary duplicate entry
10 Months Ago
Adding birthday cake hat rig
10 Months Ago
Merge: from server_occlusion_poppin - Reduce player poppin by making occlusion grid generation more conservative - Bumped occlusion version, will cause regeneration on next server boot Tests: visualized in editor, ran previously failed queries
10 Months Ago
Fixed more issues with shadow biases in the RRP shaders
10 Months Ago
Update: ServerOcclusion - only block occlusion cell if it's fully under terrain - bumped occlusion file version Previously we considered it was blocked if one of sample points was in terrain. This allows more occlusion queries to pass, which should reduce poppin. Tests: visualized new grid, ran previously failing query - they now pass
10 Months Ago
PlayerBoat uses HasDriver to check AnyMounted, corrects flipped behaviour not running
10 Months Ago
Balaclava repose/lods
10 Months Ago
merge from anchored_boat_mass
10 Months Ago
increase boat mass to arbitrarily high value when anchored, won't be pushed arround much but maintains buoyancy behaviour as it's acceleration based
10 Months Ago
fix display scaling and random rotation, assign a bunch of item category overrides
10 Months Ago
footer buttons on sorting
10 Months Ago
Final optimisation on floating walkway pieces
10 Months Ago
Scientists normals fix