244,577 Commits over 3,898 Days - 2.61cph!

9 Years Ago
serverside melee distance check maxrange reduced
9 Years Ago
-threat and safety map currently created and updated in their thread
9 Years Ago
oil & hqmetal are less common oil is much more common in the desert hq metal is more common in the arctic/tundra with a very small chance of spawning in temperate
9 Years Ago
Missed things
9 Years Ago
Brought back proper wetness reflection on the terrain Added tweakable range to natural bloom Updated camera prefab: moved natural bloom to after eye adaptation, reduced bloom by 1/3 otherwise we cant have proper PBR, as any mirror-like surf will fire up the bloom too much; either this or we go non-PBR
9 Years Ago
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9 Years Ago
island 002 tinkering species spawn numbers tweaks added rocks spawn
9 Years Ago
Added World.Procedural boolean (cc Helk)
9 Years Ago
Added static immortal research table for the satellite dish
9 Years Ago
Added working fade and transparent support to Rust/Standadrd shaders; all except terrain-based Updated skin shader gui; temporary, entire shader will get a revamp next month Fixed some script warnings
9 Years Ago
being downed twice in 60 seconds results in death instead of another wounding phase
9 Years Ago
Icesheets are visible from further away and spawn more spread out
9 Years Ago
Brought icebergs back
9 Years Ago
Moved some weeds from static to dynamic decor
9 Years Ago
LOD's LOD's LOD's
9 Years Ago
Rehooking chat up.
9 Years Ago
Added new character replay
9 Years Ago
Added MonumentInfo
9 Years Ago
-brought humans back to old values (also incidentally testing political propaganda on cavemen)
9 Years Ago
Interaction point is always at the center of the screen, even when moving your head
9 Years Ago
-new influence maps and InfiniteInfluenceMap.Query object
9 Years Ago
Added leather resource (unused for now)
9 Years Ago
changed skybox colour, added wires and changed building positions, added rocks to court, tweaked court colour, added new grating
9 Years Ago
added new structures and wires to wild west scene, re-exported
9 Years Ago
Effeeeeeeeeeeeeeeeeeeeeeeeects
9 Years Ago
-should have fixed double tribe spawning (SpawnHandler wasn't checking for 'IsRepeating')
9 Years Ago
Steamworks
9 Years Ago
TShirt Base
9 Years Ago
Fixed material of the torch world model
9 Years Ago
Fixed a situation that could corrupt the deploy state of held entities on the local player
9 Years Ago
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9 Years Ago
lowered oil refinery drop rates lowered crossbow drop rates
9 Years Ago
Cleaning up
9 Years Ago
stuck explosives fall off their parent when destroyed
9 Years Ago
deployDelay added to weapons
9 Years Ago
FOR FUCK SAKE factory model/texture/prefab (removed collision and minimap model for now to remake them in a more optimized way)
9 Years Ago
Fixed "total recall" eyes on ragdolls
9 Years Ago
Wind turbine prep
9 Years Ago
Log warning if holstered viewmodel is holstered again
9 Years Ago
Log warning if held entity cannot be found in inventory
9 Years Ago
Added Player Label.
9 Years Ago
Invalidate player network cache on inventory change
9 Years Ago
Stonewall Building Gallery Player Gallery
9 Years Ago
Bit more cleanup
9 Years Ago
Cleanup/class splitup of ConsumableEffect
9 Years Ago
SocketHandle for wall placement
9 Years Ago
more shitting bridge LODS.
9 Years Ago
9 Years Ago
Some editor tweaks
9 Years Ago
Highwall Wood implementation