244,559 Commits over 3,898 Days - 2.61cph!

bot
9 Years Ago
Linux Build 689
bot
9 Years Ago
LinuxDS Build 703
9 Years Ago
Cleanup & mats.
9 Years Ago
Proper mats and cleanup.
bot
9 Years Ago
OSX Build 830
bot
9 Years Ago
Windows Build 598
9 Years Ago
Better (flatter) vertex shading on leafboards.
9 Years Ago
tweaked the position of the worldmodels for some of the melee weapons
9 Years Ago
▆▄▇▌▋ ▍▅▅█▌▆▆ ▊▌▍▆▉ ( ▌▆▊▆ )
9 Years Ago
Cleanup. Billboard tint stuff.
9 Years Ago
Pre-mat regen.
9 Years Ago
Building cleanup
9 Years Ago
Temporarily reverted GameTrace
9 Years Ago
▌▉▌▍▍▆▇
9 Years Ago
Fixed construction placement guide snapping away when someone walks into the building volume
9 Years Ago
Added some additional safety padding to all building shells (fixes melee foundation damage exploit)
9 Years Ago
made sword/machete blueprints more common
9 Years Ago
Mix tweak
9 Years Ago
melee accuracy fix
9 Years Ago
compile error fixes fix landmine not showing +1 when picked up
9 Years Ago
Added ZoneMaterialLibrary, ZoneMaterialObject and ZoneFloraObject Each Biome holds a library of materials copied from the original reference materials (loaded from Resources/Materials right now) on startup. Items are registered with their parent Zone and have materials assigned during creation/startup
9 Years Ago
▄▌█▊▉ ▆▍▊▄▊▌
9 Years Ago
traps spawn in supply drop landmine activates after you walk off it landmine can be disarmed by someone other than who set it off (and they receive one)
9 Years Ago
Indoor ambience volume reduction tuning
9 Years Ago
FOR FUCK SAKE big pipes FOR FUCK SAKE reverted to dx11 as first renderer with dx9 fallback to fix reflection weirdness FOR FUCK SAKE camera prefab fixing clipping issue with background and tweak ssao
9 Years Ago
fixed the attack animations for the new sword added a stabbing animation for later (if helk decides to add a stabbing attack) played the throw animation when the player throws a spear.
9 Years Ago
Consistent fade on underwater spec occ
9 Years Ago
Cleaned up quick fix from previous commit Ghetto hack for SSAO due to command-buffer nonsense
9 Years Ago
Deprecated DontBecomeSolidWithPlayerInside Added volume checks on deployable and construction placement
9 Years Ago
Quick rush fix for minecrafty / water horizon issues
9 Years Ago
protocol++
9 Years Ago
fixed bug with wickspark showing up as a white cube at distance, increased HDR value survey charges less likely to slide down hills updated survey charge visuals updated survey charge icon can throw survey charge farther
9 Years Ago
Re-positioned 3rd person salvaged tools
9 Years Ago
bone knife takes less cloth bone club does more damage
9 Years Ago
Fixed CommandBufferManager edit-mode shenanigans
9 Years Ago
added machete added sword stone spear takes resources instead of wood spear (exploit fix) lowered cost of salvaged icepick
9 Years Ago
added cloud city backgrounds to cloud rotator, bought in wip foreground clouds, new court lighting, tweaked floating city colour
9 Years Ago
Mavis running hits
9 Years Ago
updating survey charge
9 Years Ago
Added a debug scene for SESSAO
9 Years Ago
stone spear takes 300 wood instead of 1 wood spear (exploit fix)
9 Years Ago
Fixed black sky in broad daylight; usually when starting with water1 enabled Fixed SESSAO not working with water1
9 Years Ago
Tweaks
9 Years Ago
Added some more Button draw methods to BeforeEditorLayout (colors!) BeforeEditorTab ViewMangement improvements/tweaks Added spawn dithering thing to species settings Tweeaaaaaaaaks
9 Years Ago
new charcoal texture set, metal_panel_c texture set, refinery prefab setup, refinery models, collisions and gibs files
9 Years Ago
Deferred decals now work both in edit mode and on the scene camera Added some interesting test cases to the DeferredDecals scene
9 Years Ago
Deferred decal refactor DeferredDecal SpecGloss support
9 Years Ago
▊█▊▅ ▇▄▉▊ ▆▆▄▋█▅▆▊▍▄▇ ▋█▉▍▋▄ ▊▇▅▄▅▄ ▄▋ █▅▇ ▍▄ ▍▆▊ ▉▌ ▍▌█ █▅▍ ▇▄▄▅▍ ▅▅▉▌ ▅▊▊█▊▄▅ ▍▍ ▄▄ ▌▊▌▅
9 Years Ago
▅▋▇▇▋▌▄▅ ▇▊▋█▅▊▍ ▆▇▊ ▇▅▊▋▅▅ ▅▇▆▋▇ ▄█▇▅██ ▇▋ ▋▄▌ █▋█▄█▇ :▋
9 Years Ago
▋▄▄▊▆ ▋█▊█ ▍▉▆▌ ▅▊▌ ▋▆▇▉▋▄ ▆█▆▍▅█ ▊▌▌▉▉