244,457 Commits over 3,898 Days - 2.61cph!
* Fixed a crash problem with NPC player companions
* Fixed func_tank custom ammo types ( Fixes Episode 2 Auto Turret )
* Fixed npc_strider not dealing damage with his fast minigun attack
* Fixed server workshop downloads persisting after disconnecting from a server while downloading server workshop addons and connecting to another
Warn if Spawnable has no Population
Added looting. Some bugs but mostly done.
Fixed some entities not bundling properly (like the bota bag)
finished the semi-auto pistol viewmodel and the worldmodel prefab.
added sounds and special fx.
Fixed foundation placement weirdness
Menu music has volume control
Spear hold positions
Fixed C4 directional damage bug
Mege from terrain_painting
Added the new systems to island-0002 and island-0003
Updating phrases
Making botabag a default blueprint
Network++
Making pumpkins so you can't get stuck in them
Added LodBias and DOF options to tweaks menu
Spectators can use F3 (for battle royale mod)
Fixed Mavis Prefab
Added check for null playermesh
Fixed corn not fuiting for very long
Corn dies properly after fruiting
BaseScriptableObject.ID is set/forced via OnValidate
Enforcing Spawnable Population settings properly
Corn/Pumpkin plants grow naturally
Nights are shorter
Added terrain painting overlay to terrain and terrain blend shaders
Fixed various edit mode NRE logs
added fireflies sprite to swamp court
tweaked lighting, bringing down shadow depth, slightly brightened
changed water shader to have more depth
added blend colour to all courts
tweaked character shader to be brighter
Fixed terrainBlendExt and terrain related shaders to work with new system
Lion-El backhand volley stand
Merge pull request #5 from bawNg/master
A few small improvements
Fixed NRE when sending empty string
Bota Bag implementation WIP
SignalBroadcast Gestures