254,390 Commits over 3,990 Days - 2.66cph!
- Ground work for ability system rework. Added scriptable object setup stuff.
Automated Linux DS Build #59
Automated Windows Build #59
Fixed missing resource item interaction refs and added NRE catch to avoid errors
Automated Linux DS Build #58
Update english localization for tools with typo fixes
Automated Linux Build #58
Automated Windows Build #58
Automated Linux DS Build #57
* Finish removing Steam.dll dependency ( oops )
* Added possible ragdoll related physics crash prevention/fix
* Added support for Steam game server accounts
* Added font name to the "There was an error creating the font!"
* Updated localization files
Automated Linux DS Build #56
Fixed that _snprintf safe bullshit
* Got rid of unneccesary Steam.dll dependency
* Added some version of gm_construct original .vmf source
* Added -noworkshop command line parameter
* Updated newlines for some files in vpc_scripts/ as per Valve
Updated Steamworks API to latest version
fixed bug with some of the running animations not making footsteps
AmbienceEmitter CompareTo outside if client
Ambience GC fix + a few minor optimizations
Fixed Consume Value consideration not working as intended
- Resources no longer copy interaction settings per item, instead simply create an InteractionPlan per item, changing the name and populating BehaviourPlanData with a reference to their ResourceItemSettings
- Lots of BeforeEditor and BeforeInspector tweaks and changes, should make things a bit more readable. All inspectors (nested and otherwise) have a rename field always visible now
- Zone+Biome editor Update() allows season changes tirggered by TOD cycle changes outside of playmode
- Added ConsumeItemConsideration which scores the value of consumption against the agent's Food Need and their species dietry preferences
- Tileset lights are now enabled/disabled as you move through rooms
- Room now has a reference to it's tileset's light prefab and also the instance of it
- LevelBuilder now builds a dictionary of needed and spawned tileset lights and assigns Rooms their light instances
- Added some flows + archetypes for asteroids and factoryasteroids
- Biome tweaks and ZoneEdtior season display
- Fixed broken BiomeSettingsEditor
- Refactored Zone+Biome handling to support variable length seasons, much cleaner code
- Renamed Season type stored in BiomeSettings to SeasonParameters, Create() provides a runtime Season instance
- Removed some unused weather variables in World+Weather
adjusted the LOD distances for a bunch of items / animals
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new walk/run animations for all weapon holdtypes
GOING HOME - Probably need to revert some of this. Something fucked up !!!!!
Fixed player reference change.
Resized updates box
Removed analytics when in editor
Vertex normal toggle on TerrainBlendExtension
Improved lob / smash gameplay
-units get ever so slightly warmer when moving around
Added audio.ambience convar (sorry, disabled by default because it spams memory allocations)
-same as before, but now for reals.
-fixed starting time of the year not being randomized as implied in World's Initialize
-renamed variable to be clearer
- Starting weapon hack fix for town weapon positions