243,826 Commits over 3,898 Days - 2.61cph!

10 Years Ago
researchtable bootstrap
10 Years Ago
someone complaind that the animals looked like they were just spooged on.. I fixed that.
10 Years Ago
can't upgrade building blocks under attack re-added consumption sound effects
10 Years Ago
Explosives now have a minimum damage distance (grenades are more effective) viewmodels are snappier when aiming down the sight (better combat)
10 Years Ago
ironsight fixes for various firearms
10 Years Ago
ak47 ADS fix
10 Years Ago
changes to the ironsighting script to allow it to blend smoother between non-ADS and ADS
10 Years Ago
rocket launcher tweaks
10 Years Ago
Wood yield scaled with tree size. 15% bonus on arctic ones.
10 Years Ago
Removed spec from tree billboards for real. Synched some inter-species tree colors. More rocks.
10 Years Ago
More rocks.
10 Years Ago
- FloraGroup material operations are now fired by ZoneSeasons on init, materials get copied and assigned per zone. - Tweaked Before/Water shader a bit (opaque for now because fuck you fog bug) - Updated tree prefabs with FloraPrefab component - TOD tweaks
10 Years Ago
Less ore shortage.
10 Years Ago
tone down the specular on the horse hair so it doesnt look like it's auditioning for a shampoo commercial
10 Years Ago
Remove Debug.Log
10 Years Ago
Per gameobject audio voice count limiting
10 Years Ago
animations for the beancan grenade view model added sound and special fx as well
10 Years Ago
some more animal animation tweaks
10 Years Ago
Even more rock spawns.
10 Years Ago
tweaked animal animations. fixed the bug where the horse sounded like a popcorn machine
10 Years Ago
Finally, a single base Activity can be written to file, and then read again.
10 Years Ago
Fixes
10 Years Ago
9000 rock backup
10 Years Ago
added missing normal map to grenade fixed grenade pausing in mid air for a second after thrown slowed down hammer refire rate fixed explosives not resetting building block repair delay
10 Years Ago
WIP Mavis Dive anims
10 Years Ago
FOR FUCK SAKE tweak baground shader to make it look more starry and less smoky FOR FUCK SAKE added fake SSS to the main shader !A temporary reflection probre update script
10 Years Ago
Working on FloraGroup/FloraPrefab material duplication on a per biome/zone basis at runtime
10 Years Ago
Enabled ocean/ss in Water prefab
10 Years Ago
God ray experiment (apply post-fog)
10 Years Ago
Vignette experiment (apply pre-tonemapping)
10 Years Ago
Trees billboard specular
10 Years Ago
Cloud tweaks & fixes
10 Years Ago
Progress
10 Years Ago
Patched water script Added lake shader and material; screen-space is for ocean only but keywords are global
10 Years Ago
WIP on oil special
10 Years Ago
updating revolver textures and material
10 Years Ago
Locking input better but still a bit shit though.
10 Years Ago
- Started reworking the way enemy difficulty/level is scaled
10 Years Ago
Optimizations and quality improvements for parallax occlusion mapping Reduced aniso level for base terrain pyramid maps
10 Years Ago
Got building all the dlls for persistence working.
10 Years Ago
rebuilt raft materials, added new net ropes, fixed shadows on court surface, started on swamp trees
10 Years Ago
tracer fix again
10 Years Ago
Added Load screen Switch Lobs to use spline system Setup Igor smash config
10 Years Ago
Prettied up rocket spawning (no longer a clipping mesh in your face) rockets should be able to hit people now fixed tracer material regression prettied up rocket smoke trail
10 Years Ago
input delegate gives you the button pressed.
10 Years Ago
Can now ask for permission on the server to loot containers. Added a message handler system for playerinput class
10 Years Ago
- Changes to boost
10 Years Ago
Trying to get activities to be persistent
10 Years Ago
smg + prefabs + textures + materials. smg is split up into seperate meshes for helky welky
10 Years Ago
Bad merge in UnityVS.VersionSpecific.dll