243,784 Commits over 3,898 Days - 2.61cph!
Fix invalid seek position error
Fixed fog in ViewModels scene
Fixed missing trees in PlayerModel
Deleted a bunch of unused crap
TerrrainPathConnect error in TestLevel
Tweaked dev item give screen
restart command can take a reason
made rocket effects viewable from further
Fixed corpse looting
Dev/Admin - press F5 to see info on what looking at
Ragdoll react to bullet/hit
irongsights for the rocketlauncher shud work now
fixed godmode bug with metabolism
added rocket flight sound
Fixed not always admin in editor (for proper)
Fixed GameTrace hitting triggers
Fixed server projectile not getting cleaned in editor
Recycle sound objects instead of always instantiating new ones
Crystal fix. Chainlink fence assets.
fixed the bug where tapping crouch while running would not play footstep sounds.
fixed a bug with the rocket launcher holdtype name conflicting with the rock holdtype
Fix sounds cutting out when the object they're attached to is destroyed
* Fixed Lua fonts being deleted on resolution change
* Fixed bad NextBot collisions with players by default
* Fixed NextBots not being able to walk through PLAYERCLIP brushes by default
* Added NextBot.GetSolidMask()
* Added NextBot.SetSolidMask( int )
* Prevented servers from being able to force screen resolution on players
FOR FUCK SAKE turning off env prob rendering ast everyframe/test new background system
Added Vince's L/U type stairs
And the same for foundation triangle/steps
Foundations use old block collisions until mesh is fixed
textured court plane, added fire support struts to raft, tweaked lighting. set up court plane shader for swamp court, working on alpha
Window bars collider changes properly (apart from toptier but it's on Vince's list)
Fixed building effects not showing
added rocket launcher and rocket icons
updated particle effects
rocket now has long lasting trail
Added blended mesh support to editor height baking
Cleaned up sign code
Painted textures are stored by CRC
Client caches painted textures to disk
- More equippables stuff
- Weapons fire again
- Updated TOD
- Merged from CameraTest
Shooting optimizations
Sign deploy exploit fix
Fixed signs being able to support each other floating in the air
Profiling
Added dummy nodes for image panels
testing another camera mode
updated prefabs, and adding files I forgot to add.
Harvesting 'works', and resources regenerate, and stuff that should be called, is generally called
Added altitude / latitude curve based editor biome baking
Fixed not failing to connect properly when server full