243,633 Commits over 3,898 Days - 2.60cph!
wooden barricade boilerplate
- Laser/missile turret improvements
Added blended topology type
Optimized terrain raycasting step
unwrapped drill spaceship, ready for texture
- Meg's Placeholder model for the bouncer balls
Added 2P special markers and updated panel
Increased heightmap resolution to be in line with the custom 4k map
Removed splat based height offset
- Created a separate prefab for Missile Turrets
Use ItemConsume properties to give effects
Interrupt use on other
- Reworked turret hierachy so the turret's forward is actually forward
* Increased MaxDistance of env_projectedtexture from 1500 to
10240 in Multi Player
* Added 'ent' argument to Nextbot:OnLeaveGround & Nextbot:OnLandOnGround
* Added 'victim' and 'damageinfo' arguments to Nextbot:OnOtherKilled
* Added Nextbot:OnContact( ent )
* Added Nextbot:OnIgnite()
* Added Nextbot:OnNavAreaChanged( old, new )
Prevent placing sleeping bag inside resources
held bandage baseline
syringe refactor
Removed old network code.
Dropped items can finally have unique models
Network/Save protocol++
Changed how InitShared/PostInitShared get called to be clearer
Fixed another sleeping bag exploit
Renamed a bunch of files
Some cave test assets and updated Human Male, Rocks and reference files from... a while ago :x
Improved bridge terrain adjustments
Moved characters into an empty node and hidden
Biome Season now work probably in Editor (no transition, just using set_season() as TOD_Sky.Cylce.Month changes)
- Level work
- Missiles
- Radius blasts can now be used by enemy weapons
Fixed parallax going awry; also got rid of a few unnecessary normalizations when using it
Splat normals now ignored below LOD 300
Changed checksum calculation to topology-only
Include full topology map in checksum rather than checkerboard pattern
Apply decor components on riverside and roadside decor
Scale river depth with terrain slope
Improved roadside decor placement
fix for sleeping bag list not showing up
Food items now mostly give health over time instead of in one go - prevents combat spamming
You also lose all pending health points when taking damage
Removed unnecessary hack for sleeping bags
Moving Effects into a seperate tab in BeforeEditorWindow
Added special move anim and controller changes to Igor
Close up cam now supports win / lose and specials