255,248 Commits over 3,990 Days - 2.67cph!
Killing random loose mats
Rebaked island002/003/greenbox and added TribeSpawn topology areas
Removed "parameter" based creation of triggers, conditions and attribute modifiers
Shifting Before Editor to a better nested/inline editors approach (most Effects will not work for now)
Female tshirts/tshirt adjustments
Unified item naming (which changes their ids so save++, network++)
Rebuilt loot tables (because itemids changed)
Added ItemDefCSV (for importing/exporting to google sheets)
Changed the snow jacket materials to use the cloth shader
Added the female snow jacket and associated prefabs
merge into main, giddy up
updated phrases, drops, etc
fixed research table bugs
protocol++
Female generic pants model and prefab
Removed some unnecessary geo from the hide pants
Added female hoodie models and prefabs (blue, black, green, red)
removed debug.log
added trash pile
added oil barrel
Moved GMPublish to the latest version of the Steam API as well
Heightmap generation improvements
Deleting boots items (left overs)
Allow less text in the console
Cleanup source files in root
-activities all use autoproperties for consistency
-adapted to the new format (ie. can now define activity raising in editor, as an action)
made court area bigger, added new ground and added new lighting and camera settings
made court area bigger, added new ground and added new lighting and camera settings
- Started filling whitebox level with spawns
Crafted items use skin properly
shifted environment prefabs.
Started ui refactor. Moved item info + files into one folder per item.
Fixed an offset on the toptier door, removed hatch
Added TribeSpawn topology layer
Cleaning up FoliageTools a bit
Cleared out smartobject_test
Added swamp_test scene
Added a string extension that lets us color strings. Might be nice for more readable debug logging? Testing on GameManager.