242,841 Commits over 3,867 Days - 2.62cph!

10 Years Ago
Merge fixes
10 Years Ago
Fixed `Sprite` culling.
10 Years Ago
Merged changes from main
10 Years Ago
Fixed white terrain on dev
10 Years Ago
Updated shaders to integrate better with b21 changes
10 Years Ago
Added right hand side score panel
10 Years Ago
Updated bootstrap stuff.
10 Years Ago
Renamed some shit because of case sensitivity.
10 Years Ago
Testing to see if updates are working.
10 Years Ago
Fixed issues with torch 3rd person anims/effects not working properly (player controller)
10 Years Ago
Added system info tab to F1 menu
10 Years Ago
Fixed `RectF.Center` and `RectI.Center` setters.
10 Years Ago
Fixed scaled `Text` rendering.
10 Years Ago
Manifest shit probably finally fixed.
10 Years Ago
Fixed a few mistakes with `Transform.Inverse`, fixing `Tilemap` culling.
10 Years Ago
Texture size/compression tweaks
10 Years Ago
Fixed `Tilemap` scaling, vertical culling is a bit whack though.
10 Years Ago
Made vector type naming consistent with `RectF` and `RectI`.
10 Years Ago
Added setters for `RectI` properties `TopLeft`, `TopRight`, `BottomLeft`, `BottomRight`, `Size` and `Center`.
10 Years Ago
Added setters for `RectF` properties `TopLeft`, `TopRight`, `BottomLeft`, `BottomRight`, `Size` and `Center`.
10 Years Ago
Merge branch 'master' into transform-stack
10 Years Ago
Fixed water shader errors
10 Years Ago
Added `Graphics.WorldScissorBounds` property, using it for Tilemap culling.
10 Years Ago
Added `RectF.TransformedBounds()` method.
10 Years Ago
Builder use b21
10 Years Ago
Fixed ragdoll errors on u5b21
10 Years Ago
Merge from Time of Day
10 Years Ago
Unity 5 beta 21
10 Years Ago
Unit interaction fixes and some Radial Menu tweaks
10 Years Ago
Fixed a couple of UI issues caused by assets moving around
10 Years Ago
[war] various tweaks
10 Years Ago
Manifest stuff working properly now I think. Correct prefabs are loaded based on ID.
10 Years Ago
TOD custom mats/textures tweaked
10 Years Ago
Removed some old TP stuff
10 Years Ago
10 Years Ago
More cleanup
10 Years Ago
Let's all be friends
10 Years Ago
Please don't freak out
10 Years Ago
Bit by bit so plastic doesn't freak out
10 Years Ago
Organising Content
10 Years Ago
TOD and Water Updates
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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