130,369 Commits over 4,201 Days - 1.29cph!

1 Year Ago
IsTipping wont be called if tipped
1 Year Ago
Adding in the gestures
1 Year Ago
Split off IsTipping and IsTipped flags Only enable is tipping if we are starting to tip and not when we are on the ground
1 Year Ago
merge from save_260
1 Year Ago
merge from main
1 Year Ago
reapplying 106957 t1smg
1 Year Ago
If tipping over turn on a trigger to hurt players inside
1 Year Ago
Siege tower now sets flag should it be tipped over
1 Year Ago
Battering ram door prefab
1 Year Ago
t1 smg balance and techtree
1 Year Ago
- Added methods to check if siege tower is tipping over or has tipped - Moved them into BaseVehicle
1 Year Ago
Battering ram back door physics tests
1 Year Ago
Add top secret hidden feature to wolves
1 Year Ago
Fixed bug preventing loaded horses that are towing something from being detached
1 Year Ago
Merge from main
1 Year Ago
- Ensured ride horse shows up first instead of tow/detach (again?) - Fixed NRE with random.range
1 Year Ago
- Improved rope tension values - Fixed weird rope wind amplitude - Tweaked wind values with some more randomness
1 Year Ago
Gesture Pack store page
1 Year Ago
Codegen/manifest
1 Year Ago
- Adjusted wind amplitude - Adjusted connection points
1 Year Ago
Fixed TransformLineRenderer NRE
1 Year Ago
Enable horse siege harness if is towing flag enabled
1 Year Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
1 Year Ago
Fixed the siege harness in testridablehorse after the merge
1 Year Ago
further marching cubes work - separating sculpting data from marching cubes view through a sampling interface - pruning pass after initial generation to merge duplicate vertex data (21k verts to 3k verts in current test setup) - some vertex generation changes that would let us interpret non-boolean datasets better
1 Year Ago
Battering ram constructable prefab stages
1 Year Ago
switched jagged array lookup table to multidimensional, should play nicer with native code when I convert it later
1 Year Ago
merge rom dpv_player_animation_edit
1 Year Ago
merge from trainyard_water_tower_fix
1 Year Ago
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1 Year Ago
merge from train_caboose_disposal_error
1 Year Ago
re-enabled flowMovementScale on kayak
1 Year Ago
merge from main
1 Year Ago
Applied PostIK to the updated SMG FX prefabs.
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Add placeholder wolf eating sounds
1 Year Ago
Fix pragma restore 414 being in the wrong place
1 Year Ago
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1 Year Ago
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1 Year Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
1 Year Ago
Updating battering ram frame models
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Remove unused fields, redundant checks, and fix issue where compoosite transitions are not cloned properly
1 Year Ago
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1 Year Ago
Mag drop stuff
1 Year Ago
Merge from main
1 Year Ago
Fixed ADS shell ejection anim event. Mag eject event hits right when the mag scaling begins.
1 Year Ago
Fixed above ground pool water being invisible inside canyons
1 Year Ago
Mag drop.
1 Year Ago
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