136,318 Commits over 4,444 Days - 1.28cph!

1 Year Ago
Fix compilation error about RecordUnsupportedMaterial
1 Year Ago
fix native library issue
1 Year Ago
Encode spherical harmonics directional occlusion (SHDO) into gbuffer for proper shadowing on direct lighting (directional light only), use alpha testing and multi hit backface raycasting in SH baker to better represent foliage shadowing, blend between shadows and SHDO when reaching max shadow range, and use TOD sun direction for SHDO calculation
1 Year Ago
Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
1 Year Ago
Cannon whitebox deployabke
1 Year Ago
Recently helicopter will restrict how far it goes on patrols
1 Year Ago
Update: GamePhysics tests - move box grid creation to individual tests Avoids polluting the world for other tests(problem for LineOfSightBatched) Tests: ran the updated unit tests
1 Year Ago
Initial setup of Tugboat horn
1 Year Ago
Update: GamePhysics tests - spawn ignore volumes per tests Tests: ran the 3 affected tests - they pass
1 Year Ago
Merge from deployable_cannon
1 Year Ago
Flip default anchor rotation so it's easier to place at edges
1 Year Ago
cannon scale blockout
1 Year Ago
Initial setup of anchor as deployable.
1 Year Ago
Fix windows server console lagging server when spamming console (usually with errors) - buffer log messages in ConcurrentQueue and write to console on a separate thread - redraw input and status messages on that same thread - Unity logging is still slowish but improves windows console stalling the server when logging is spammed Add 'console_spam' command to forcibly spam the server console with text
1 Year Ago
multiple significant fixes to GameTrace, new Projectile and GameTrace tests are passing but seeing a slight differences in projectile counts with performance test that's indicating some untested edgecases
1 Year Ago
Update: TestTraceAll - don't spawn Terrain boxes We already have terrain at the bottom of the ocean Tests: ran TestTraceAll
1 Year Ago
Tests: new GamePhysics tests - TestLineOfSight - Also making craggy loading in unit test stable by applying same fixes from Test.Projectile No batched variant as we haven't implemented it yet Tests: ran the new unit tests
1 Year Ago
Dont wait for market price request to finish before opening the item modal Stripped out more old steam inventory code
1 Year Ago
main -> patrol_heli_revision_2
1 Year Ago
Disable horizontal spine rotation
1 Year Ago
Re-enable scientist procedural aim up/down
1 Year Ago
snap_deployables -> main
1 Year Ago
Storage barrel changes
1 Year Ago
Merge from manual_anchor
1 Year Ago
Snapping for Abyss barrels Better barrel to barrel snapping
1 Year Ago
main -> snap_deployables
1 Year Ago
Turn on snapping for bamboo shelves (full size)
1 Year Ago
Fixed weird menu text error for deployable snapping Turn on snapping for the command block Turn on snapping for the beach towel
1 Year Ago
Breakdown buttons styling
1 Year Ago
added detail map to enhance deployable anchor material
1 Year Ago
texture optimisations
1 Year Ago
Prevent pressure pads from being able to be placed on top of each other infinitely
1 Year Ago
Tests: new GameTrace tests - TestsTraceAll and TestsTraceAllBatched TestTraceAllBatched is currently failing, as it's wip Tests: ran new unit tests
1 Year Ago
Fix sprinting players not being noticed by scientists fast enough, and crouching players being noticed too fast
1 Year Ago
Balance scientists vehicle awareness
1 Year Ago
Menu compile errors
1 Year Ago
Fix twitch drops json model error
1 Year Ago
Enabled left and right triangle roof line conditional models on the server (for most skins) Fixes flyhack kicks when climbing them
1 Year Ago
gibs and collision setup for deployable anchor texture update
1 Year Ago
Make horse riding players more visible to npcs
1 Year Ago
Add convar to tweak npcs health
1 Year Ago
Compile fixes
1 Year Ago
Tags styling, price is in the marketable tag
1 Year Ago
Restored TMP menu drop shadow preset
1 Year Ago
Potential fix for all scientist placeholder audio being feminine on some systems
1 Year Ago
Added IBoatBuildingPiece inteface. Call IBoatBuildingPiece.OnAddedToBoat when pieces are parented. Moved steering wheel and sail init logic to this implementation.
1 Year Ago
Close any open sails when finialising boat building at the boat building station, so that your boat doesn't sail off before you can get back on it.
1 Year Ago
Have scientists coordinate a push together when throwing a smoke grenade
1 Year Ago
Steam inventory twitch drop nicer view
1 Year Ago
Still shoot when panicking, just be inaccurate, looks less silly