198,677 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Added another 0.25m to the seismic sensor range forgiveness, following CS 98678
1 Year Ago
Block cl_playerspraydisable Fixed util.GetModelMeshes leaking model refcounts Fixed sprites causing material refcounts going negative Similar case to models - sprite materials becoming available after precaching as error Minor changes Fixed Lua particles leaking material refcount This is fixed by precaching the material just before it is used Restore unmounting of server workshop addons Can be still disabled with `gmod_uncache_test -1` for testing purposes. Apply the fix for NPC death animation blending garrysmod-issues/issues/5891
1 Year Ago
export latest 3p handcuffs anims
1 Year Ago
trike: - rigged up - added wheel/cog anim - added animator & move param - updated prefab to use new animator
1 Year Ago
Optimised ring road search
1 Year Ago
Merge from travelling_vendor -> Aux2
1 Year Ago
Basic vehicle visuals port
1 Year Ago
Switch `monument_scenes` convar to be saved
1 Year Ago
merge from wire_slacking/optimisations
1 Year Ago
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1 Year Ago
burstcloth improvements - rotational constraints respected - constraint normals are correct now, significant improvement to length constraints - some jobsystem/burst optimizations
1 Year Ago
Setup Vintage Desk Prop Prefab Added and Setup Vintage Bookshelf Prop Prefab Added and Setup Vintage Dresser Prop Prefab
1 Year Ago
further fixes to storage warehouse.
1 Year Ago
updated motorbike kickstand skinning, mask texture, and materials setup
1 Year Ago
updated vcol on decals to tint the recent decal albedo changes
1 Year Ago
Forgot the marker!
1 Year Ago
Use map marker for vendor instead. Remove ability to see what it has in advance through a vending machine icon.
1 Year Ago
Null error
1 Year Ago
Round prices up to the nearest 5 to make them look nicer
1 Year Ago
Ensured ring road will be found if one exists on the map. Fixes problem stopping vendor from being spawned on a totally fine map.
1 Year Ago
fix material assignment on storage warehouse trims.
1 Year Ago
Fixed line anchors fuckery again
1 Year Ago
more work on geo for storage warehouse.
1 Year Ago
handcuff viewmodel animation updated
1 Year Ago
Block unlock minigame in wounded states
1 Year Ago
reverted changes to workers_house_generic_trims
1 Year Ago
sbl progress backup
1 Year Ago
merge from wire_slacking/optimisations
1 Year Ago
radhouse large checkin
1 Year Ago
Resize the arrays if we're adding more than 18 points to the line (creative mode allows for 999 points)
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Define fix
1 Year Ago
Increase unlock timer from 5 to 60 seconds to match design spec now I'm not unlocking them constantly in dev. Added handcuffs.UnlockDurationMultiplier replicated var to save time when testing.
1 Year Ago
Fixed held (but unlocked) handcuffs keeping your inventory locked after surrendering.
1 Year Ago
Disable UIBlackoutOverlay if in debugcamera
1 Year Ago
Improved monument splats/biome/topologies Enabled topology override Fixed flipped normal map on brick pile
1 Year Ago
manifest
1 Year Ago
merge from fluid_push_max_output_increase
1 Year Ago
merge from creative_mode
1 Year Ago
Merge from wire_slacking/optimisations
1 Year Ago
Fix insufficient array lengths when dealing with wires > 20 points (not just a creative mode issue, some monuments like airfield have static connections with quite a few points)
1 Year Ago
Merge from main
1 Year Ago
Merge Bikes -> Aux2
1 Year Ago
Fix sidecar passenger being able to drive, fix motorbike fuel storage bounds
1 Year Ago
Added invisible pipe option to industrial connections
1 Year Ago
Set up motorbike speedometer
1 Year Ago
Implemented motorbike fuel gauge and needle shake