242,986 Commits over 3,867 Days - 2.62cph!

10 Months Ago
Only run DXT compute on platforms with full support
10 Months Ago
Re-add DXT compute staging texture for platforms that don't support block texel views (dx11)
10 Months Ago
Fixed most common exceptions
10 Months Ago
Reduce weight scaling of backpacks dropped in the world to prevent rowboats capsizing instantly Max weight 1kg per slot and only apply 50% of the weight of each item inside
10 Months Ago
Fixed NodeDefinitionAttribute
10 Months Ago
10 Months Ago
New Hair - Long Dreadlocks + LODs for Fisherman Jumpsuit
10 Months Ago
3p anim updates
10 Months Ago
surface.SetFont throws non halting error when font is invalid This matches behavior of other font related functions Remove unused things like sixense, replays and mp3player from builds Restore filesystem_stdio.dll and AdminServer.dll for servers The servers does run without them, but there are references to these in code
10 Months Ago
Lantern and button Merge branch 'main' of sbox-assets
10 Months Ago
Fix null strings thinking they're not strings
10 Months Ago
10 Months Ago
Expose some members for custom node definitions Add NodeDefinitionAttribute
10 Months Ago
Can call SetBodyGroups on ModelRenderer before it's enabled
10 Months Ago
Dress the player in their own clothes
10 Months Ago
Add Connection.GetUserData Add ClothingContainer.Apply( SkinnedModelRenderer )
10 Months Ago
Output member expansion https://files.facepunch.com/ziks/1b1211b1/sbox-dev_83NHqCSy23.png
10 Months Ago
override update
10 Months Ago
Add regex validator to FloatControlWidget, making sure we cover whole, fractional numbers, and numbers with exponential notation
10 Months Ago
stopped vm casting shadows
10 Months Ago
3p folder changes
10 Months Ago
added 3p anims & updated override controller
10 Months Ago
Initial commit
10 Months Ago
Update DecalRenderer SceneObject when Size / Material is changed programmatically
10 Months Ago
fix 2
10 Months Ago
Refactor adding expanded output bindings Expand var.get output
10 Months Ago
10 Months Ago
When calling network broadcasting, can specify minimum connection state Connection.DisplayName, SteamId is via ConnectionInfo Reduce network debug output Remove ConnectionInfo on disconnect
10 Months Ago
speargun entity offset fix
10 Months Ago
3p anim and override controller updates
10 Months Ago
Merge from metal_detector
10 Months Ago
Merge from main
10 Months Ago
Merge from light_test
10 Months Ago
merge from sky_lantern_height_fix
10 Months Ago
merge from nvg_fisheyedistortion_fix
10 Months Ago
merge from cactus_vs_scientist
10 Months Ago
merge from switch_passthrough_fix
10 Months Ago
merge from waterpump_grav_combiner_fix
10 Months Ago
Citizen/animgraph: tweak lipsync weightlist + set 1D bounds to [0,1]
10 Months Ago
Citizen/animgraph: the voice parameter now cancels out most mouth-related morphs so that the mouth is closed before the OVR lipsync operates (but some morphs can still partially leak through to retain some of the underlying expressions) + more MorphFrame expressions
10 Months Ago
Send current game ident with errors Assert if part of the modelcollider is invalid
10 Months Ago
Leaderboard backup, run #8812
10 Months Ago
Init and shutdown ovrLipSync in soundsystem
10 Months Ago
lipsync dll
10 Months Ago
Compile morph frame data into model keyvalues Make a tiny change in citizen to make sure it gets recompiled Add ovrlipsync thirdparty Plug skinned renderer into voice component to test lipsync https://files.facepunch.com/layla/1b1211b1/sbox.2024.01.12.03.48.43.mp4
10 Months Ago
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10 Months Ago
Clean up logs
10 Months Ago
Parent merge
10 Months Ago
Diving tank now goes in backpack slot Diving tank still conflicts with chest armor slot
10 Months Ago
Allocate output & intermediate textures right before dispatching DXT compute