130,426 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Add translation strings for the rps UI prompt
Make the reset to default option in the options menu auto size to better fit longer languages
                
                
                
                
             
         
        
            
            
            
                
                Fix IO arrows not updating when plugging in a wire
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing event receiver errors in the in-game shop
                
                
                
                
             
         
        
            
            
            
                
                Fix fluid combiner, flasher light, sprinkler, boombox, speaker & microphone stand ports
Fix weapon rack not showing ports while deploying
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from main -> qol_io_arrows
                
                
                
                
             
         
        
            
            
            
                
                Battering ram impact effect based on hit material
                
                
                
                
             
         
        
            
            
            
                
                merge from LargeBackpack_WorkshopFixes - all submitted backpack skins will need to be tweaked and reuploaded.
                
                
                
                
             
         
        
            
            
            
                
                Fixed battering ram wheel axis after model change
                
                
                
                
             
         
        
        
            
            
            
                
                Backpack model fixes for skinners
                
                
                
                
             
         
        
            
            
            
                
                - Fixed catapult packet being checked rather than siege tower
- Ensured proper post server load setup
- Is loading save checks
                
                
                
                
             
         
        
            
            
            
                
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                -Siege tower door shelter style setup
-Siege tower doors forward all damage to siege tower and vice versa
-Setup new system to grab all the doors at once
-System to prevent recursive damage
                
                
                
                
             
         
        
            
            
            
                
                Siege tower doors can no longer be removed or opened by NPCs
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken LOD on arctic variant of one of the medium rock formations
Added checks to small rock formations to prevent them from spawning on roads
                
                
                
                
             
         
        
            
            
            
                
                If taken longer than a few seconds to raise the siege tower then gve up
                
                
                
                
             
         
        
            
            
            
                
                sks and t1 smg - 3p mag dropping now working
                
                
                
                
             
         
        
            
            
            
                
                Adjusted raise command
Prefab Adjustments
Removal of logs
New approach to raising
                
                
                
                
             
         
        
            
            
            
                
                Battering ram can't damage building blocks above the stone grade
                
                
                
                
             
         
        
        
            
            
            
                
                hooked up view model anims for the 2 wooden shields and edited admire transitions on their animators
                
                
                
                
             
         
        
            
            
            
                
                Set all siege weapon items to the weapon category
Reduced stack size to 1
                
                
                
                
             
         
        
            
            
            
                
                Fixed catapult NRE when loading in incendiary ammo
                
                
                
                
             
         
        
            
            
            
                
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                introduced manager class that allows marching cubes to be enqueued and then processed in parallel (only iterating and processing thoses that have requested it)
- parallelises the marching between systems
- parallelises the physics mesh baking across job threads as well
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: various ServerProfiler fixes and improvements
- Account that native strings are not null terminated when doing unmanaged string comparison
- Filter out native profiler funcs from annotation
- Unregister profiler callbacks when stopping play in editor (this would cause mono crash on repeat plays due to GCed callbacks)
- Reduce scope of unsafe keyword (as some funcs are safe)
- Replace test-run annotation with fully enabled one
- Hook in on frame end to count frames
Tests: Started, stopped and started the game in the editor. Wrote some simple test code to validate StrEq. Validated in logs that native serverprofiler functionality is ignored.
                
                
                
                
             
         
        
            
            
            
                
                trying glass decal as masked, with front culling to soften the look
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed smg showing shell in the magazine too early in the animation
                
                
                
                
             
         
        
        
            
            
            
                
                Desaturated catapult hook albedo
                
                
                
                
             
         
        
            
            
            
                
                Polish to battering ram. Added decal components to entity.
                
                
                
                
             
         
        
            
            
            
                
                Tweaked battering ram seat position
Adjusted steering wheel min max angles, added playerModel steeringTargetDegrees
                
                
                
                
             
         
        
            
            
            
                
                disable Halloween Dungeon spawns
                
                
                
                
             
         
        
            
            
            
                
                sks viewmodel - reduce rotation sway to fix arms clipping camera
                
                
                
                
             
         
        
            
            
            
                
                reduced per-cube temp allocs
                
                
                
                
             
         
        
            
            
            
                
                lookup workarounds for unapproved salvage sword and stone pickaxe
                
                
                
                
             
         
        
            
            
            
                
                Update: Filter instrumenting anotations based on class and namespaces
- Added reporting of class and namespace into annotation log
Currently only skipping ServerProfiler itself to avoid a recursion when invoking callbacks (will be tested in next submit).
Tests: pressed play in editor - saw the instrumentation logs
                
                
                
                
             
         
        
            
            
            
                
                Fixed siege tower raising
                
                
                
                
             
         
        
        
            
            
            
                
                Tipped over siege tower wont parent players inside allowing to be used as combat cover with minimal glitching
                
                
                
                
             
         
        
            
            
            
                
                BRZone material visibility improvements.
                
                
                
                
             
         
        
            
            
            
                
                Fixed gap in battering ram drivers seat
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated fuel gauge position and seat position on battering ram