130,369 Commits over 4,201 Days - 1.29cph!

1 Year Ago
merge from main
1 Year Ago
Battering ram back door opening/closing
1 Year Ago
merge from fix_npc_death_icon -> main
1 Year Ago
Reapply references from loadouts -> NPCs so the death icons work - got missed by plasticscm somehow
1 Year Ago
Merge from main -> fix_npc_death_icon
1 Year Ago
merge from fix_map_zoom_numbers -> main
1 Year Ago
Fix map grid text labels not rendering properly depending on zoom & map size - this changes map grids to be slightly different sizes depending on map size (146.3 target, 152m on 3500, 150m on 4500) - however the grid is now is correctly centered on the map - number of grids = Floor(MapSize * 7 / 1024) - size per grid = MapSize / number of grids This also fixes teleport2grid not working on certain map sizes (like 3500) - this was due to the map rendering 24 grids (breaking at different zoom levels too) instead of 23 grids (3500 map size = 23.92 grids)
1 Year Ago
Battering ram cabin detailed colliders
1 Year Ago
Tweaked terrain blend settings on small arctic rock formations
1 Year Ago
Add debug convar for fire melee, fix some events being dropped
1 Year Ago
wolf sound updates
1 Year Ago
Fix error caused by adding already present key to dictionary, fix distance check being inverted
1 Year Ago
Restored battering ram placeholder animations Steering wheel IK Better colliders
1 Year Ago
Fix NRE caused by dictionary trying to add an already present key
1 Year Ago
Fix wolf circling corpse for a long time sometimes when moving to eat
1 Year Ago
Prevent wolf walking underwater, it'll give up thechase if the player starts swimming
1 Year Ago
Reduce odds of wolf attacking animal when it's likely it'll lose
1 Year Ago
Fixed LOD issues in rock_formation_huge_e
1 Year Ago
Merge from fix_get_building_priv -> main
1 Year Ago
Fixed paddling pool water being invisible inside canyons
1 Year Ago
updated attachment targets, also turned viewmodel renderer back on
1 Year Ago
Do not set commentary to 0 on map start Since we removed the commentary system entirely Fix "material __error is missing" error on map load Delete __screenshot_internal Move "SOLID_VPHYSICS static prop with no vphysics" to developer 1 Fixed crashes to do with render groups Minor cleanups
1 Year Ago
Raised steering wheel for animation test
1 Year Ago
Shader fixes
1 Year Ago
Meta files
1 Year Ago
Fixed pivots on driver cabin items
1 Year Ago
Script auto updates / compile fixes
1 Year Ago
Separated assets for placeholder animation
1 Year Ago
Moved battering ram hardware out of placeholder folder
1 Year Ago
sks balance + setup
1 Year Ago
Added battering ram hardware to entity, updated models and materials
1 Year Ago
Battering ram door wip settings
1 Year Ago
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
1 Year Ago
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
1 Year Ago
backpack skin icon fix
1 Year Ago
merge from t1smg
1 Year Ago
manifest
1 Year Ago
manifest.json and packages-lock.json
1 Year Ago
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1 Year Ago
TMP_ script changes
1 Year Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
1 Year Ago
CurrentVersion.cs
1 Year Ago
ProjectVersion.txt
1 Year Ago
merge from main
1 Year Ago
disabled_halloween24 -> main
1 Year Ago
Disable Scarecrowpopulation Updated collectables Removed bone collectable Frank default table craftable disabled Disabled portals
1 Year Ago
compile fix
1 Year Ago
Update: Invoking of profiler method annotation filter works - Instead of hooking in we rely on Unity's assembly initialization to invoke us first - seems to be early enough, but we'll see - Store profiler callbacks to avoid GC cleaning them up and crashes in mono - Add compile guards (for now allowing to run editor to test) Tests: launched in editor, no crashes and a lot(112k) of debug logs indicating what gets annotated.
1 Year Ago
Fix regression from HBHF fixes that causes building blocks with no TC attached to use TC of nearby but unattached building blocks
1 Year Ago
Add combined versions