198,648 Commits over 4,140 Days - 2.00cph!

1 Year Ago
merge from monument_scenes -> aux2
1 Year Ago
Merge from optimize_asset_warmup_tunnels -> monument_scenes
1 Year Ago
Skip asset warmup on all underground train tunnel prefabs
1 Year Ago
Motorbike: - rig updates - 1st skin pass + lods - Set up gauge, fuel and mph dials & anims - Prefab updates
1 Year Ago
work on materials for radtown storage warehouse. checklist of stuff sorted for lod0
1 Year Ago
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1 Year Ago
merge from travelling_vendor -> Aux2
1 Year Ago
Fixed client compile error
1 Year Ago
Fixed vendor front spacing and placement
1 Year Ago
Fixed dodgy serverside references causing duplicate vendor fronts and turrets Vendor fronts should now be spawned in the correct position Setup work for new icon Prefab changes
1 Year Ago
2-stage exhaust prefab. Idle+Driving.
1 Year Ago
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1 Year Ago
wip handcuff viewmodel animation and rig edited
1 Year Ago
Lighting prefab update.
1 Year Ago
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1 Year Ago
Added RemoveExistingTopology option to Monument component
1 Year Ago
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1 Year Ago
Resolve model materials going into negative refcounts This is a specific case where error models are "hotloaded" into non error models.
1 Year Ago
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1 Year Ago
sb toolcupboard update prefab setup with various scripts (will need adjusting) finalised textures lods and gibs
1 Year Ago
fixed scale and rotation issues on smartswitch and electric heater. Reset deploy rotation on electric heater. Set smartswitch to meshlod and set up lod values
1 Year Ago
merge from heli_groundheight_fix -> main (stops heli error spam)
1 Year Ago
Heli now uses fixed height again
1 Year Ago
Added and Setup Rectangle Table Prop Prefab Added Vintage Desk Prop Model
1 Year Ago
Aux fix attempt
1 Year Ago
Stubbed on destroy code
1 Year Ago
Fixed broken protobuf file Rebuild
1 Year Ago
Fixed broken protobuf file
1 Year Ago
Merge travelling_vendor
1 Year Ago
1 Year Ago
fixed biome override on some crack grass nested prefabs supermarket
1 Year Ago
Merge main
1 Year Ago
Codegen. Ready to go
1 Year Ago
Added quick death to get on AUX.
1 Year Ago
Fixed roads being picked up as a spawn check Added some convars to customise behaviour
1 Year Ago
Scene 2 Prefab all
1 Year Ago
Vendor spawn event will now check a bunch of spawn positions before selecting appropriate one. This prevents vendor from spawning on top of anything.
1 Year Ago
merge from main
1 Year Ago
tweaked collider of oilrig crane cabin
1 Year Ago
bunch of material overrides fixes
1 Year Ago
Fixed broken top turrets
1 Year Ago
Merge from qol_industrial_conveyor_filter