242,997 Commits over 3,867 Days - 2.62cph!

10 Months Ago
Citizen/animgraph: the voice parameter now cancels out most mouth-related morphs so that the mouth is closed before the OVR lipsync operates (but some morphs can still partially leak through to retain some of the underlying expressions) + more MorphFrame expressions
10 Months Ago
Send current game ident with errors Assert if part of the modelcollider is invalid
10 Months Ago
Leaderboard backup, run #8812
10 Months Ago
Init and shutdown ovrLipSync in soundsystem
10 Months Ago
lipsync dll
10 Months Ago
Compile morph frame data into model keyvalues Make a tiny change in citizen to make sure it gets recompiled Add ovrlipsync thirdparty Plug skinned renderer into voice component to test lipsync https://files.facepunch.com/layla/1b1211b1/sbox.2024.01.12.03.48.43.mp4
10 Months Ago
▆▆▋▅▉▉▉▋ ▊▊▍▊ ▊██ ▄▊ ▄▄▊▇▄▊ ▆▆▄▄▉▅▊. ▆▄██▉▄▆▌█ ▇▇▅▅ ▉▋▍█▋▊▉▋ ▊▅▆.
10 Months Ago
Clean up logs
10 Months Ago
Parent merge
10 Months Ago
Diving tank now goes in backpack slot Diving tank still conflicts with chest armor slot
10 Months Ago
Allocate output & intermediate textures right before dispatching DXT compute
10 Months Ago
More experimental industrial changes - added the ability for an industrial transfer to pause a transfer mid-way through and resume on the next tick The transfer stores it's current status (eg. we're transferring input 3 to output 8) and then resumes from that point This should have no impact on the splitting behaviour, it just spaces it out over more time
10 Months Ago
Redone and broke shelter map markers again
10 Months Ago
When backpack is dropped on ground add weight of items inside it to backpack This prevents transfering backpacks with vehicles instead of dropping all items onto vehicle individually
10 Months Ago
Fixed client build issue - still to fix marker loading
10 Months Ago
Merge from main
10 Months Ago
Add in a missing error check
10 Months Ago
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10 Months Ago
Minor fix for GetMemRequired call, was giving it the wrong parameters 🤦‍♂️
10 Months Ago
Remove planar reflections from scenesystem, remove unused shared shader defs
10 Months Ago
Initial commit
10 Months Ago
Initial commit
10 Months Ago
Fix GPU DXT5 mips
10 Months Ago
Merge from reduce_held_entity_item_counts
10 Months Ago
Further adjustments to overall vendor list
10 Months Ago
Add -noconsole command line option to disable the console handling on windows dedicated servers Note you will not be able to type in commands with this, but reading stdout will work as expected instead of having things duplicated
10 Months Ago
Re-write dxt compute upload/read to not crash Run DXT5 on CPU for mips > 1 until I can figure out why this isn't working
10 Months Ago
Aspect ratio fitted scrollview
10 Months Ago
Added Square Scene Updated prop + shooting
10 Months Ago
Convert ComponentTypeSelector TextEdit to LineEdit
10 Months Ago
lantern wip
10 Months Ago
Updated noise icon from Jen
10 Months Ago
network++
10 Months Ago
merge from backpacks
10 Months Ago
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10 Months Ago
▅▋█ ▍▉▅▉▅▄▍▊ ▄▊█▅ ▍█▄▆██▍ ▋▄▇▇▄▊ ▅▆▉█ ▌▋█▋ .▆▄▉ ▌▄▅▉▆ ! █▇▉▆▌ ▋█▉ ▄▆█▆ ▄█▉▅▄▍▄▋█ ▅▆▍▍▇▊▇▉▇ ▇▇▇█▊▄ ▌▋▋▇▌▍▇▉ "▆▆▊▌█▇▋ ▄▄▌▌ ▆▅▊▇█▄▄▍" ▊▌▅▍ ▉▋▉▇▆▅ ▊▍█ ▌▊▊▋▊▌ ▍▅▊▇▆▉ ▊▇▌▅ █▇▇▌▄▊▊▅▇▅ ▄▌▄ █▌█▌ ▇██▄▉▋▅▅ ▋▄ ▉▌▇▍█▋▅▌▌ ▆ ! ▄█▆▄██▉▋▄ ▅▅█▋▊▆▍▇▄▍ ▉▅▋ ▆▊▄.▇▍▅▊▅▌▊▄▅▌▍▅
10 Months Ago
Fix morph frame property domain getting fucked after model compile
10 Months Ago
Change save dialog width and change the icon
10 Months Ago
added filing cabinet 03 + metal_trim_painted_blend_02 also tweaked plywood_trim_01_dirty colors
10 Months Ago
10 Months Ago
Only expand directly declared members by default
10 Months Ago
Citizen: added a handful of new MorphFrame nodes for various expressions
10 Months Ago
Disable UI
10 Months Ago
player update. exported/set up grenade launcher anim set and populated its holdtype override controller with the new anims
10 Months Ago
Clean up
10 Months Ago
Dynamically pick correct heading
10 Months Ago
10 Months Ago
Allow [Expanded] attributes in any assembly
10 Months Ago
Some refactor
10 Months Ago
Network Protocol++ Lobby list is more useful Set Application.GameIdent without the #local Add network protocol to lobbies Add StringTable.OnSnapshot Add UserInfo network string table