139,755 Commits over 4,352 Days - 1.34cph!

1 Year Ago
Experimentations with forced drop off at ends as well as 0 scan range and radius
1 Year Ago
Added AO map to LR300 Rifle
1 Year Ago
Fix compilation due to renaming of FastDebugDraw to InstancedDebugDraw
1 Year Ago
Added electric furnace corpse Container corpse creator tool now set the ingredient to half the original craft
1 Year Ago
Merge: from profiling_improvements Tests: took a snapshot in editor
1 Year Ago
Update: updated profiler binaries - Built from 7b1b923e Contains additional filters for BaseNetwork::ShouldNetworkTo, BaseEntity::ShouldNetworkTo and entire Facepunch.Network.Subscriber class Tests: took a snapshot in editor
1 Year Ago
fridge_additions -> main
1 Year Ago
Add whitelist system to fridge, add bota bag there instead
1 Year Ago
Revert bota bag back to item so the crafting UI doesnt break
1 Year Ago
Merge: from main
1 Year Ago
Corpse creator set show health info to false by default
1 Year Ago
Tweaked corpse required ingredients to repair to be 50% of their initial crafting costs Disabled show health info on all corpses
1 Year Ago
merge from main
1 Year Ago
merge from searchlight_fixes3
1 Year Ago
Fixed powered searchlights not lighting up
1 Year Ago
Merge from snakes
1 Year Ago
Removed Duplicated Models
1 Year Ago
Switch the blue material
1 Year Ago
Merge: from minigun_audio_fix - Fixes minigun audio beign stuck on Client after releasing the fire button - Fixes minigun effects not replicating to other players Tests: local 2 player session with each player firing minigun in various patterns.
1 Year Ago
Updated Water Treatment Tank Model and Materials
1 Year Ago
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1 Year Ago
Bump protocol
1 Year Ago
Merge from main
1 Year Ago
Add placeholder footstep audio to tiger and panther
1 Year Ago
Merge from vram_budget: Revamp texture streaming system
1 Year Ago
Removed client log when throwing RF C4
1 Year Ago
Merge from main
1 Year Ago
ContentsDeepHash changes to make armor slot UI work again.
1 Year Ago
Added new spec/gloss texture to sandbag barricade
1 Year Ago
fixed pink missing materials on masterhouse in radtown
1 Year Ago
ziggurat basic lootspawn pass S2P
1 Year Ago
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1 Year Ago
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1 Year Ago
Iterating.
1 Year Ago
Bring density down by 75%
1 Year Ago
Small fix.
1 Year Ago
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1 Year Ago
Tesla coil
1 Year Ago
Merge from vines
1 Year Ago
Fixed vine update performance at scale
1 Year Ago
Unsaved
1 Year Ago
Add vine tree population Fixed an NRE because tree has no proper colliders (yet)
1 Year Ago
Protobuf
1 Year Ago
Merge from vines
1 Year Ago
Fixed CLIENT compile error
1 Year Ago
Disable time of day movement in the workshop scene (can still use slider) Added new skybox rotation slider Export mesh file dialog now autofills the name of the item
1 Year Ago
Try to merge all partial stacks of items inside the main inventory of the corpse before trying to move backpack items into it - reduces times we spawning backpack contents sack on the ground
1 Year Ago
Fix reclaim backpack contents going into main inventory when respawning instead of backpack
1 Year Ago
Fixed missing pooling for List<Item> (missed from stash)
1 Year Ago
Refactor to `ItemContainer.MoveAllItems()` so any time we are trying to move all items from container -> container we don't skip items or throw errors for looping while items are removed