142,226 Commits over 4,383 Days - 1.35cph!

1 Year Ago
Forgot to tick the boots
1 Year Ago
Fixed overlapping flags causing vines to not know they are away from their home branch
1 Year Ago
Texels per unit system (for uvs)
1 Year Ago
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1 Year Ago
Better distance night eye glow system to panthers.
1 Year Ago
Fix NRE when spraying on hardside of a block with wallpaper
1 Year Ago
level edits to powerplant, mainly sewer exits - s2p
1 Year Ago
Capsule vine test setup for Ian
1 Year Ago
small oilrig converted
1 Year Ago
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1 Year Ago
Cherry pick from 119676 (viewmodel glove slimming)
1 Year Ago
merge from broadphase_revert
1 Year Ago
revert broadphase method to old settings
1 Year Ago
large oilrig converted
1 Year Ago
merge from Wood armour gloves
1 Year Ago
Updated tiger and panther texture resolution
1 Year Ago
Shader improvements Moved assets in the right folders
1 Year Ago
vine_animation_setup -> jungle_update
1 Year Ago
Failsafe for descend prediction, stops its playing twice
1 Year Ago
Converted jungle bushes to spawn on the decor grid / removed tree entity jungle bushes from spawning
1 Year Ago
Latest weapon rack save
1 Year Ago
Remove idle exit time for snapper animation start
1 Year Ago
vine_animation_setu -> jungle_update
1 Year Ago
forgot to move rope ladder in prefab
1 Year Ago
Predict a correct vine descent - player descent animation in a better place
1 Year Ago
reduced the depth of jungle swamp by 20ish %
1 Year Ago
Ensure descending flag resets properly (also reset on swing if we need to) Ensure mountable sets itself to its active origin position after dropping off descending player Rname vine descending to 3p_vines
1 Year Ago
vine_animation_setup -> jungle_update
1 Year Ago
Updated wood armor gloves fbx with hand mesh to resolve clipping issue. Updated wood armor gloves prefab with new hand mesh.
1 Year Ago
Fixed offset cell door transforms. Added COL for rusty cell door. S2P on jungle ruins containing cell doors.
1 Year Ago
Correct inventory sounds
1 Year Ago
fixed some wall clipping props in zigg scene
1 Year Ago
changed priority on ziggurat to highest to ensure a spawn more polish on the top with smaller decals and some physical roots for decor added a rongs rope ladder inside the zigg portal to allow players going down without taking damage fixed foliage placement on water surface (lillies) toned glossiness down on the large pipes going out re-linked the lighting prefab (again? another regression perhaps) Zigg S2P / HLOD refresh
1 Year Ago
jungle_update -> vine_animation_setup
1 Year Ago
merge from jungle_dlc
1 Year Ago
3d_renderer_caps -> jungle_update
1 Year Ago
merge from jungle_update
1 Year Ago
Disable 3d renderer again
1 Year Ago
Fixed cap normals rendering insideout (flipped winding direction check)
1 Year Ago
Adjust cap triangles winding order based on direction
1 Year Ago
ruins cell door model
1 Year Ago
Cap methods properly map the UVs (adding it to the correct list)
1 Year Ago
Update Sprays + Icon
1 Year Ago
Add a failsafe if a Snake is unable to reposition 3 times in a row.
1 Year Ago
3d_renderer_uv_fix -> jungle_update
1 Year Ago
Map v based on distance instead of point index. Results in consistent texture scaling instead of stretching.
1 Year Ago
Delete out of data weapon rack saves
1 Year Ago
Submitting coco armour 3rd person arms fbx update
1 Year Ago
Merge from main
1 Year Ago
Clean up no longer used instancing code, add grass instancing convar to enable instancing, fix incorrect placement IDs, add small bias to cell box/plane check to avoid false/edge case negatives