142,141 Commits over 4,383 Days - 1.35cph!

1 Year Ago
Cocoknight armor gloves texture update
1 Year Ago
Merge from main
1 Year Ago
Minor cleanups Minor cleanups Gracefully exit when encountering invalid SubRect materials Crash with message, instead of crashing without a message
1 Year Ago
Minor cleanups Minor cleanups Minor cleanups Gracefully exit when encountering invalid SubRect materials Crash with message, instead of crashing without a message
1 Year Ago
Tiger meta files
1 Year Ago
Allow tiny monuments to spawn within Jungle biome
1 Year Ago
merge from jungle_update
1 Year Ago
Fixed stacking shallow shelfs on terrain Fixed stacking shelves on each other Prevent Small box deployment (larger shelfs in future) Prevent rotation before deployment on shelves (useless)
1 Year Ago
merge from jungle_dlc
1 Year Ago
jungle_dlc -> jungle_update
1 Year Ago
LS updates and S2P
1 Year Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
1 Year Ago
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1 Year Ago
Try to fix VPC builds on Linux/OSX
1 Year Ago
reverted a sewer exit env volume override in compound scene
1 Year Ago
excavator scene2prefab
1 Year Ago
converted env volumes of the excavator
1 Year Ago
fixed some zfighting on jungle_ruins_e structure
1 Year Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
1 Year Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
1 Year Ago
fixed a legacy rotation leftover on armored steps block
1 Year Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
1 Year Ago
jungle storage lods and gibs
1 Year Ago
Submitting wood armour 3rd person updated skinning
1 Year Ago
Updating skinning for wood armour gloves
1 Year Ago
tiger sounds
1 Year Ago
merge from underwater-effects
1 Year Ago
disable material/rig/animation import on new river mesh
1 Year Ago
merge from jungle_update
1 Year Ago
configurable caustics chroma separation, shader adjustments
1 Year Ago
jugnle wallpapers materials and icons
1 Year Ago
Fixing skinning for outbreak scientist
1 Year Ago
Viewmodel glove slimmer models for: Lumberjack Hazmat Abyss Hazmat Tactical Gloves
1 Year Ago
Excluded rock and jungle rock from stand type weapon racks
1 Year Ago
Some shader tests
1 Year Ago
converted wooden buildings and dredge used in bandit town monument
1 Year Ago
converted wooden buildings used in stables and fishing village monuments
1 Year Ago
Jungle Rock - tweaked LOD3 to reduce popping
1 Year Ago
converted airfield hangars
1 Year Ago
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
1 Year Ago
office building and industrial buildings converted, including prefab variants
1 Year Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
1 Year Ago
Jungle Rock - Fixed weapon rack positions and corrected 3rd person entity rotation
1 Year Ago
caustics modulate sun light color rather than add separately
1 Year Ago
Loop join pass, merge nearby points to generate better trails for backtracking animals