125,105 Commits over 4,171 Days - 1.25cph!

41 Days Ago
Translate.GetCurrentCulture can be overriden by overrideCulture
41 Days Ago
Use Translate.GetCulture instead of CultureInfo.CurrentCulture when formatting prices, as it always return invariant culture Moved the culture convar inside Translate Removed a log in GetMarketPriceImpl
41 Days Ago
Prevent keyboard shortcuts for randomising player seed and clearing wearables being triggered when typing in filter input boxes. Ignore shortcuts when filter input boxes are in focus
41 Days Ago
Randomising the player seed preserves selected clothing
41 Days Ago
Player can now be equipped with clothing using the wearableScrollView. Multiple items of clothing can be equipped as long as they are compatible in regular gameplay. Equipping a clothing item that is not compatible with others selected will clear the selected clothing. New button to clear player clothing, shortcut with pressing O
41 Days Ago
Revert 127505, not necessary
41 Days Ago
ListComponent static reset
41 Days Ago
Menu chat fixes Party members spawn in the footer next to the chat
41 Days Ago
Redid UI sizing
41 Days Ago
Reapplied player changes
41 Days Ago
Subtract 127494 - contained unwanted files
41 Days Ago
Increase UI size so the scene feels better maximised
41 Days Ago
Unlocking wip. Codegen.
41 Days Ago
Fixed ClientVersion template file and modified FPBuild config file.
41 Days Ago
new_menu -> main
41 Days Ago
Rust plus button styles More rust plus button debugging
41 Days Ago
reduce number of fog shadow samples
41 Days Ago
Now spawning a BasePlayer in the scene rather than just a PlayerModel so we can give items to the player later. Rotation is broken right now
41 Days Ago
Bit more polish to the refresh button Try to fix a hero store video NRE
41 Days Ago
Fix camera zoom, switch to JPG, add camera angle, use chunking for API calls
41 Days Ago
Update: experimenting with offloading tick analytics for players to worker thread In editor delays are pretty small, should win us 0.7ms on 200pop server, but tasks library is al-locating cosntantly - still investigating alternatives. Tests: ran around in editor on craggy, checked profiler
41 Days Ago
Fix a bug where if you press refresh enough times the server browser will eventually brick and show no results Fix the modded page frequently showing 'no servers available' when servers exist
41 Days Ago
Merge from more_worldgrid
41 Days Ago
Additional pooling fix for BiomeVisuals to use the default selection from the prefab when in unhandled biomes (jungle)
41 Days Ago
Merge from main
41 Days Ago
3p watergun anims, override controller entity setup. Also flame thrower bounds edited
41 Days Ago
41 Days Ago
Fix server browser generating duplicate listings on first open
41 Days Ago
M15 Pistol - Adjusted culling distance of worldmodel to match the original SAP
41 Days Ago
Removed obsolete food market test files, added bottom layer collision mesh
41 Days Ago
41 Days Ago
merge from main
41 Days Ago
Bunch more locking wip
41 Days Ago
restore the fogginess when controlling autoturrets
41 Days Ago
new_menu -> main
41 Days Ago
Refresh rust plus button when menu opens rather than on player connect
41 Days Ago
Close the menu chat when the menu is closed
41 Days Ago
MainMenu.Canvas extra null check, fixes UI_BackgroundAspectRatioFitter.Fit NRE
41 Days Ago
Added close button to the menu chat Mip maps on friend status circle sprite Some cleanup
41 Days Ago
exported 3p flame thrower anims, tweaked holster postion
41 Days Ago
Added mask clipping support to UIBackgroundBlur
41 Days Ago
Fix tugboat lights LOD settings
41 Days Ago
Fix Quick Join names taking ages to appear: Cache servername in the quick join disk data Put in a temp name (from disk) whilst we wait for the real data to come in
41 Days Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
41 Days Ago
Add todo to remember accounting for ducking when estimating muzzle pos server side
41 Days Ago
Add random pitch to backpack hit sound
41 Days Ago
Prevent scientists shooting when their eyes are unobstructed but their weapon muzzle is. Some work is still needed to have them reposition to avoid the obstruction or take cover.
41 Days Ago
Fixed rotation error on food market shell, added LOD3 textures
41 Days Ago
Fixed more cases of overflowing padding on the interaction toast