142,257 Commits over 4,383 Days - 1.35cph!

33 Days Ago
Hopefully the last seal now
33 Days Ago
refactor to allow subscriptions to nodes of the Grid<>, this lets us sleep the polling when the coarse query grid is completely empty and resume ticking it when it is populated again
33 Days Ago
fix for "Back of water wheel very dark in shadows"
33 Days Ago
Reduce console input size, reduce size of auto complete entries
33 Days Ago
Optim: Jobs 3 - save allocs by using UniTask for sending entity snapshots asynchonously Think that's all existing tasks converted Tests: loaded on craggy and teleported to/from the island
33 Days Ago
Merge from main
33 Days Ago
Applied old console prefab
33 Days Ago
- Applied flaviens virtual scroll changes (minor changes to add better overscan) - Change font base size on autocomplete buttons - Reduce autocomplete button size
33 Days Ago
Merge from s2p_particle_flatten_fix
33 Days Ago
moved packet AddReference
33 Days Ago
WIP decals on rentable kiosk D, E, F (cont)
33 Days Ago
Fix for Visual and collider gap on Armored triangle hatch
33 Days Ago
Restore loadout save button
33 Days Ago
edited anim controller and latest m16a2 anims exported
33 Days Ago
Clean: get rid of handwritten UpdateSubs_AsyncState state machine Tests: unit tests
33 Days Ago
Green variant fixes.
33 Days Ago
Updated Foldable Table Prop Model to fix shading error Updated Foldable Table Prop Texture to 512 instead of 1024
33 Days Ago
Siren lights
33 Days Ago
- cap console ui refresh - add fast paths to text buffer - optimize autocomplete
33 Days Ago
Updating CAML skinning
33 Days Ago
▌ ▆▄▅▇▄▌▇ ▆▄▉ ▍▄▍▅▆ ▆▆▌▌▅▌▋ ▅▇▌▋▄▇ ▅▉▌▇█▉▉▆█▌
33 Days Ago
fixed offset holstered wooden shields
33 Days Ago
fixed offset piano sitting mount
33 Days Ago
fixed offset obsidian knife
33 Days Ago
fixed offset frontier hatchet holster position
33 Days Ago
Add crafting speed test item
33 Days Ago
Removed some mockup prefabs
33 Days Ago
Fixing bunny suit female A not having skeletonSkin script
33 Days Ago
main -> new_console-ui
33 Days Ago
put back some greybox materials on the apartment building interiors for readability
33 Days Ago
skybox_slider_fix -> main
33 Days Ago
Fix skybox slider not working in workshop editor
33 Days Ago
First pass on disconnected navmeshes (eg tropical islands)
33 Days Ago
Updated Camping Cooker Textures
33 Days Ago
█ ▍█▇▆▆ ▋▇▄▇ ▆▌▊▉
33 Days Ago
set most weapons to 0.75 charm scale
33 Days Ago
some polish on the base of the building and other bits
33 Days Ago
Show workbench loot panel slots. Added base ItemModWorkbenchUpgrade, allow it to be placed in workbench. Base "apply to crafted item" functionality. Added test item.
33 Days Ago
improved WakeAIZ perf - added AnyPlayersInSphereFast to grid queries as we can check the validity ourselves in the filter callback
33 Days Ago
Updating CAML skinning
33 Days Ago
merge from waterwheel_deployable
33 Days Ago
Fix wheel spinning only one way, fix groundwatch, improve caching of mountable reference, fix mountable menu override
33 Days Ago
Optim: Jobs 3 - rewrite EAC and analytics tasks into UniTasks to remove allocs Discovered server profiler is megaborked, no idea what caused it. Will investigate after rewrite is done Tests: craggy in editor with jobs 3
33 Days Ago
loading_screen_fixes -> main
33 Days Ago
- Fix loading screen constantly disabling itself - Removed old loading screen
33 Days Ago
revert prefab
34 Days Ago
edited m16a2 viewmodel ads anim speed on anim controller and latest anims exported
34 Days Ago
merge from clearwire_fix
34 Days Ago
Fixed wire tool invalidating connection when clearing a wire while having a pending wire (regression from last month)
34 Days Ago
Added Foldable Table Prop Textures, Models, Collider, LODS Setup Foldable Table Prop Prefab, Folders, Materials, LODS, Colliders