192,868 Commits over 4,049 Days - 1.98cph!

31 Days Ago
Boomerang -> jungle_update
31 Days Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
31 Days Ago
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal Fixes some issue with angle check socket mods when repositionning falling corpses
31 Days Ago
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
31 Days Ago
River source improvements
31 Days Ago
Detect water hits - handle it like the other projectiles
31 Days Ago
old radio material missed.. project save thanks Unity
31 Days Ago
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
31 Days Ago
Horse Costume 4K textures
31 Days Ago
metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
31 Days Ago
Mircowave prop - converted prefab to use Meshlod, fixed material type bugging
31 Days Ago
fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
31 Days Ago
Horse Costume WM update
31 Days Ago
first aid cabinet prefab tweaks
31 Days Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
31 Days Ago
Re-organised fire extinguisher folder into a single cohesive structure Resized textures Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
31 Days Ago
Boomerang prefab information
31 Days Ago
merge from 117546 horse ao texture
31 Days Ago
merge from 117545 horse textures 4->2k
31 Days Ago
Horse Costume AO update
31 Days Ago
Horse Costume Texture and Material Update
31 Days Ago
re-created the signs_water_warning prefabs, added mesh cull, collider boxes. moved water signs into its own folder to make discovery easier
31 Days Ago
merge from jungleupdate
31 Days Ago
Automatically remove any meshes from the instancing system that have been destroyed by Unity for whatever reason.
31 Days Ago
merge from easterinflatablehorsedlc
31 Days Ago
mirrored chicken stats to horse stats, crafting costs, egg vision, description, foot sounds . Set up steam item file and set to no trade
31 Days Ago
Merge from main
31 Days Ago
Desal Update
31 Days Ago
test commit
31 Days Ago
Updated Desal Tank Collision
31 Days Ago
Merge from sunkenknife
31 Days Ago
Fixed trying to research sunken knife crashing client
31 Days Ago
Added editor-only options for disabling set admin/dev/auth level. Added options to Rust Editor.
31 Days Ago
merge form main
31 Days Ago
Set corpse timePlaced when spawning it
31 Days Ago
Corpse colliders now ignore the Physics Debris layer only on the client Fixed some colliders sticking out Coffin corpse tweaks
31 Days Ago
Updated Water Treatment Colliders
31 Days Ago
River source prefab minor fixes
31 Days Ago
merge from chickencostume_burstcloth
31 Days Ago
Burst cloth settings tweak
31 Days Ago
Rivers scale up their width faster
31 Days Ago
Fixed many large rivers not getting placed due to bug in river end topology check
31 Days Ago
S2P Monument
31 Days Ago
Common monument wrong doings
31 Days Ago
network++ save++
31 Days Ago
CraggyIsland Update
31 Days Ago
condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
31 Days Ago
merge from art_generic_props
31 Days Ago
merge from sunkenknife 117496
31 Days Ago
Jungle river reeds (reusing old assets for now)