243,122 Commits over 3,898 Days - 2.60cph!
Delete model viewer
Re-add model viewer
Another engine2 cleaning pass
Add Scene.Trace.IncludeRenderMeshes
Add Gizmo.IsLeftMouseDown
Update ExampleEditorTool
Listings now reference their own indidivual ui elements
Standard listing script modifies its own local listing
Listing now made into a prefab
Updated CitizenAnimHelper
SpecialMoveState
Sitting
SittingOffsetHeight
SittingPose
player update. exported edited bow anim set so the deploy mayched the 1st person version better
Vendor markers now open UI
Fixed aoproxy crash when changing model
Check if managed is ready before calling physics callbacks
Izabu: Add abstract concave shape to make it easier to derive concave shapes (mesh, heightfield, plane etc) and use the same contact code
Added EditorTool.AllowGameObjectSelection
Expose Widget.WindowFlags
Add WidgetWindow
Add SceneOverlayWidget system
Add WIP example EditorTool
Trick to only play sound to local player
merge from modelviewerfixes thanks taylor
table and wooden door setup
Added "Use Scene Transforms" option, to override the stored transforms
Some cleanup. Additional IsHost checks in some places / asserts. Fixed BallType not being assigned properly when potting first ball. Ball render alpha is networked / serialized.
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Leaderboard backup, run #8236
Added a Help secton to the main menu that displays all of the tutorial help messages in the one place
Merge main -> NewRagdollImprovements
Added a "Quit Tutorial" button to the main menu
When running in listen server mode, skip client-side corpses in the corpseinfo command
Remove all unused GameObjects from the server side of server-side ragdolls. They only need the bones that actually have colliders on, and can ignore+remove all the other bones.
Changed Metal frag step wording slightly
VR: stop NoOpPostprocess layer trying to clear again in stereo mode
Switched smelt frags step to a HaveItem objective, had to add a Can Reset toggle so it doesn't fail once the frags are used to craft the workbench
Just more materials to commit
Fix reversed conditional!
Merge ImproveButtFloating -> main
Removed old unused help infos
Added a popup prompt reminding player to close the door on the way out of their base
Merge from youtooz_deployables
Fixed GenericSpawnPoint gizmo not appearing in the right place when in hierarchies
Don't sleep ragdolls if they need the buoyancy sim
Fix keybinds being lost if they contain semicolon
Fix keybinds being lost if they contain semicolon
Fix keybinds being lost if they contain semicolon
Merge main -> ImproveButtFloating
Fixed find scrap objective missing ping icon in missions HUD
Removed Think coroutine in MissionsHUD, I don't think it's necessary? (easy to revert if I'm wrong)
Fixes missions hud popping out twice when the player receives a mission
Slight optimisations to MIssionHud hide process that is called constantly during regular gameplay, now has no cost if the missions hud is already disabled
Set startup scene. Fixed NRE in PlayerDisplay. Can use [Authority] for PoolBall.TryMoveTo now