243,122 Commits over 3,898 Days - 2.60cph!

11 Months Ago
Delete model viewer Re-add model viewer
11 Months Ago
Update LFS rules
11 Months Ago
Raincoat LODs
11 Months Ago
Fix compile error
11 Months Ago
Missed a few more
11 Months Ago
compile fix
11 Months Ago
Another engine2 cleaning pass
11 Months Ago
Add Scene.Trace.IncludeRenderMeshes Add Gizmo.IsLeftMouseDown Update ExampleEditorTool
11 Months Ago
Listings now reference their own indidivual ui elements Standard listing script modifies its own local listing Listing now made into a prefab
11 Months Ago
Updated CitizenAnimHelper SpecialMoveState Sitting SittingOffsetHeight SittingPose
11 Months Ago
player update. exported edited bow anim set so the deploy mayched the 1st person version better
11 Months Ago
Vendor markers now open UI
11 Months Ago
Fixed aoproxy crash when changing model
11 Months Ago
Check if managed is ready before calling physics callbacks
11 Months Ago
Izabu: Add abstract concave shape to make it easier to derive concave shapes (mesh, heightfield, plane etc) and use the same contact code
11 Months Ago
Added EditorTool.AllowGameObjectSelection Expose Widget.WindowFlags Add WidgetWindow Add SceneOverlayWidget system Add WIP example EditorTool
11 Months Ago
Trick to only play sound to local player
11 Months Ago
merge from modelviewerfixes thanks taylor
11 Months Ago
table and wooden door setup
11 Months Ago
Added "Use Scene Transforms" option, to override the stored transforms
11 Months Ago
Remove this log
11 Months Ago
Some cleanup. Additional IsHost checks in some places / asserts. Fixed BallType not being assigned properly when potting first ball. Ball render alpha is networked / serialized.
11 Months Ago
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11 Months Ago
Leaderboard backup, run #8236
11 Months Ago
Added a Help secton to the main menu that displays all of the tutorial help messages in the one place
11 Months Ago
Merge main -> NewRagdollImprovements
11 Months Ago
Added a "Quit Tutorial" button to the main menu
11 Months Ago
When running in listen server mode, skip client-side corpses in the corpseinfo command
11 Months Ago
Remove all unused GameObjects from the server side of server-side ragdolls. They only need the bones that actually have colliders on, and can ignore+remove all the other bones.
11 Months Ago
Changed Metal frag step wording slightly
11 Months Ago
VR: stop NoOpPostprocess layer trying to clear again in stereo mode
11 Months Ago
Switched smelt frags step to a HaveItem objective, had to add a Can Reset toggle so it doesn't fail once the frags are used to craft the workbench
11 Months Ago
Just more materials to commit
11 Months Ago
Fix reversed conditional!
11 Months Ago
Merge ImproveButtFloating -> main
11 Months Ago
Removed old unused help infos
11 Months Ago
Added a popup prompt reminding player to close the door on the way out of their base
11 Months Ago
Merge from youtooz_deployables
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Fixed GenericSpawnPoint gizmo not appearing in the right place when in hierarchies
11 Months Ago
Don't sleep ragdolls if they need the buoyancy sim
11 Months Ago
Fix keybinds being lost if they contain semicolon
11 Months Ago
Fix keybinds being lost if they contain semicolon
11 Months Ago
Fix keybinds being lost if they contain semicolon
11 Months Ago
Merge main -> ImproveButtFloating
11 Months Ago
Fixed find scrap objective missing ping icon in missions HUD
11 Months Ago
Removed Think coroutine in MissionsHUD, I don't think it's necessary? (easy to revert if I'm wrong) Fixes missions hud popping out twice when the player receives a mission Slight optimisations to MIssionHud hide process that is called constantly during regular gameplay, now has no cost if the missions hud is already disabled
11 Months Ago
temp fix
11 Months Ago
Set startup scene. Fixed NRE in PlayerDisplay. Can use [Authority] for PoolBall.TryMoveTo now