136,400 Commits over 4,324 Days - 1.31cph!

1 Year Ago
Re-add missing part of plugin lost with merge
1 Year Ago
Fix compile errors and warnings
1 Year Ago
merge from ragdoll_dismount_improvements
1 Year Ago
improved dismount position setup of player temp ragdoll and ensure that ragdoll colliders don't get caught in the dismount checks
1 Year Ago
hoodie fixes
1 Year Ago
Tiger being automatically added to spawn prefabs
1 Year Ago
Generate anims root motion curves
1 Year Ago
Hook new tiger attack
1 Year Ago
Attack visual triggering
1 Year Ago
exported snake rig with all lods now skinned
1 Year Ago
merge from primitive
1 Year Ago
Mip map memory slider, set preset values.
1 Year Ago
merge from store_medieval_pack
1 Year Ago
Remove redundant mipmap convar settings, force in mandatory defaults. Remove them from presets. Re-export default settings.
1 Year Ago
Fixed incorrect medieval barricade prefab in store
1 Year Ago
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1 Year Ago
Add video url to medieval pack store header
1 Year Ago
Hooked up animator. Set aware flag when a player is near, wakes the snake up visually. Some initial anim state setup.
1 Year Ago
Set snake's chance to reposition to 0% for now so I don't get keep losing them
1 Year Ago
merge from rock_fix
1 Year Ago
merge from store_medieval_pack
1 Year Ago
Merge from main
1 Year Ago
Deployed explosive lit state.
1 Year Ago
Deployed canister explosion WIP. Uses own prefab instead of sharing with catapult ammo.
1 Year Ago
Updated lit state FX.
1 Year Ago
Triangle grill attract point
1 Year Ago
Add a 4th plant slot
1 Year Ago
Flame explosion for deployed cata ammo.
1 Year Ago
Merge from main
1 Year Ago
Set up steam item
1 Year Ago
Merge from main
1 Year Ago
Reimplement the ability to adjust spine look offset per weapon (See HoldInfo > Use Custom Spine Offset on weapon prefabs) Applied matching spine look to semi auto rifle
1 Year Ago
Enable stackable ownership on rockets since they are a low stack size item (max 3 owners) and an item you likely want to know who made it
1 Year Ago
Change GameUI.Inventory prefab with support for stackable ownership
1 Year Ago
Significantly refactor so the code can support ownership on stackable items, however only enable only on single stack items by default - can be applied to individual stackable items through `ItemDefinition.supportsStackableOwnership` - transfers ownership between item stacks when merging stacks instead of averaging it - ownership is stored in whole number shares based on the amount of the item rather than percentage per stack - ownership will try to merge with existing ownership names + reasons before creating new ones - ownership panels above item description can show multiple panels if there are multiple owners
1 Year Ago
Merge from main (discard branch changes on hoodie.prefab)
1 Year Ago
Outbreak scientist random parts first pass
1 Year Ago
FIxed death screen displays for deployed siege ammo
1 Year Ago
Merge from mfm1, big merge, including Unity version update.
1 Year Ago
Fix exception when opening the demos UI and the demos folder is missing
1 Year Ago
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1 Year Ago
Manifest build to bring snakes back
1 Year Ago
More merge fixes
1 Year Ago
Prevent ballistas from making headshots (exposed as an option on the BallistaGun in case we change down the line)
1 Year Ago
Merge from main wip
1 Year Ago
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1 Year Ago
merge from main -> item_ownership
1 Year Ago
Initial outbreak scientist setup Added sprayer entity
1 Year Ago
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1 Year Ago
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