136,904 Commits over 4,324 Days - 1.32cph!

1 Year Ago
Berry bush static prefabs (all colour variants)
1 Year Ago
Medieval metal door static prefabs (single & double)
1 Year Ago
Static variants of food cache prefabs (001-005)
1 Year Ago
Adjusted build volumes to rule out some clipping hopper placement scenarios
1 Year Ago
Merge from main
1 Year Ago
Fixed players harvested by the hopper not getting the proper skull player assignment
1 Year Ago
Add `test_custom_vitals` command to test modding vitals works
1 Year Ago
Add code to create custom vitals when the CustomVitals RPC is sent to the client
1 Year Ago
Add CustomVital template to GameUI.Hud.Vitals.prefab
1 Year Ago
Added hopper socket to medieval box
1 Year Ago
Chef kiss gesture - animation + setup. Added icons for all 4 gestures.
1 Year Ago
Add protobuf for custom vitals message
1 Year Ago
Generate manifest
1 Year Ago
Add ClientModdingEntity to handle RPC for custom vitals
1 Year Ago
Fixed repair/pickup
1 Year Ago
Only let 1 item get added to the move queue at a time Add more checks to try and stop items getting moved to the container if they aren't going to fit (and getting bounced back)
1 Year Ago
Added debug.dropWorldItems, takes a number and an item shortname and drops all the items individually (eg. debug.dropworlditems 10 rifle.ak) Fixed hopper throwing an exception when more than 128 world items are in it's radius
1 Year Ago
+ BaseEntity.SyncVar (doesn't compile)
1 Year Ago
Added implicit conversion operators
1 Year Ago
Add correct list of allowed types
1 Year Ago
Proper client receive method
1 Year Ago
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1 Year Ago
main -> syncvars
1 Year Ago
Deployed beehive spawns particles as well should it have a nucleus and enough comb
1 Year Ago
Enable bee particles on the beehive if it has bees in it
1 Year Ago
Missing files
1 Year Ago
- Added some bee particles around a beehive - Killing a natural beehive makes a swarm
1 Year Ago
Update: ServerProfiler - vizualize process working set memory - using debug binaries for now(bc3e74cd) Need to add virtual set as well and test standalone servers(Win and Linux) Tests: in editor on craggy.
1 Year Ago
Directional item dropping. Throw items to the ground in the direction you drag the icons.
1 Year Ago
Improved server projectile trajectory prediction Folders
1 Year Ago
Bugfix: ProfilerExporter - filter out worker thread marks that are before the frame start It was originally correct, but in previous commit I simplified the code, thus breaking it. This restores it. Tests: none, as currently too many changes present in workspace - will test later
1 Year Ago
Door controller tests tweaks
1 Year Ago
Prefab test scenario system (very wip) - Allow us to create more complex tests that aren't practical to write entirely by code - Scenario prefabs placed in the correct folders are automatically added to the test list - Added scenario prefabs loading copy pasted bases and firing rockets at specific hand-placed points, checking that the health of every building block is correct
1 Year Ago
Pie world model visuals now match their view model versions: matching tin colour and correct toppers. Added WorldModelVisualConfig for applying FoodVisualConfigs to world model items.
1 Year Ago
Fixed pie tin tinting. Assigned placeholder tin colours for all pie VMs.
1 Year Ago
Better handling for backpacks, extract all items
1 Year Ago
Hoppers ignore backpacks (temporary fix, will get this working later)
1 Year Ago
base rig fbx, placeholder anims, animator, prefabs
1 Year Ago
Merge from menu_friends_list
1 Year Ago
Fixed warnings not having their ~special~ color in srcds console
1 Year Ago
Missed a semicolon
1 Year Ago
Experimental 24 bit color in DS console, probably with Linux support
1 Year Ago
- Swarm now checks its targets to make sure they are viable throughout the whole attack - Greatly optimised target selection and processing - Seperate out think and do
1 Year Ago
Added support for %CompileNoShadows (VBSP) Include Episode 1 barney model as override It appears to have all the animations from base Half-Life 2. Added "owner" argument to SWEP:OnDrop Added shader name to "failed to create shader" Fixed crash with net_showmsg Fixed hoverball's toggle key not functioning Localization for built-in undo actions Potentially breaking change: Internal undo names changed! Also fixes undo text being processed twice for certain undo actions Adds localization for entities spawned by Sandbox tools (names) Fixed Windows SRCDS not having color output Added `hostile` keyvalue to npc_citizen Will be treated as a combine. Useful for NPC reskins to not have combine noises. Or just for fun.
1 Year Ago
- Make the swarm damage you - Setup realmed removed
1 Year Ago
Abyss pack and page header rework
1 Year Ago
setup constractble entity for handcar, letting you deploy it onto rail and then construct it in-place like siege weapons
1 Year Ago
Added super crappy swarm particle effects (testing)
1 Year Ago
made handcar deployable, with a new socketmed_rail that requires it to be within a defined radius of a rail and aligns it to the spline
1 Year Ago
Food visual color tinting support via property block.