243,122 Commits over 3,898 Days - 2.60cph!

11 Months Ago
Remove ununsed code, fix lighting on main scene Update .gitignore
11 Months Ago
Remove obvious unused interfaces
11 Months Ago
SkinnedModelRenderer plays sound events
11 Months Ago
w_waterbucket - fixed scaling issues on model & connecting prefabs (so 3p anims can be created with logical scaling/positioning)
11 Months Ago
Add Sphere trace that doesn't return distance In example tool, batch all the traces Only do BuildGizmoDetails if components changed ModelRenderer, SkinnedModelRenderer selection doesn't use hitboxes Special scene selection for Model based components, because it's stupid to not do it this way Add Widget.AlignToParent Add EditorTool.AddOverlay
11 Months Ago
VR: stop NoOpPostprocess layer trying to clear again in stereo mode Added EditorTool.AllowGameObjectSelection Expose Widget.WindowFlags Add WidgetWindow Add SceneOverlayWidget system Add WIP example EditorTool Izabu: Add abstract concave shape to make it easier to derive concave shapes (mesh, heightfield, plane etc) and use the same contact code Check if managed is ready before calling physics callbacks Fixed aoproxy crash when changing model Updated CitizenAnimHelper SpecialMoveState Sitting SittingOffsetHeight SittingPose Add Scene.Trace.IncludeRenderMeshes Add Gizmo.IsLeftMouseDown Update ExampleEditorTool Another engine2 cleaning pass Missed a few more Raincoat LODs Add the same bounds checks as before to IzHeightFieldShape::CastRay VR: Fix out-of-editor rendering Move orbit camera to SceneEditorExtensions Citizen/animgraph: small tweak to the airborne blend timings to make the jump-to-airborne transition smoother (I think I recently messed with the jump blend-in timing and forgot to adjust the subsequent timings to account for that) Updater for "snaprotationangle" int -> float, so it stops fucking spamming Rewrite font manager to not use filename, instead uses font family name like normal css All ttf and otf font files are loaded from /fonts/ folder and mapped to their font family name, weight, style. This is likely to be a breaking change if you had weird named fonts. Stop scene first person camera shaking from continuous quaternion <-> angle conversions Fix stray margin when expanding/collapsing components Grid shader: Don't lose all our interpolation precision by multiplying grid scale in vertex stage. Also tessellate mesh a little for better depth bias Merge branch 'master' into updaters-test stash
11 Months Ago
public/engine2 cleaning pass
11 Months Ago
Delete CSteam3Client, (old api?) steam interfaces can be got elsewhere
11 Months Ago
poc
11 Months Ago
player update. exported bow 3/4 stance anim set
11 Months Ago
Leaderboard backup, run #8260
11 Months Ago
Reduced the amount of buoyancy systems needed on ss ragdolls from 11 to 9
11 Months Ago
Buoyancy II
11 Months Ago
Pixels but it works with scene system
11 Months Ago
Buoyancy
11 Months Ago
Split fill TC and upgrade to wood into two different missions for easier help info logic Don't allow player to rotate or demolish blocks on tutorial
11 Months Ago
Grid shader: Don't lose all our interpolation precision by multiplying grid scale in vertex stage. Also tessellate mesh a little for better depth bias
11 Months Ago
Experiment. Removed the need for a separate buoyancy system for every rigidbody on an entity. Updated player_corpse_new to only use one. Should be much more efficient. This technically makes the cached rootToPoint a little inaccurate since different limbs are moving around doing their own thing, but it's close enough given the benefits. Unfortunately it just doesn't look very good. You miss out on the different limbs reacting to different wave heights and get a stiff body result.
11 Months Ago
More materials
11 Months Ago
Added a tutorial stage to upgrade the base to wood, includes crafting a hammer
11 Months Ago
Merge main -> NewRagdollImprovements
11 Months Ago
Fixed too many buoyancy points assigned on player_corpse_new buoyancy script. This could do with a more thorough improvement but this will do for now as a safe fix for Main post-lockdown.
11 Months Ago
Fix stray margin when expanding/collapsing components
11 Months Ago
Lowered how much fat the tutorial bear gives
11 Months Ago
Halve delay between missions when another mission autostarts after the last one
11 Months Ago
Updater for "snaprotationangle" int -> float, so it stops fucking spamming Rewrite font manager to not use filename, instead uses font family name like normal css All ttf and otf font files are loaded from /fonts/ folder and mapped to their font family name, weight, style. This is likely to be a breaking change if you had weird named fonts. Stop scene first person camera shaking from continuous quaternion <-> angle conversions
11 Months Ago
Finish base mission step now counts items placed before the sleeping bag is crafted
11 Months Ago
Fixed typo in first conversation stage Moved all deployables into the base
11 Months Ago
Remove buoyancy stuff from the ss ragdoll on the client side
11 Months Ago
Rose meshes / texture / prefabs / billboards
11 Months Ago
Merge from tutorial_island
11 Months Ago
More styling
11 Months Ago
Citizen/animgraph: small tweak to the airborne blend timings to make the jump-to-airborne transition smoother (I think I recently messed with the jump blend-in timing and forgot to adjust the subsequent timings to account for that)
11 Months Ago
Improved ss ragdoll buoyancy
11 Months Ago
Fix client compile
11 Months Ago
Fix init order issues with buoyancy script by saving the point data array early in PreProcess, and lazy-initialising the remaining arrays. Updated the prefabs of all existing buoyancy users to have the new data saved
11 Months Ago
twitchdroprenderscene scene cleanup, nearly all TIR renders set up
11 Months Ago
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11 Months Ago
Remove SetRenderAttributesForEnvironmentMap, Handshakes, ChooseEnvironmentMap and envmap bindings (cya), we're been GPU-driven for quite some time now Backport Texture Sets from Valve code drop, much saner way to work with textures of this kind ( EnvMap sheet, LightCookie sheet )
11 Months Ago
Move orbit camera to SceneEditorExtensions
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
character scene
11 Months Ago
VR: Fix out-of-editor rendering
11 Months Ago
Missed out a few files from my backup that were old, should be good now
11 Months Ago
Add the same bounds checks as before to IzHeightFieldShape::CastRay
11 Months Ago
Re-added missing files that were for some reason plain LFS text