136,600 Commits over 4,324 Days - 1.32cph!

1 Year Ago
merge from vending_stats_protection
1 Year Ago
merge from batteringram_fuel_protection
1 Year Ago
merge from vending_stats_fix_3
1 Year Ago
merge from horse_gravity_fix
1 Year Ago
▊▆ ▋▉▊▌█ ▇█▋▉ ▍▄▆▌▍▍▄▄▆▍▉▌▊▇▆▅▅▊▆█▍
1 Year Ago
Better LOD settings
1 Year Ago
Make tiger flee after attacking if the player managed to injure it during its charge
1 Year Ago
Trying out some UI to show event has triggered and reaction time. Warning hissing. Increase turn speed.
1 Year Ago
Removing unnecessary memory allocations from the EnvironmentVolumeStencilPass class
1 Year Ago
merge from clothing_items_dissapearing_fix
1 Year Ago
▌▌▆▇ ▌▋▋▌▊▅█▆ ▋█▇▉▊▋▊ █▍▌▇█ ▌▊ ▆▌█▅▍▄ █▉▌▉ ▉▊ ▇▋▉▊
1 Year Ago
Audio. Alert tick interval.
1 Year Ago
▋▆▌▍▍▄ ▌▌▇█▄ ▊▇▇▍▆▋▉ ▉▊▊▇▍▋▊▇ ▉▉▍▉▅ ▉▊ ▉▅█▌▆▄▊▄▄ ▌█▊▅ ▊▆▇▌▆▌▌ ▋▉█▇▄ ▇▊ ▉▆▍▌▆▉▄▌▆
1 Year Ago
merge from ix_quick_craft_5x
1 Year Ago
merge from era_analytics
1 Year Ago
merge from primitive_gamemode_changelog
1 Year Ago
merge from primitive (only change is Reapplied 112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706))
1 Year Ago
merge from explosive_pickup
1 Year Ago
merge from catapult_ammo_ui_fix
1 Year Ago
▅ ▆▍█ ▌▍▋▇ ▉▌▌▆▉ ▋▄▍▌▆ ▇▍▋▊▋ ▇▍▌▉▆▍▍▉ ▊▌ ▇▋ ▅▄ █▌▊▊ ▅▌▊▍▍▆▅ ▊▍ █▋ ▋▇ ▅█ █▊█▍
1 Year Ago
merge from mini_crossbow_postnetworkupdate_nre
1 Year Ago
merge from fleck_memory_fixes
1 Year Ago
▉▇ ▌▌█▆▇ ▌▅▋▊ ▌█▅▍▄▉▇▆▌▇▍▆▆▊▍▍▇▅▉ █▌▊▆ ▊▄▉█▇▍▇ ▆▅ ▇▇▇▆▄▇▉▄
1 Year Ago
Added server.clear_bushes_radius, works the same as clear_trees_radius but for bush entities
1 Year Ago
Added debug.dofExposerForceDisable
1 Year Ago
Fix demo button appearing if player has no demo folder
1 Year Ago
Less horizontal frustum shift on the torch holder fire vertical billboard.
1 Year Ago
Fixed fire FX flickering off for a split second every few seconds in the Campfire, Furnaces and Fireplace. (Unity particle system change?)
1 Year Ago
▌ ▋▉▍ ▇█▇▆▄ █▄▌▆▉▊ █▋▋ ▄▇▅▊▋▅▋▅▅ ▌▊▆▅█▄▄▉ ▊▅▆▋ ▌█ ▋▍▇▉▇ ▆▍█ ▇▄▇▍▌▋
1 Year Ago
Remove PromptsPrefab
1 Year Ago
Build fix
1 Year Ago
Mark the fields as non-serialized instead, should break less stuff
1 Year Ago
Compile fix
1 Year Ago
Remove all serialized fields on the HotReloadSettingsObject, we don't use this in builds anyway Should resolve the serialization error on server boot
1 Year Ago
- Properly clamp mapped entry - Couple more safety checks
1 Year Ago
Restore siege weapons research costs
1 Year Ago
merge from batteringramdoor_nre_fix
1 Year Ago
merge from highwalls_recipe_fix
1 Year Ago
render actual shadow map for cloud on world shadows, better weather noise, decompress detail noise (artifacts are too noticeable with compression, need to look into further)
1 Year Ago
Fixed BatteringRam.MoveToNormalBreakForce server NRE
1 Year Ago
Duplicated and null ingredients ItemDefiniton tests
1 Year Ago
Fixed ice high wall double ingredients
1 Year Ago
merge from highwalls_recipe_fix
1 Year Ago
1 Year Ago
▆▉▍▍▋▍ ▌▆ ▉▅▇▍▄▍ ▄▍▄█ ▆██▌▄▇▄▅ ▅█▍▋ ▌▅▋ ▇▋█▍ ▆▍▍▍▄▍▅▌▋▊█ ▋▊▋▊ ▊ ▅▅▇█▊▌▊▌ ▇▇▌ ▆▆▆ ▋▅ ▊▄▌ █▇▉█▌▌▉▇█
1 Year Ago
▉▄█▌█▉ ▉▋▍ ▆▋ ▄▊▇▉ ▌▍▇▅▉▋▉▅ ▉▉ ▍▌▇▉▋▍▌
1 Year Ago
Clean: removing unused WaterFactorForPlayer that didn't return WaterInfo Tests: compiles in editor in SERVER+CLIENT mode
1 Year Ago
Bugfix: ensure we cache WaterInfo for players that use various vehicles Some vehicles have custom logic to check how submerged the player is, and we would miss the water info taht was used to calculate it. Tests: tested via DPV - submerged factor was 1 and waterinfo was valid (before it would report factor of 1, but invalid waterinfo).
1 Year Ago
Added Player:ExitLadder Remove unintended/possibly breaking changes
1 Year Ago
Update: BaseMountable.WaterfactorForPlayer can now return WaterInfo - allows further reusing of the same water info down the line I actually need it to make sure all our player's cached values are correct - will fix in next submit. Tests: none (as it's not in use in this CL)