136,920 Commits over 4,324 Days - 1.32cph!

1 Year Ago
merge from dismount_player_rotation_fix
1 Year Ago
merge from demo_button_fix
1 Year Ago
merge from supplydrop_flyhack_fix
1 Year Ago
merge from shield_info_fix
1 Year Ago
merge from horse_double_ragdoll_fix
1 Year Ago
Implemented visibility system for chickens (taken from recent horse implementation)
1 Year Ago
Setup new material and foliage asset, improve grass blade shape, change instance data to use bezier curves.
1 Year Ago
Move need updates into a budgeted work queue
1 Year Ago
merge from main -> hackweek_modding_improvements
1 Year Ago
merge from custom_url_tag -> hackweek_modding_Improvements
1 Year Ago
Include level url in tags so you can get the custom map by querying server
1 Year Ago
merge from custom_vitals -> hackweek_modding_improvements
1 Year Ago
Fix compile error
1 Year Ago
Add ability for the icon to be changed - use textureId just like CUI
1 Year Ago
Merge from modding_prefabs
1 Year Ago
More rocket splash test scenarios Improved the gizmos, refactoring
1 Year Ago
Berry bush static prefabs (all colour variants)
1 Year Ago
Medieval metal door static prefabs (single & double)
1 Year Ago
Static variants of food cache prefabs (001-005)
1 Year Ago
Adjusted build volumes to rule out some clipping hopper placement scenarios
1 Year Ago
Merge from main
1 Year Ago
Fixed players harvested by the hopper not getting the proper skull player assignment
1 Year Ago
Add `test_custom_vitals` command to test modding vitals works
1 Year Ago
Add code to create custom vitals when the CustomVitals RPC is sent to the client
1 Year Ago
Add CustomVital template to GameUI.Hud.Vitals.prefab
1 Year Ago
Added hopper socket to medieval box
1 Year Ago
Chef kiss gesture - animation + setup. Added icons for all 4 gestures.
1 Year Ago
Add protobuf for custom vitals message
1 Year Ago
Generate manifest
1 Year Ago
Add ClientModdingEntity to handle RPC for custom vitals
1 Year Ago
Fixed repair/pickup
1 Year Ago
Only let 1 item get added to the move queue at a time Add more checks to try and stop items getting moved to the container if they aren't going to fit (and getting bounced back)
1 Year Ago
Added debug.dropWorldItems, takes a number and an item shortname and drops all the items individually (eg. debug.dropworlditems 10 rifle.ak) Fixed hopper throwing an exception when more than 128 world items are in it's radius
1 Year Ago
+ BaseEntity.SyncVar (doesn't compile)
1 Year Ago
Added implicit conversion operators
1 Year Ago
Add correct list of allowed types
1 Year Ago
Proper client receive method
1 Year Ago
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1 Year Ago
main -> syncvars
1 Year Ago
Deployed beehive spawns particles as well should it have a nucleus and enough comb
1 Year Ago
Enable bee particles on the beehive if it has bees in it
1 Year Ago
Missing files
1 Year Ago
- Added some bee particles around a beehive - Killing a natural beehive makes a swarm
1 Year Ago
Update: ServerProfiler - vizualize process working set memory - using debug binaries for now(bc3e74cd) Need to add virtual set as well and test standalone servers(Win and Linux) Tests: in editor on craggy.
1 Year Ago
Directional item dropping. Throw items to the ground in the direction you drag the icons.
1 Year Ago
Improved server projectile trajectory prediction Folders
1 Year Ago
Bugfix: ProfilerExporter - filter out worker thread marks that are before the frame start It was originally correct, but in previous commit I simplified the code, thus breaking it. This restores it. Tests: none, as currently too many changes present in workspace - will test later
1 Year Ago
Door controller tests tweaks
1 Year Ago
Prefab test scenario system (very wip) - Allow us to create more complex tests that aren't practical to write entirely by code - Scenario prefabs placed in the correct folders are automatically added to the test list - Added scenario prefabs loading copy pasted bases and firing rockets at specific hand-placed points, checking that the health of every building block is correct
1 Year Ago
Pie world model visuals now match their view model versions: matching tin colour and correct toppers. Added WorldModelVisualConfig for applying FoodVisualConfigs to world model items.