135,810 Commits over 4,293 Days - 1.32cph!

1 Year Ago
Cleanup. Hammerhead impact assignment.
1 Year Ago
LOD fixes.
1 Year Ago
Iterated on flame arrow
1 Year Ago
Revert fireball_small. Stationary check is needed.
1 Year Ago
cookingv2 -> bees
1 Year Ago
Setup mini crossbow root object
1 Year Ago
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1 Year Ago
Fixed a potential NRE in AttemptMount when playing in CLIENT SERVER
1 Year Ago
Bypass stationary system (particles only) on small fireballs
1 Year Ago
Effects: Correctly inverse transform point should we hit an entity
1 Year Ago
Fixed ballista bolt world model colliders
1 Year Ago
Merge from bowturret
1 Year Ago
Merge from primitive (few merge conflicts in this one)
1 Year Ago
Rearranging to hopefully get a better merge diff
1 Year Ago
Delay damage and impact effect on BaseProjectile.ServerUse by projectile travel time if it's more than 200ms
1 Year Ago
Zeroed the offset & hid the debug gizmos.
1 Year Ago
Various polish
1 Year Ago
Renamed ballista incendiary prefab now that it has bespoke ballista workarounds and shouldn't be reused stock.
1 Year Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
1 Year Ago
Fixed the fix.
1 Year Ago
Fix
1 Year Ago
Bal fire iteration
1 Year Ago
Ballista fire
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Swap out all the advent calendar days that only gave out restricted items with different primitive themed items
1 Year Ago
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
1 Year Ago
Add support for advent calendar to give out alternative items in different eras
1 Year Ago
Removed unused ballista stuff
1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
More projectile tweaks
1 Year Ago
Projectile trail tweak.
1 Year Ago
Stop effect offsets going crazy when hitting an entity
1 Year Ago
Tweaks & heavy offset test.
1 Year Ago
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1 Year Ago
Incendiary ballista impact fixes.
1 Year Ago
med ak mag drop model meta update
1 Year Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs
1 Year Ago
Use log instead of error when long recursion is caught in fsm, and add additional debug information to the message
1 Year Ago
Various ballista projectile things Incendiary bolt testing the new hit code (bug: still spawning arrow stuff)
1 Year Ago
Wheat all growth stages and prefabs
1 Year Ago
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1 Year Ago
Continuing work on zigg shell (decals, modeling, vert paintig) WIP
1 Year Ago
Fix mini crossbow pushing some NREs
1 Year Ago
Merge from consume_food
1 Year Ago
Renamed food_pie_generic.viewmodel to food_pie_generic.viewmodel_placeholder to be clear
1 Year Ago
Add muzzle position to mini crossbow (spawns projectile at the right place 3p)
1 Year Ago
Merge from cookingv2
1 Year Ago
med ak - rigged worlmodel, brought mag into file - initial 3p entity setup
1 Year Ago
Generic pie entity and VM prefabs. Pie specific items (chicken as initial test)
1 Year Ago
exported tiger run to 180 anims so the pelvis follows the root motion joint consistently