144,597 Commits over 4,413 Days - 1.37cph!

1 Year Ago
Compile warning fixes Added host_writeconfig_lua (blocked from Lua) Fixed commas in AddOutput map IO input causing issues Now uses the special ESC symbol, like VMFs do. Minor cleanups Automatically delay HTTP calls until SteamHTTP is ready Apply more strict checking of invalid Lua states in CLuaObject Will display console warnings when CLuaObject is used on an invalid Lua state. Ideally these messages should never be seen. Minor cleanups Queue lua_error_url messages until SteamHTTP is available Make Lua print() and error() colors the same
1 Year Ago
Floating cities greybox progress
1 Year Ago
Adjusted the pickup volumes for all the shelves. - Should now be able to pick up shelves if deployables like the TC is placed as close as possible.
1 Year Ago
Remove most of deprecated CSteamAPIContext usage on the client It is removed entirely in some newer version of Steamworks API Fixed voice chat crashing, remove unused files, steam usage cleanups Remove more usages of deprecated SteamAPIContext Remove deprecated Steam API stuff from legacy server browser Fix srcds crash to do with workshop
1 Year Ago
Remove temporary hacks for DButton and IMaterial.GetColor Clear networking queue on map shutdown, not map init Fixes clientside errors happening before LevelInit hook not being sent to the server Merge Pull Requests * Pico optimization for cam.Start2D() * Added list.GetEntry
1 Year Ago
merge from ballista_disablelegs_fix
1 Year Ago
Inventory, Limited & General Skins icon bluring
1 Year Ago
Updated source generator to support event generation. Ensured our attribute matches this More tests in the legacy shelter
1 Year Ago
Purchased overlay modal
1 Year Ago
Fixed doorway wallpaper conditional model issues
1 Year Ago
- Render all instanceable submeshes instead of rejecting the whole mesh - Use real LOD thresholds instead of 5 meter increments
1 Year Ago
- Disable LOD fading to be reintroduced when LOD switching is stable - Pass final Mesh instead of MeshFilter to instancing system to allow assets based on MeshLOD to work properly - Restructure RustRenderer for more robust automatic conversion - Fix invisible LODs by merging duplicate entries referring to the same Mesh
1 Year Ago
merge from main
1 Year Ago
Fixed issues with default wallpaper materials, cleaned up icons folder
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Added floor materials, cleaned up wallpaper folder, removed test materials, naming convention consistency pass
1 Year Ago
merge from modding_prefabs_May
1 Year Ago
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1 Year Ago
merge from hackweek_spawn_all_deployables_command attempt 2
1 Year Ago
merge from hackweek_spawn_all_deployables_command
1 Year Ago
merge from simulate_loot_fix
1 Year Ago
Merge from main
1 Year Ago
Fix burst compile error, change position xz to floats to fix issues on larger maps
1 Year Ago
Fixed enablelegs convar sometimes changing to false by itself (happened when disconnecting while mounted to a ballista) BaseMountable now has a disableLegsWhenMounted option, enabled for ballistas
1 Year Ago
merge from /water-fill-sound-retrigger-adjusted
1 Year Ago
merge from /jungle_update/jungle_update_improvements
1 Year Ago
merge from new_silencers/
1 Year Ago
Merge from tugboat_friend_auth and client compile fix
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fixed NRE spam when enabling legs for the first time
1 Year Ago
Lowered fill retrigger time to 0.2s to fix lost sound when refilling containers
1 Year Ago
Merge from vine_tweaks
Rin
1 Year Ago
Updated Oil filter and Soda can silencer inventory grab, drop, phys impact sounds
1 Year Ago
Fix compile issue, correct instanceID for vulkan
1 Year Ago
Merge from main
1 Year Ago
Merge from pickup_volume
1 Year Ago
Added scene handles for editing pickup volume bounds Adjusted pickup volumes to better fit the shelves
1 Year Ago
Fixed simulate_loot command using the furthest away crate in a 5m radius instead of the closest Added description and improved output formatting
1 Year Ago
Fixed billboard rotation issues on schizolobium
1 Year Ago
Updated schizo sapling billboards
1 Year Ago
More texture work on schizolobium sapling
1 Year Ago
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1 Year Ago
Monument distance tweaks in an attempt to eliminate some edge cases of certain monuments not spawning / fewer monuments spawning overall
1 Year Ago
Removed unused convars that do nothing r_fastzrejectdisp mat_shadowstate mat_maxframelatency mp_usehwmvcds r_threaded_client_shadow_manager, r_threaded_renderables r_decal_cullsize r_drawopaquestaticpropslast r_threaded_renderables snd_mix_async mat_parallaxmap On dedicated servers, return "unknown" instead of "prerelease" Since the builds are identical 99% of the time, "unknown" is the more expected value. This way, it's incorrect only in 0.01% instances, instead of most of the time. Fixed resistance turrets being in combine overwatch squad Added list.RemoveEntry (Community Contribution) Apply changes to type() function (Server/menu) (Community Contrib) Fixed ragdoll boogie happening from +USE pickups/throws Prevent throwing +USE pickup if holding M1/M2 while picking up Ship a cleaner version of decals_mod2x, uncompressed Eliminates green colors from some overstacked decals. Not perfect because some decals now have gray outlines instead of green ones, but much better still. Also ship improved versions of decals/light, decals/dark and decals/alienfliesh/shot1 which appear in the paint tool, and suffer from DXT compression artifacts
1 Year Ago
Usability fixes, rpc checks.