134,333 Commits over 4,262 Days - 1.31cph!

12 Months Ago
Un-saved assets
12 Months Ago
Re-organized horse folders
12 Months Ago
Suggest an id for newly created skins in the skin inspector
12 Months Ago
Merge from Medieval_Metal_Double_Door
12 Months Ago
Update id's to fix conflict with knight armour
12 Months Ago
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating) Moved all the head and spine movements client code to RidableHorseAnimation
12 Months Ago
Id's, categories
12 Months Ago
Merge from main
12 Months Ago
SiegeHarnessRope material setup Tweaks to tow anchor points in testridablehorse to line up with the knots
12 Months Ago
Added updated siege harness art to testridablehorse
12 Months Ago
Merge from midi_multi_command
12 Months Ago
Midi convar bindings now support the ; syntax (like binds) to allow multiple commands to be run per cycle
12 Months Ago
Merge from Knight Armour DLC
12 Months Ago
Added a button to update the skin list from the skin inspector rather than having to open the menu Set up skin assets for knight armour
12 Months Ago
Merge from main
12 Months Ago
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12 Months Ago
Update screenspace_general shader with some CS:GO features Removes $X360APPCHOOSER (Use $VertexColor) Adds $VERTEXSHADER Added most CS:GO params except for C4* and C5* params Added `viewid` to render.GetViewSetup Fixed a server crash exploit to do with malicious packets
12 Months Ago
Fixed terrain around train tunnel above / below ground connection
12 Months Ago
support uv2 for emission and detail layer on Rust/Standard
12 Months Ago
- Hopper mesh + texture updates
12 Months Ago
Fix broken reload timings
12 Months Ago
linked wooden arrows and arrow heads to mini crossbow wm in entity prefab and updated anims
12 Months Ago
Added test clothing items with differing amounts of armor slots. Added test leather and metal inserts with differening stats.
12 Months Ago
Ballista things/progress backup
12 Months Ago
Include armor inserts in armor info UI stats
12 Months Ago
updated mini crossbow 3p anims and edited skinning on gun rig
12 Months Ago
Add primitive version of T1 tech tree, except satchel is missing (as an example)
12 Months Ago
Mark existing tech trees as the unknown era
12 Months Ago
Add support for a different tech tree for primitive gamemode
12 Months Ago
adobe folder structure fixes
12 Months Ago
adobe fixes
12 Months Ago
Restored standing anim when pressing ctrl Code cleanup, naming
12 Months Ago
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12 Months Ago
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12 Months Ago
Remove log, cleanup.
12 Months Ago
Merge from main
12 Months Ago
Horse prevent movement collider ignores the physics debris layer (dropped items)
12 Months Ago
Bugfix: more NRE reductions in server-demo - Skip VoiceData and other messages that we can't support in editor environment (or don't want to) - Properly "disconnect" player when entity is being destroyed - "shutdown" the demo server when at the end of the demo to avoid unnecessary replication attempts/NREs This brings down NRE count during playback and shutdown from 40+ down to 4. Next up need to figure out if Tick processing works correctly (it ticks, but main player doesn't move). Tests: played back the same client demo, saaw the reduction in errors
12 Months Ago
Added Viewmodel Renderers to arm and arrow parts
12 Months Ago
Fixed horse saddle stack sizes
12 Months Ago
Remove start and end duration on fractional reload
12 Months Ago
Removed RidableHorseAudio logs
12 Months Ago
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12 Months Ago
Adding extra bones to knight armour for burst cloth test
12 Months Ago
tweaked skidding values
12 Months Ago
using pooled lists for disabling client/server collider interaction in-editor
12 Months Ago
Fix onkilled/ondied after merge
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
First pass on a new type of NPC that has a generic list of missions Conversation screen automatically populates at runtime, bypassing the need to create custom conversations for each mission Autofill icon fields, autofill translation token fields when making new objectives