133,625 Commits over 4,262 Days - 1.31cph!

1 Year Ago
Change toast cooldown from 15m -> 5m
1 Year Ago
Add toast to variable zoom scope - will prompt you on hotkeys to zoom up and down - will stop showing once you click the button 5x
1 Year Ago
merge from main
1 Year Ago
Codegen Tests
1 Year Ago
Battering ram audio minor change
1 Year Ago
merge from fix_telephone_grid -> main
1 Year Ago
Fix telephone using the numbered grid instead of letter grid
1 Year Ago
merge from main
1 Year Ago
Update: ServerProfiler.Core separates platform specific code Required for Linux support - still figuring out how to organize msbuild projects Tests: took spanshot in Editor's Craggy, and did a couple start-stops of playing to ensure no errors
1 Year Ago
Fixed methods being renamed OnDiedByPlayer
1 Year Ago
test meshes
1 Year Ago
testing setup for fitting marching cubes to mesh
1 Year Ago
Various fixes about the colour buffer not being resized or copied correctly
1 Year Ago
Added a fresh OnKilled() method inside BaseNetworkable which is actually called OnKilled()
1 Year Ago
Added first pass jungle ruin floor kit. Updated assets gym with jungle ruin kits.
1 Year Ago
Rename Entity profiler back to OnKilled()
1 Year Ago
merge from main -> fix_telephone_grid
1 Year Ago
Replace BaseCombatEntity::OnKilled() with BaseCombatEntity::OnDied() Since when you Kill an entity OnKilled isnt called, its only called on Die() so its way less confusing to be actually named that
1 Year Ago
-Battering Ram wheels now steer the correct way -Battering Ram wheels rotate via Quaternions
1 Year Ago
Have scientist try to guess your current location based on where they saw you last
1 Year Ago
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
1 Year Ago
backup ruins_e
1 Year Ago
Update ballista icon Changed siege weapon items selection panel
1 Year Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
1 Year Ago
Added a fallback blit in cases where TAA is invalid
1 Year Ago
Added the RustTAA shader to the Always Included shaders list
1 Year Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
1 Year Ago
Manifest
1 Year Ago
Fixed catapult fire interaction available when looking at the wheels
1 Year Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
1 Year Ago
Add temporary debug error messages to diagnose the uninitialised component issue.
1 Year Ago
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1 Year Ago
Merge from defaults
1 Year Ago
bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
1 Year Ago
Merging new TAA implementation to main
1 Year Ago
1 Year Ago
merge from xmas2024
1 Year Ago
merge from deluxe_christmas_lights_emission/xmas_light_uncrappification
1 Year Ago
Minor horse code cleanup
1 Year Ago
Fixed ballista client loading issue
1 Year Ago
Fixed horse towing ropes not being destroyed when the joint breaks
1 Year Ago
Experiment with dark pie menu colors
1 Year Ago
Fixed ballista choppy 3rd person reloading
1 Year Ago
Horses equipment (armor, shoes, saddle) and speed mods
1 Year Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
1 Year Ago
Fixed jittery movement when noclipping
1 Year Ago
Setup rotation through animation curve
1 Year Ago
Swap over to using Quaternions instead
1 Year Ago
Xmas menu background video