243,143 Commits over 3,898 Days - 2.60cph!

11 Months Ago
if flying never grounded
11 Months Ago
render shadows in firstperson
11 Months Ago
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11 Months Ago
Citizen/animgraph: added Skid_C to complement the 1D blend
11 Months Ago
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11 Months Ago
Fix Terrain.RayIntersects not working when ray starts outside of heightfield bounds
11 Months Ago
lightpost update - remove spotlights that were integrated in favor of in prefab spotlights
11 Months Ago
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11 Months Ago
Add property to ModelRenderer to configure shadow rendering https://files.facepunch.com/devultj/1b1811b1/sbox_DopEMn3tD5.mp4
11 Months Ago
harbor_1 and 2 layout changes continued
11 Months Ago
Pass tags to envmap probes in prep for having control over them
11 Months Ago
Make sure to pass tags to light SceneObjects
11 Months Ago
Noclip control Toggle with "B"
11 Months Ago
Give SceneCameras created by CameraComponent a name (derived from its GameObject)
11 Months Ago
Citizen/animgraph: added wish-based flailing & directional lean to skid, and converted the 2D x/y blend to a 1D move_direction blend to ensure the transition between directions look proper regardless of speed https://files.facepunch.com/maxlebled/1b1811b1/2023-12-18%2013-46-47.mp4
11 Months Ago
More difference between hovered and unhovered gizmo controls HeaderBar supports LeftCenter, RightCenter Add Editor.Shortcut class Move editortool mode to headerbar
11 Months Ago
merge from main
11 Months Ago
Fixed black cream material on gingerbread tunnel entrances
11 Months Ago
Add faster way to cast ray against heightfield for Terrain.RayIntersects
11 Months Ago
Fixed compile error
11 Months Ago
Anim ref dump
11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
Move CodeGenerator to Sandbox.System CodeGen: Set MemberIdent on wrapped properties Rewrite to [ConCmd] [ConVar], use new codegen, make scene games able to use them Load fonts from scene games filesystem too Log when can't find font, should help some people debug TransformControlWidget: Non-uniform scaling
11 Months Ago
Leaderboard backup, run #8212
11 Months Ago
Leaderboard backup, run #8210
11 Months Ago
Fixed a few alt look issues
11 Months Ago
Cleanup Added an AltLookAt with a weight value to SingleBoneAim Exposed angle limits on AimSpine and SingleBone Fix incorrect alt weighting
11 Months Ago
Ragdoll preprocess to match new pose
11 Months Ago
Adjusted initial arm rotation for server-side ragdolls. Makes them less prone to t-pose
11 Months Ago
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11 Months Ago
Added profiling for PlayerCorpse SleepCheck
11 Months Ago
First pass on alt look support, added a new alt look at option to the single bone aim constraint with an alt look weight so we can blend nicely between alt looking and regular looking
11 Months Ago
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11 Months Ago
Update Facepunch.BoneJobs, better runtime editing of values
11 Months Ago
Refactors, better runtime editing Fixed memory leak
11 Months Ago
Unsaved
11 Months Ago
Make steam item asset Can now create SteamInventoryItem via right click create menu in "Create/Rust/Skins" Moved ItemSkin into the above folder (for reference, create an ItemSkin when creating a skin for something, create a SteamInventoryItem for a generic inventory item)
11 Months Ago
Only do ragdoll kinematic sleep if parented or in water
11 Months Ago
Fixed animator states not being reset to default when disabling the animator, leading to drifitng bones after multiple uses (unity pls)
11 Months Ago
Hook up animators Swap LodGroups for RendererLOD Disable shadows on Lod2 and Lod3 Enable GPU instancing on new materials Add Decay components Adjust prevent building volume
11 Months Ago
Merge main -> RagdollImprovedInactive
11 Months Ago
Fixed christmas stockings not getting killed when the wall they are attached to is destroyed
11 Months Ago
Fix cooldown not running for correct time
11 Months Ago
Snap To Grid
11 Months Ago
Depth bias the position/scale gizmos
11 Months Ago
Set the transform after creating a sceneobject - because non uniform scale doesn't get applied via the create method yet Add EditorTool Add Gizmo.IsCtrlPressed etc Add Gizmo.Snap( vector ) Add Gizmo.Settings.SnapToGrid SceneToolbar has grid snapping PositionEditorTool supports grid snapping and shift drag to duplicate
11 Months Ago
Fix panel transition timing
11 Months Ago
Add Vector3.Inverse Transform.NormalToLocal, PointToLocal, NormalToWorld use non uniform scale properly Hitbox converts ray to local properly when picking bbox and models
11 Months Ago
Use new CitizenAnimationHelper