136,520 Commits over 4,444 Days - 1.28cph!

1 Year Ago
Layer changes
1 Year Ago
Updated Folding Wicker Bed Prop Model, LODS, Textures and Materials Reimported FBX's and Textures
1 Year Ago
Tests: PerfTest for AutoTurret.UpdateAiming Hacking AutoTurret's code, it suggest we can shrink this by 85% Tests: ran the perf test
1 Year Ago
Updated frontier gate/wall description, removed reference to it being a stone wall
1 Year Ago
trawler ship texturing progress
1 Year Ago
Filter buttons only use include groups (lets use dropdowns for exclude groups)
1 Year Ago
Clamp max velocity
1 Year Ago
Bring server browser search filters up to parity with the current main menu
1 Year Ago
Sail and steering wheel bounds cleanup
1 Year Ago
merge from main
1 Year Ago
Fixed carousel opacity breaking if you swap too quickly betwen items (in between transitions)
1 Year Ago
Menu UI Code folder restructure Setup header filters for name, ping, player count etc
1 Year Ago
Missed files
1 Year Ago
Setup some basic steering wheel visual turning
1 Year Ago
Floating cities progress / visual test for the security tower area
1 Year Ago
oil rig legs fixes
1 Year Ago
HTTP image supports duplicating an image to an secondary image/rawimage
1 Year Ago
added camera animation to mini crossbow reloading
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge: from growablegenes_allocs - clean of 1 line Tests: none, trivial change
1 Year Ago
Clean: remove unused static Tests: none, trivial change
1 Year Ago
Merge: from growablegenes_alloc - reduces(removes?) junk allocs from growables Tests: editor builds + alloc unit test
1 Year Ago
Clean: unused usings Tests: none, trivial change
1 Year Ago
Merge: from main Tests: editor builds
1 Year Ago
Clean: remove Sort from BufferList Not used anywhere Tests: editor builds
1 Year Ago
Optim: don't sort slotWeights to avoid internal allocs Array.Sort(T[], IComparer<T>) in this version of mono always allocates a Comparison<T> internally. Lucky for us, we can just simplify the code and avoid this alloc. Tests: alloc unit test passes
1 Year Ago
merge from discord_sdk_1.2
1 Year Ago
trawler ship materials and models progress
1 Year Ago
merge from hackweek_fps_logging
1 Year Ago
merge from menu_fps_cap_fix
1 Year Ago
merge from purifier_waterloss_fix
1 Year Ago
Update x marker data for VineSwingingTree02 and 03
1 Year Ago
Merge from vine_data_fix
1 Year Ago
Updated battery search mission to require 3 batteries
1 Year Ago
Compile fixes
1 Year Ago
Merge from main (NPCTalking conflicts)
1 Year Ago
Merge from frontier_external_fixes
1 Year Ago
Added a 50% buffer for the look at check when looking at a gate with a spraycan
1 Year Ago
Merge from main
1 Year Ago
Merge from computerstation_reskin_fix
1 Year Ago
Merge from main
1 Year Ago
Merge from team_invite_changes
1 Year Ago
Fix auto turret auth not working
1 Year Ago
Merge from main
1 Year Ago
Resource dispensers respect max stack size
1 Year Ago
Bring back modding category to server browser Add wipe schedule filters back
1 Year Ago
Don't auto-enter BBS edit mode when loading from a save so any boat left in the work area isn't confusingly converted to editable.
1 Year Ago
Remove leftover debug print
1 Year Ago
Indirect instancing fixes: - Supported shaders are no longer determined at runtime, instead a list is supplied to the component on the main camera prefab. This fixes issues where instanceable objects would end up in the non-instanceable fallback renderer. - Add operations are no longer queued in order to return success/failure states immediately back to the caller. - Remove operations are now queued without relying on managed references, fixing various use-after-destroy issues. - Broadened the use of the InstanceCreationInfo struct to avoid fealing with so many function parameters. - Improved logging when instances can't be added (1) at all or (2) only in the non-instanced fallback renderer. - Fixed exceptions resulting from calling RecalculateUVDistributionMetric() after UploadMeshData()