243,147 Commits over 3,898 Days - 2.60cph!

11 Months Ago
Merge main -> NewRagdollImprovements
11 Months Ago
Added a "Quit Tutorial" button to the main menu
11 Months Ago
When running in listen server mode, skip client-side corpses in the corpseinfo command
11 Months Ago
Remove all unused GameObjects from the server side of server-side ragdolls. They only need the bones that actually have colliders on, and can ignore+remove all the other bones.
11 Months Ago
Changed Metal frag step wording slightly
11 Months Ago
VR: stop NoOpPostprocess layer trying to clear again in stereo mode
11 Months Ago
Switched smelt frags step to a HaveItem objective, had to add a Can Reset toggle so it doesn't fail once the frags are used to craft the workbench
11 Months Ago
Just more materials to commit
11 Months Ago
Fix reversed conditional!
11 Months Ago
Merge ImproveButtFloating -> main
11 Months Ago
Removed old unused help infos
11 Months Ago
Added a popup prompt reminding player to close the door on the way out of their base
11 Months Ago
Merge from youtooz_deployables
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Fixed GenericSpawnPoint gizmo not appearing in the right place when in hierarchies
11 Months Ago
Don't sleep ragdolls if they need the buoyancy sim
11 Months Ago
Fix keybinds being lost if they contain semicolon
11 Months Ago
Fix keybinds being lost if they contain semicolon
11 Months Ago
Fix keybinds being lost if they contain semicolon
11 Months Ago
Merge main -> ImproveButtFloating
11 Months Ago
Fixed find scrap objective missing ping icon in missions HUD
11 Months Ago
Removed Think coroutine in MissionsHUD, I don't think it's necessary? (easy to revert if I'm wrong) Fixes missions hud popping out twice when the player receives a mission Slight optimisations to MIssionHud hide process that is called constantly during regular gameplay, now has no cost if the missions hud is already disabled
11 Months Ago
temp fix
11 Months Ago
Set startup scene. Fixed NRE in PlayerDisplay. Can use [Authority] for PoolBall.TryMoveTo now
11 Months Ago
In OnTargetedMessage if the TargetId is Guid.Empty, assume it's for us (this may happen if we're using OwnerId as the Target, but the "owner" is the host)
11 Months Ago
dentist chair wheelbarrow present Merge branch 'main' of sbox-assets
11 Months Ago
Send actual connection id instead of checking steam id as fixes local testing Fix white ball placement, disable cue renderer when appropriate to hide it
11 Months Ago
Fix toasts not showing up Make some vars private Cleanup
11 Months Ago
Clean up Pot History
11 Months Ago
Don't render AO proxies if we're not casting shadows
11 Months Ago
Update player's BallType in INetworkSerializable.Read/Write
11 Months Ago
Move white ball move logic
11 Months Ago
Started porting over UI. Start implementing game logic for turns and potting logic. Try to network as much as possible right now - some hacky bits in the mean time.
11 Months Ago
Fix NRE when calling [Authority] RPC but authority is the host
11 Months Ago
VR: Clean up stereo rendering logic, fixes aoproxy rendering, reduces memory requirements VR: TrackedDevice defaults
11 Months Ago
Fix disabled components not dropping in from treeview
11 Months Ago
Fixed issue with header icon and text not being placed correctly Fixed header icon aspect ratio Adjusted padding throughout Finalised standard availability ui
11 Months Ago
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11 Months Ago
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11 Months Ago
Added placeholder shovel vm & prefab folder structure
11 Months Ago
▊▆▆ ▍▌▋▆▉▌█▆ ▊█ ▄▍ ▍▊▇▇ ▆█▇▅_▅▊█▅▆▄▇▊▉▇▋ ▊▇▇▉▋ ▄▅▉▊▄:██▇▇█▇▇▊▆▉▄▇▅ ▅▆▇ ▉▍██▌▊▆▊ █▊ ▉▄▉▇▅▍▋▄▊▆▅ ▌▌▊ ▄▍▆▌▋:▆▆▆▇▇█▅▄▅▆▋▆ ▊▌▋▌▇:▅▍▇▅▉▄█▄▆▋▅▋ █▍▇ █▍▅█ ▇▋▅▌▍▌▉▌ (▍▍▉ ▍▄▌▊▌▇█▊ ▋▅▋▆) ▅▋▄ ▆▋▇ ▇▋▋▋ ▇█▉▍▄ ▇▆▄▅█▄▋▋▄ ▍▋▅ ▄▍▆ █▆▊█▄▅▍▊ ▌▉▊ ▆▋▅▊▇▅▌ ▆▄ ▇ ▋▄▆ ▆█▍▍ ▇▄_▆▆▌█▇▅▌▅▍ ▍█▊▆▊▌▌ - ▍▊█ ▉▊▆ ▌▍▍ ▋▆ ▇▅▉ ▆▄▆▋▇▇ █▇▌▉ ▉▍▍▇ ▊▋ █▇██▉▇ ▉▌ █▍█▍ ▉▊▌ ▉▄█▋▇▇█▆ ██ ▉▌▌ ▄▊▇█ ▆▅▆ ▌▍▋▍▍▉█▇▇ ▍█ ▌▅:▊ ▍▍█▊▆█▄▄▍▄▄█▊ ▋▋▊▍▊▇█▍▉ ▇█▋▌▌▄▌▉▍▊▊▅▄ ▋▌▌ ▄▊▅ ▋▍▊▍█▌ ▊▊▋▍▌█▋ ▋█▉ .▄▌▇ ▉▄▅█▅▇▌ !▉▋▍▋ ▅▊▋▆▆▊▊█ ▇▄▆▇▅▉▄ ▆▍█▊ ▅▌▄▊▅_▅▉█▉ !▊▉▇▍▋▄▌▆ ▋█▉ ▋▍▉█▇▇▊ ▄▍ ▄▄▍ ▄▅▋▍▅▄▉▅ ▊▅▄▌ ▋▊▆▊▅ !▋▌▉█▍ ▌▆▆▉▆▌▉
11 Months Ago
▅▍▉▊ █▌▋▄▊▄▉▌ ▋▉▆▆▅▋▇ ▌▆▅▍ ▋▉▌▆▊_▌▉▆▇ !▍▋▆▆▉▌▊█ ▇▆▄ ▍▌▉▍▇▇▆ ▆▆ ▉▇▌ ▄▍▌▅▉▉▅▆ ▅▌▆▌ ▄▆▍▋▇ !▅▌▉▄▄ ▄▌▍▌▍▇▉
11 Months Ago
Added in stock to standard vendor layout
11 Months Ago
Backwards compatibility for old addons abusing bad .gma filters
11 Months Ago
Layout now supports multiple entries
11 Months Ago
Delete entity.class.def
11 Months Ago
player update. rocket launcher reload anim
11 Months Ago
Added avaliable and cost icons, amounts and divider
11 Months Ago
Remove entity handle usage from base light probe volume