243,658 Commits over 3,898 Days - 2.60cph!

1 Year Ago
fixed triangle up collision gap at top of hexagon roof tweaked distance for roof bottom line cull
1 Year Ago
removed leftover brick conditional corners from frontier foundation prefabs
1 Year Ago
fixed bumpyness on toptier/gingerbread/frontier foundation steps colliders
1 Year Ago
Fixed incorrect surface types on the movement collider of frontier stairs
1 Year Ago
merge from building_skins_4
1 Year Ago
changed gingerbread building skin to a nonconflicting unlock ID
1 Year Ago
Merge from experimental/release (Unity 2021)
1 Year Ago
Merge from experimental (Unity 2021)
Leaderboard backup, run #7228
1 Year Ago
Update surf_scene.scene
1 Year Ago
Add test scene Simple hud Movement controller adjustments & additions Create SurfScene.cs
1 Year Ago
Last WIP for today
1 Year Ago
Removing code, moving code, many "SSM TODO"s for later
1 Year Ago
Minor edit
1 Year Ago
1 Year Ago
Velocity/speed
1 Year Ago
More WIP. Still 95% removing code at this stage.
1 Year Ago
initial commit
1 Year Ago
Early initial work on moving player movement to the server side. Committing this progressively even if not compiling since it's going to be a lot.
1 Year Ago
Citizen/animgraph: added experimental Sprint_N animation (doesn't play nice with compositing yet)
1 Year Ago
Added a button to box, capsule, and sphere colliders - plus a context menu option - that automatically fits the collider to the size of any child renderers.
1 Year Ago
Disabled collision between Ragdoll and Prevent Movement layer due to use of Prevent Movement colliders in some vehicles (was enabled in 78391)
1 Year Ago
Tests for delegate recreation
1 Year Ago
Squash commit of VR components from vr branch
1 Year Ago
Basic blockout in game code editor added. Not useable yet.
1 Year Ago
m4 shotgun - Added duplicated anim files - Adjusted anims to place ammo in main body instead of stock - Added animator, populated with edited anims - Set vm prefab to use new animator
1 Year Ago
Merge from experimental
1 Year Ago
Fucked it
1 Year Ago
Add TextRenderer component
1 Year Ago
merge from main
1 Year Ago
Fix OOB crashes with Entity.GetAttachment
1 Year Ago
Update Facepunch.ActionGraphs
1 Year Ago
Some more tests Repro for "TryExpression is not supported as a child expression..." Give up on wrapping expression nodes with try/catch
1 Year Ago
1 Year Ago
merge from hackweek_cliff_rework
1 Year Ago
On node deletion, remove unreferenced variables Show variable type in add node context menu
1 Year Ago
Copied over WIP action graph editor WIP dynamic action graph nodes OnShoot example in TurretComponent Node error messages, GetRelevantNodes, property get / set Let TurretComponent.OnShoot handle setting the velocity HandleConfigs Tweak how properties appear in node creation menu Fixed getting relevant nodes for signals WIP property panel in action graph editor Constant node drawing tweaks Small action graph editor fixes Error list panel https://files.facepunch.com/ziks/2023-10-12/sbox-dev_75o6iDzzHZ.png Fix error when clearing links Stack trace integration for exceptions thrown by action jigs Field get / set, sort nodes better Instance method nodes Type selection drop down Fleshed out type selector, now checks constraints Pure attribute for some things that should be expression nodes Comment nodes Node display tweaks Icon fixes Rerouting and other fixes Error list title fix Action link pulsing in editor Jig -> Graph Editor.ActionGraphs -> Editor.ActionGraph To match Editor.ShaderGraph Start on undo / redo ActionGraphComponent OnUpdate, OnTouch action components Football demo using action graph Enum constant node fixes Action component tweaks ColliderBaseComponent was renamed to Collider Copy / pasting nodes Rework comment and reroute nodes in action graph Make comment node inspection work like ShaderGraph Comment nodes are listed separately Basic variable selector / creation Rework how variables are added Fix suggested variable nodes when dragging from an output
1 Year Ago
merge from /building_skins_3/building_skins_4
1 Year Ago
frontier and gingerbread can now be used in standalone, temp unlock ID1
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from DroppedItemFix
1 Year Ago
Deleted telephone.worldmodel. It was unused, and broken.
1 Year Ago
Replaced all world models that used mesh colliders with primitives, except for chair and rocking chair. This is already in the current art guidelines - most of these are very old, or for some reason, Christmas themed. Helps a lot with any remaining dropped item collision issues.
Leaderboard backup, run #7204
1 Year Ago
Use primitive colliders for all the rocket world models
1 Year Ago
Continue to use ContinuousSpeculative collision alongside the new checks
1 Year Ago
Custom physics solution for dropped items. Fixes items falling through things in certain situations.
1 Year Ago
Removed my fell through terrain check methods in DroppedItem
1 Year Ago
Updated to Unity version 2019.4.7f1. Since Unity's old networking system was removed in Unity 2018, removed UnityConverter and related methods.