254,392 Commits over 3,990 Days - 2.66cph!

11 Months Ago
Dead materials
11 Months Ago
Simpler fix, moving values to Awake
11 Months Ago
Revert older sound fix
11 Months Ago
Merge HarborAudioFix -> Main
11 Months Ago
Fix rotate editor tool stomping scale
11 Months Ago
Thank god nobody was using these Delete unused shaders/includes vfx preprocessor auto includes system.fxc Raw dog bindless API, we can build something higher level on top of this
11 Months Ago
Add SceneParticles.SetControlPoint for setting models
11 Months Ago
Reapply 95523 with compile fix
11 Months Ago
Remove old items Clean up Multishop Randomly spawn the multishops
11 Months Ago
Update shaders
11 Months Ago
Fix missing textures when trying to query cubemaps from skybox, default value for EnvironmentMap should be thrown from lightbinner, not renderingpipeline
11 Months Ago
subtracting 95523 - compile issue
11 Months Ago
Attempt at a proper fix for the audio problems. Reverted previous temp fix.
11 Months Ago
merge from waves_of_change_hotfix1 - Fridays hotfix round
11 Months Ago
Limit number of simultanious cubemap updates on first load to not overflow transform count in large scenes Remove S_SPECULAR_CUBE_MAP, stupid define, should just be S_SPECULAR Extra checks on HandlePendingSwapChainResize, should fix device lost issues when trying to draw subsequently Adjust number of threads on envmap filtering to avoid collision on accessing same source cubemap on per frame cubemap rendering, doesn't really slow this down
11 Months Ago
merge from HarborAudioFix
11 Months Ago
Quick fix for audio bug, disabling crane and bridge sound using Ian's method
11 Months Ago
picking craggyisland sound issue repo
11 Months Ago
craggyisland sound issue repo
11 Months Ago
Scale dmg with stack count small ui tweak
11 Months Ago
Merge main -> Bikes
11 Months Ago
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11 Months Ago
Posters updated with Jens art
11 Months Ago
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11 Months Ago
New version of moustache
11 Months Ago
folder meta
11 Months Ago
Moved things around in the right folders and deleted old prefabs
11 Months Ago
IdentifierConfig UI screen converted to use IOConfig base class
11 Months Ago
Cleaner colour switch
11 Months Ago
Merge from main
11 Months Ago
player update. pump action shotgun anim set exported/setup. root keys removed from w shotgun attack, deploy and reload anims
11 Months Ago
cans open and closed variants
11 Months Ago
level updates
11 Months Ago
fixed broken mannequin materials
11 Months Ago
Break npcs OnHit function Test OnHit Item
11 Months Ago
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11 Months Ago
Removed treewind.cs.meta
11 Months Ago
Moved TreeWind.cs
11 Months Ago
Optimisations and simplifications of LODing code
11 Months Ago
Add Application.IsFocused, returns if the main game window is in focus
11 Months Ago
Refactored IO config UI screens to let them use the same base class and base prefab Updated texts for consistency, fixed typos Now supports numpad enter key to confirm
11 Months Ago
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11 Months Ago
OnJump function + test item max width tool tip
11 Months Ago
merge from save248
11 Months Ago
football updates and art showcase scene
11 Months Ago
S2P harbor_1 and harbor_2
11 Months Ago
Enabled IsDynamic on crane rope ladder prefab (so it persists through entity save / load)
11 Months Ago
Merge from main