257,433 Commits over 4,018 Days - 2.67cph!

10 Months Ago
elite spitter exploder elite exploder elite zombie runner elite runner charger elite charger
10 Months Ago
Query collision rules, CharacterController.UseCollisionRules (#1566) * Added `PhysicsWorld.GetCollisionRule(string left, string right)` * Added `WithCollisionRules(string tag, bool asTrigger)` to `PhysicsTraceBuilder` and `SceneTrace` * Added `bool CharacterController.UseCollisionRules` * Update helper text in CollisionPage https://files.facepunch.com/ziks/2024-05-15/firefox_9de7c5NRvM.png
10 Months Ago
reduced small rubbish skip AO map size, set lid colliders to convex
10 Months Ago
More fixes
10 Months Ago
Player can now be looted while surrendering
10 Months Ago
Leaderboard backup, run #11778
10 Months Ago
Add surrender gesture action See BasePlayer.CurrentGestureIsSurrendering
10 Months Ago
Fixed other players not receiving chat
10 Months Ago
Revert lootpanel.bbq prefab
10 Months Ago
Use capsule + FindMode.EverythingInSelfAndAncestors when finding comps from bomb explosion
10 Months Ago
Enable fix unstuck again on move controller for bomb royale player
10 Months Ago
Added the ability for a looping gesture to hold their gesture after cancelling for a set number of seconds so we cna show the animation ending Converted the friendly gesture into a looping gesture (just cut up the existing anim for now, it looks bad) Applied to viewmodel and third person animations Manifest + some hood texture file metas
10 Months Ago
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10 Months Ago
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10 Months Ago
Make Bomb Royale "Quick Play"
10 Months Ago
Query game package MaxPlayers when creating a lobby
10 Months Ago
Fix editor starting a new session on the death screen (I had to enable this for the sleeping_death_info_safezone branch, no longer needed)
10 Months Ago
Updated store page headers to webm/vp8 clips
10 Months Ago
Query pos/rot directly
10 Months Ago
Merge main -> Bikes
10 Months Ago
Merge from main
10 Months Ago
Add some null checks to the oven loot panel to try and work around these warmup issues
10 Months Ago
Current state object becomes owned by new host when current host disconnects
10 Months Ago
Update bomb trace range. Player use capsule collider
10 Months Ago
Initiailize target local with Transform.Zero. SceneUtility.GetPrefabScene never actually saves the cached scene to the var. ( Fixes Facepunch/sbox-issues#5511 )
10 Months Ago
Unsaved meta files
10 Months Ago
Merge from main -> analytics_server_profiling
10 Months Ago
Fixed stuttering Item Store and Hero (main menu) videos by disabling Skip On Drop, allowing the video to ignore any timing issues and just keep playing all frames when looping
10 Months Ago
Independently Interpolated Transform Parts + Other Fixes (#1577)
10 Months Ago
Fixed Update move
10 Months Ago
Don't show the duplicate bone name message if they're both triggers
10 Months Ago
Manifest
10 Months Ago
Merge main -> Bikes
10 Months Ago
Default every single SQLITE table to `fastmode` = true - `fastmode` also sets synchronous pragma from FULL -> NORMAL
10 Months Ago
Fix the demolish option being the default option when opening radial menu even though it's the last option
10 Months Ago
Full manifest rebuild
10 Months Ago
Don't show the patrol path if the cargo ship isn't active Don't show the patrol path if the cargo ship has begun it's egress Don't show the path for a harbor if the cargo ship has already docked at that harbor Removed the tooltip text changing on the cargo ship map marker - it no longer makes sense now that we have multiple docking spots and we now have better information from the ship path
10 Months Ago
Namespace
10 Months Ago
Final touches
10 Months Ago
Merge from main
10 Months Ago
Client compile fix
10 Months Ago
Call transformchanged in clearinterp
10 Months Ago
More cleanup, fix offset, make FixedUpdateInterpolation bool internal for now until decide how we wanna expose
10 Months Ago
Support cloud map drag drop into property https://files.facepunch.com/layla/1b1411b1/sbox-dev_fB6S2Aduks.mp4
10 Months Ago
Clear map when clearing map property Fix copying from map asset paths
10 Months Ago
Make LerpTo expected behavior - same as Vector3.LerpTo, Rotation.Lerp etc
10 Months Ago
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10 Months Ago
Everything in this branch - cleanup
10 Months Ago
Removed the IgnoreCollision, let fireballs collide with each other again
10 Months Ago
Subtract 97289. Didn't fix it 100%