243,648 Commits over 3,898 Days - 2.60cph!

1 Year Ago
Re-add streaming mode stuff to menu - same as before (would be better in settings imo, but this works for now)
1 Year Ago
Add g_ragdoll_maxcount to server settings in spawnmenu Minor code adjustments RT_DEPTH_ONLY > RT_DEPTH_NONE for projected textures Minor changes from upstream
1 Year Ago
Don't clear selection when selecting empty GameObject field in inspector Fixes #1329
1 Year Ago
Inspector remembers if components were minimized using a cookie (sbox/issues/1328)
1 Year Ago
Add Cookie.Remove( key )
1 Year Ago
monument greybox progress
1 Year Ago
Box emitter Particle simulation space
1 Year Ago
Fix MainThreadjob getting stuck because we release/delete MainThreadjob holding the CompleteEvent, while shit is waiting.
1 Year Ago
reflection settings
1 Year Ago
merge from modelviewerfixes
1 Year Ago
Update Facepunch.ActionGraphs Include .pdb from Facepunch packages in builds Revert "Reverting attempting to send Facepunch.ActionGraphs" This reverts commit 6e264f87f6b172af884e0b420c26c05f1d7b6e0a.
1 Year Ago
1 Year Ago
I give up, just include the PDB in the main package
1 Year Ago
1 Year Ago
Publish symbols to NuGet
1 Year Ago
Reverting attempting to send Facepunch.ActionGraphs Needs the .pdb next
1 Year Ago
Include docs .xml from any Facepunch.* NuGet package on build Revert "Revert ActionGraphs inclusion, doesn't make a .xml file so it's failing the build" This reverts commit 88a50a2706c5b767a61d841af038fb97677b63c4.
1 Year Ago
Added options for Anti-Aliasing, God Rays, Motion Blur Reflection probe can now render on frame 0 using time slicing options
1 Year Ago
Build sprite using geometry shader
1 Year Ago
PopupWidget: Use real widget position for animation as it could've changed w/ ConstrainToScreen call
1 Year Ago
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1 Year Ago
scene cleanup, ready for fixing 2021 issues
1 Year Ago
Actually invert the check...
1 Year Ago
Added Daytime state. Updated AI design to check !IsNight AI event and switch to Daytime state
1 Year Ago
Scope the active scene when ticking it in the editor Particle effect wip
1 Year Ago
Add IsNight AI event and action UI
1 Year Ago
Exclude a couple of pre checks for scarecrow attacks
1 Year Ago
Always use texture hookup thread pool instead of trying to use the shared thread pool
1 Year Ago
Separate wave scarecow design file, hooked it up to WaveScarecrow prefab brain
1 Year Ago
Codegen so AI designer appears for WaveScarecrow
1 Year Ago
Commit all the material changes because it's a hackweek project
1 Year Ago
Don't yield jobs when we are one
1 Year Ago
merge from mfm test
1 Year Ago
test merge from main
1 Year Ago
merge from building_skins_4
1 Year Ago
enemy spawning, etc
1 Year Ago
Diagnostic TOOLS_STALL_MONITOR_SCOPE in GetMaterial
1 Year Ago
Add Texture.SequenceData, Texture.SequenceCount Fix render errors if SceneCustomObject turned null due to hotload Fix FolderNode errors when deleting a folder
1 Year Ago
Update trace solver
Leaderboard backup, run #7253
Leaderboard backup, run #7252
1 Year Ago
Runtime AnimSaver scripts
1 Year Ago
Merge from main (to a sub branch for some checks first)
1 Year Ago
Align the kayak over time so it always lines up with the cinematic
1 Year Ago
Unsaved
1 Year Ago
Hooked up cinematic so it runs when the tutorial is finished normally, and not via convars Fixed player respawning on the mainland if they die
1 Year Ago
Parent merge
1 Year Ago
Cinemachine update
1 Year Ago
Player is now able to run again
1 Year Ago
Remove debug print