130,560 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Added tests to confirm serialization works
Fix DateTime formatting having to use 'O' instead of 'o'
Switch WebAPI serialization using ZStringWriter instead of Utf8ValueStringBuilder
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Switch from StreamWriter to Utf8ValueStringBuilder
- ensure the struct is passed by ref
- Clear() instead of creating a new one for each upload
 
                
                
                
                
                
             
         
        
            
            
            
                
                boat vertex colour, fish shoal tweaks, a lot of set dressing and balancing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Better line of sight checks, fixes various building blocks blocking wallpaper placement, pickup and reskin
Also added a line of sight blocked toast
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed another TerrainTexturing error while in edit mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove TMP extension overwrites because our TMP is outdated and it won't compile
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▍█▇▋ █▅▍▋▅▍█ ▍▉▉▆ ▌▌▇▋ ▄▉▆▅▌▉▅▅▆.▍▌▄▍▌, ▌▄▍ ▉▄▇▅▉▊▅▋▄▌▍▅▆▉▇▅ ▊▅ ▍▊▇█▅▇▄▊▌ ▆▍█▅▋▉▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                Backpack/Backpack Pelts setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed UVs on wallpaper block meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added first pass subway tile wallpaper variants and added to skin list (temporary icon)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed TerrainTexturing error while in edit mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> monument_scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▉▇▉▍██ ▋▍▆▄▅▋ ▇▆▊▊ ▅█▆▆▌█▇ ▉▋▉▄▅ ▋▇▇▌▊▉▉▆▅▊█▌▍█▉▋▄▉▍▆▆▆, ▊▇▄ ▍▌▄▍▄▆ ▍█▉ ▅▍▋▇▅▌▋▇██ ▍▇▇▇▌ ▉█▅▉▋▍▉ ▊▍▋ .▊▊█
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hook visual logger to AI code and have it wrap ddraw
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Chicken and Wolf ragdoll. Changed location of head collider on both chicken and wolf ragdolls. Updated chicken ragdoll character joint limitations.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Water barrel accepts radioactive water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player is now splashable by radioactive water. Irradiates players.
This means sprinklers filled with radioactive water will gradually radiate any player under its spray
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add editor window similar to unreal's visual logger for easier AI debugging
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported the wallpaper view model rig and animations and made a viewmodel.prefab for it and wall paper animator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Rewriting ServerInfo to use StringView for Tags
This revealed a bunch of other dependencies that needed to be updated. Some of them got plugged up by string copies, some by uninmplemented StringView.Substring. Overall, seems doable, though revealed a number of shortcomings - for example, we'll need to implement our own <numeric>.TryParse(StringView) logic. On the flipside, it allows us to do String pooling a bit more aggressively in our steam library(if we decide to go that far).
Tests: Opened GameServer, observed list being populated and interactible.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: fixing utility algs in StringView
Tests: server browser displayed all results (next CL)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated industrial.ceiling.lamp.compact to have a better emission texture
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added body mesh back into prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated frontier hazmat rig, skeleton definition & prefabs (just backpack for now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bunch of bug fixes
Added remove all force methods to planter. Removes all with no fibre drops when radioactive water is used
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated industrial.ceiling.lamp.compact to use a new model and materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fillwater command now supports radioactive water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Radioactive water will kill all plants in a planter when splashed
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added icon to radioactive water
Radioactive water will merge together with water or salt water in containers, turning them into radioactive water
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▌▇▍█▋▄ ▊▋▋▆▅▇▇▆█▉▅▄ ▌▉▉ (▍▌▊ ▉▉▄)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add: new StringView utility
It's essentially a ReadOnlySpan that keeps alive it's referred-to string, and is able to be stored as a member variable. Only contains a smidgen of algorithms that are needed to use it as part of ServerBrowserList. Goal is to find out how much code we need to update to be able to eliminate most allocations in the browser refresh flow.
Tests: none
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Phrases build without the DLL
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed source generator broken reference
 
                
                
                
                
                
             
         
        
            
            
            
                
                Keep the map as low res as possible (256x256) since we only have a couple of radioactive water objects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swapped radioactive water check from physics checks to a texture map instead
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed industrial lamp and simple light wires clipping with wallpaper
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                burst cloth handling view model scaling
- requires setting a transform field on viewmodel burstcloth setups (done for frontier_hatchet)