160,649 Commits over 4,566 Days - 1.47cph!

1 Year Ago
Disabled all shadow casting lights inside the medical bay tent to help with flickering tarp shadows Removed shadow casting from the static lantern via override in the medical bay tent Fixed a few small bugs in the medical bay
1 Year Ago
Removed deep sea island tree spawning code, not needed anymore
1 Year Ago
Merge from parent
1 Year Ago
merge from deep_sea
1 Year Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
1 Year Ago
Update: AnalyticsV2 - add support for changing upload intervals - made RuntimeProfiler and TickLogger adjust their intervals Tests: enabled runtime profiler and changed interval - confirmed sent when expected
1 Year Ago
Update: AnalyticsV2 - restore gameplay_events upload interval Accidentally submitted while testing it yesterday Tests: none, trivial change
1 Year Ago
corrected buoyancy using almost none of the correct DeepSea data sources for querying wave information
1 Year Ago
more bug fixes on level
1 Year Ago
merge from naval_update
1 Year Ago
merge from deep_seaa
1 Year Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
1 Year Ago
Made a proper material for the sea floor of the deep sea
1 Year Ago
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1 Year Ago
prop fixes
1 Year Ago
merge from naval_update
1 Year Ago
floating city 4 bug fixes
1 Year Ago
Bugfix: AnalyticsV2 - don't spam "appended 0 bytes" when logging is enabled Tests: none, trivial change
1 Year Ago
Bugfix: AnalyticsV2 - ensure events sent at shutdown have valid steam tickets Done by pumping steam event queue while analytics thread is shutting down Tests: unit tests and ran Client mode in editor
1 Year Ago
merge from fix_boat_paste -> naval_update
1 Year Ago
Add error log indicating what entity failed to paste when exception was thrown
1 Year Ago
Fix NRE when loading a steering wheel without SteeringWheel protobuf - fixes pasting boats in completely broken physics state - old boat pastes still may not work
1 Year Ago
Walkway optimization / reduced LOD distances, made some modules cull faster, disabled shadowcasting on some small modules where it made sense
1 Year Ago
Increase deep sea terrain distance from 600m -> 750m
1 Year Ago
seat changes
1 Year Ago
Rear turret reload animation actually walks up to the rear turret rather than having fixed feet Fix issues with the turret rotation not being set to 0,0
1 Year Ago
One shot animation system changes: Fix incorrect full body mask Make additive argument actually do something Enable/Disable leg animator rather than just blending weights StopCurrentOneShot will nuke any previous running coroutines
1 Year Ago
Moved farm vendors up to prevent clipping through floor
1 Year Ago
Bugfix: AnalyticsV2 - only recycle auth tickets if not consumed them - Added extra checks for early steam shutdowns Previously we would eagerly cancel tickets, which is not api-appropriate. Now only doing so if either an exception occured or we're in dry-run mode Tests: ran unit tests. Still can't catch why auth ticket is sometimes null on shutdown
1 Year Ago
Merge from boat_building
1 Year Ago
Auth placement/building fix
1 Year Ago
Fixed zfighting planks in supplies barge. Fixed floating cloth and some prop alignment in FC2 and ran S2P. Added wheel to small refinery; both deployed and static version
1 Year Ago
Fixed floating island map marker text not marked as non static
1 Year Ago
merge from main
1 Year Ago
merge from ui_overhead_optims
1 Year Ago
Fixed a bunch of scaled texts not marked as non static - main menu workshop dropdown items - vendor listings - shockbyte modal
1 Year Ago
Merge from parent
1 Year Ago
script updated mesh
1 Year Ago
merge from main
1 Year Ago
Revert cargo global network group to Default (from MainIsland)
1 Year Ago
Add AlignLocalPlayerTurretRotation to force the local players player model to conform to the same rotation lock as replicated players/ai
1 Year Ago
Codegen
1 Year Ago
Add Hand IK targets (disable when reloading) Fix front turret flapping around Fix front turret being able to clip into the floor of the boat Move player slightly further away from rear turret
1 Year Ago
primitive large lootbag halloween loot update
1 Year Ago
Disable MarkAttackerHostile on 20 static entitites found in floating cities
1 Year Ago
Fix hips staying locked when moving the turrets up and down
1 Year Ago
naval_update -> pt_boat_2
1 Year Ago
paintball_hopper uv tests
1 Year Ago
Merge from main
1 Year Ago
Paintball Gun - Blockout mesh and materials