162,212 Commits over 4,597 Days - 1.47cph!

1 Year Ago
exported latest viewmodel flashlight refresh anims
1 Year Ago
Mummymask repose
1 Year Ago
Update: GhostShip spawns navmesh instead of NavMeshSurface - Disabled NavMeshSurface on GhostSHip prefab (will need to do it for the rest later) This stops NavMeshSurface constrantly running add-remove navmesh every server frame. Need to figure out how to tie it to NPCs Tests: visualzied navmesh in editor via gizmos, checked profiler to not see any more NavMeshSurface::UpdateActive calls
1 Year Ago
Added missing volume changes to stair prefab. Removed the old volume check implementation now it's not used anywhere.
1 Year Ago
merge from deep_sea
1 Year Ago
Disable deep sea in the AutomatedTests scene
1 Year Ago
Restored copypaste snap to zero height option (was lost in the merge)
1 Year Ago
Fixed more copypaste merge issues
1 Year Ago
Holster updates for bows and boomerang
1 Year Ago
Child RendererBatch disabling now handles entities with multiple RendererBatch correctly
1 Year Ago
tshirt repose
1 Year Ago
Entity.GetCycle returns 0 instead of nil for invalid entities Make Faceposer flexes appear in the same order as in the model Fixed potential server crash Clamp a bunch of Lua binding enum inputs to valid values * Silently clamps the value for Entity.SetSolid, SetMoveType, PhysicsInit, PhysicsInitStatic, SetRenderMode, SetCollisionGroup, SetAnimation, SetFlexWeight, GetFlexWeight, IGModAudioChannel.FFT More input clamping for enum inputs Fix last static prop not rendering Alias `Divider` to `Panel` for DarkRP
1 Year Ago
Alias `Divider` to `Panel` for DarkRP
1 Year Ago
merge from boat_building
1 Year Ago
merge from new_bbs_volume_checks
1 Year Ago
1 Year Ago
Remove debug drawing
1 Year Ago
Setup bbs required volumes for all relevant boat pieces
1 Year Ago
Bow animation updates to fix bugs
1 Year Ago
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1 Year Ago
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks. Setup on initial first few test prefabs.
1 Year Ago
codegen
1 Year Ago
merge from gui_sculpting
1 Year Ago
Triangulated obj mesh
1 Year Ago
undid some questionable shader changes, need a way to supply a triplanar anchor for sculptures or it pans when rotating them in-gui
1 Year Ago
Burlap pants repose Male/Female + LODs
1 Year Ago
RPG 7 - Weapon rack tweaks (missing info in prefab)
1 Year Ago
codegen
1 Year Ago
merge from ice_sculptures/gui_sculpting - bit broken still
1 Year Ago
sculpture item not hidden
1 Year Ago
Jackhammer animation updates
1 Year Ago
RPG7 - Weapon rack position fixes
1 Year Ago
Shorts repose/lods
1 Year Ago
Fixed censorship not working on female torso
1 Year Ago
Fix lighting on render scene
1 Year Ago
Merge from parent
1 Year Ago
Cassette recorder animation updates
1 Year Ago
updated minifridge box collider
1 Year Ago
Fixed GPU instancing for mesh-based particle systems that have it enabled
1 Year Ago
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
1 Year Ago
Radtown puzzle door fix Radtown bridge missing mat fix, maybe
1 Year Ago
minifridge techtree unlocking
1 Year Ago
merge from diving_goggles_fix
1 Year Ago
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding
1 Year Ago
Merge from main
1 Year Ago
Remove GIbbable components from immortal NPC vending machines Seems to cause some issue when loading a save in client+server mode
1 Year Ago
Merge from minifridge
1 Year Ago
Setup mini fridge softcore corpse
1 Year Ago
merge from fix_has_respawn_options -> main
1 Year Ago
scientist_boat_ai_improvements_3 -> naval_update