160,463 Commits over 4,566 Days - 1.46cph!

1 Year Ago
Deep sea now have a cooldown in between each wipe Entities created when killing scientists and players are now killed correctly Replaced deepsea.wipe command by deepsea.open and deepsea.close Added deepsea.printState for debugging
1 Year Ago
Merge from island_scenes
1 Year Ago
Fix leg animator not working on player boats, they use VehicleLarge as a layer which wasn't in the ground mask.
1 Year Ago
Don't show deep sea map button if not in deep sea
1 Year Ago
Fix compile error that didn't merge from main
1 Year Ago
WIP deep sea map work Add a button to toggle between modes, disable fog of war for now
1 Year Ago
merge from fix_rhib_teleport -> naval_update
1 Year Ago
Add rhib and scientist RHIB to the vehicle whitelist
1 Year Ago
Merge from main
1 Year Ago
merge from fix_rhib_teleport -> navaL_update
1 Year Ago
Improve "CanEntityTeleport" method - add "IsMounted" check because mounted != parented - check if any passengers are NPCs, if so block (extra safety against scientist RHIBs teleporting
1 Year Ago
Fixed backpack unlock
1 Year Ago
Merge from small_ramp
1 Year Ago
Added vehicle blocker logic for small ramp (retract ramp if it hits a vehicle)
1 Year Ago
Missed style file (rhyme time)
1 Year Ago
Change Image material on buttons so they all appear white
1 Year Ago
Merge from parent
1 Year Ago
Partial revert for setrrccode convar admin bypasses, now only the commands bypass turret and drone auth checks
1 Year Ago
merge from main -> naval_update
1 Year Ago
Small tweak to string lights / removed opacity from LOD2 and lowered its swap distance to 10m which helps reduce set pass by a lot
1 Year Ago
Add gametip for too hot debris harvest attempts
1 Year Ago
merge from fix_terrain_texturing_alloc -> main
1 Year Ago
merge from upgrade_cctv_convars -> main
1 Year Ago
remove whitespace, also forgotten from last commit message: - autoturrets and drones can now be edited by admins & developers, bypassing auth checks
1 Year Ago
Upgrade CCTV convar commands - change CCTV setting convar to extend to all remote controllables that use an identifier - changed name of the convar from "setcctvcameracode" -> "setrccode" - addcctvcode and removecctv convars now accept multiple code arguments
1 Year Ago
Fix TerrainTexutring NativeArray changes having the incorrect types - when using managed arrays it will automatically convert to Color - when using NativeArray your type needs to match the texture pixel format
1 Year Ago
halloween wallpapers texture tweaks vol2
1 Year Ago
halloween wallpapers texture tweaks
1 Year Ago
merge from main -> fix_terrain_texture_alloc
1 Year Ago
Update ent_pivot concommand description Rework the GM:PlayerCanHearPlayersVoice rework * Should fix ALL the issues, also made it force update everyone every 5 seconds when people are talking as well Bump system error buffer to 256 Use list.GetEntry in other places where it is possible to use it * This is a micro optimization, but also cleans up code a bit Skin support for util.GetModelMeshes + optimization Fixed an null pointer crash with sv_debug_player_use Micro optimizations for most Lua functions returning a sequential table Deduplicate AddConsoleCommand code (menu vs non menu) * Now it is consistently implemented for all realms
1 Year Ago
Casino big wheel room tweaks and fixes Removed collider from netting blocker
1 Year Ago
merge from main -> naval_update
1 Year Ago
merge from fix_tree_impostors -> naval_update
1 Year Ago
Dynamically load all gestures from `GestureCollection.Instance.AllGestures` and use their sprite for the button. Halved the looping time of looping gestures to 2.5f seconds. All gestures are working but the sprites can be improved
1 Year Ago
Add helper property for "Is the local player in the deep sea"
1 Year Ago
Split impostor batches based on if their positions are inside the deep sea or not Only render deep sea batches when client is in the deep sea and vise versa for main island
1 Year Ago
Fix compile error
1 Year Ago
Remove the interaction timers from anchors to match the recent removal of timers from other items.
1 Year Ago
Cherrypick 134447 (fix steam being accessed too soon in client analytics)
1 Year Ago
Update: add extra TODO for UseOcclusionV2 Tests: none, trivial change
1 Year Ago
merge from fix_steam_init_analytics -> naval_update
1 Year Ago
Fix steam analytics occasionally throwing errors due to trying to get the steam ID for analytics before steam has been initialized in the editor
1 Year Ago
Update: UseOcclusionV2 - propagate networkTime to OcclusionGetRecentlySeen Should be a smidge faster, but it's primarily to enable threading if we go that way. Also saves on profiler inhibiting the call (need to exclude it on the profiler side) Tests: none, trivial change
1 Year Ago
Added translation strings for boat validation enum so we can show nicer toast error messages.
1 Year Ago
Clean: restructure UseOcclusionV2 code to make profiling easier Tests: compiles in editor
1 Year Ago
Set selection scrollview content to use preferred size to prevent being able to scroll beyond elements
1 Year Ago
Cherrypick 133467 "Editor tool to find and remove incorrect / leftover entity tags" My previous commit makes it so entities get their labels cleaned and applied correctly on every manifest run, but it doesn't clear the tags off entities that became non-entities at some point. For that (less common) case this manual tool that I made before can be used.
1 Year Ago
merge from fix_terrain_texturing_alloc -> main
1 Year Ago
Switch TerrainTexturing from managed array Color[] to NativeArray<Color> and use the temp allocator - reduces heap watermark being pushed up while loading map, though watermark is pushed higher by other parts of client loading still
1 Year Ago
Clean: fix ShouldSkipServerOcclusSion typo English is hard Tests: editor compiles