159,959 Commits over 4,566 Days - 1.46cph!

1 Year Ago
Fix power not showing correctly in boat building UI. Display power to mass.
1 Year Ago
rpg skin anims updated
1 Year Ago
Merge from main
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Added new 5GB memory budget for texture streaming as a test
1 Year Ago
Male body LODs
1 Year Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
1 Year Ago
S2P on FC3
1 Year Ago
Added recyclers to food market and supplies barge
1 Year Ago
merge from hmlmg_improvements
1 Year Ago
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
1 Year Ago
merge from naval_update
1 Year Ago
Codegen
1 Year Ago
Merge from naval_update
1 Year Ago
Fishing villages S2P
1 Year Ago
merge from deep_sea
1 Year Ago
merge from main
1 Year Ago
Merge from naval_update, keeping destination floating_city2.prefab
1 Year Ago
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1 Year Ago
subtract 116856, 116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
1 Year Ago
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
1 Year Ago
Merge from parent
1 Year Ago
fixed blockers around FC2 bridge (for good this time)
1 Year Ago
Unsaved terrain prefab id's
1 Year Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
1 Year Ago
Merge from parent
1 Year Ago
Some missing topo.
1 Year Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
1 Year Ago
Beach tweaks.
1 Year Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
1 Year Ago
Fix terrainData list removing, clamp activeTerrainIndex to length, and move matrix setup into terrainData constructor
1 Year Ago
Fixed constant NRE's and profiler errors in WaterCamera
1 Year Ago
Merge from island_scenes
1 Year Ago
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands
1 Year Ago
Merge from parent
1 Year Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
1 Year Ago
Merge from floating_cities
1 Year Ago
Invoke gestures with a gesture config, not a string Clamp the gesture list so the scroll doesn't feel bad
1 Year Ago
Merge from main
1 Year Ago
Merge from boomerang_animfix
1 Year Ago
Update icon of boat stairs block
1 Year Ago
Don't spawn tutorial islands in the deep sea
1 Year Ago
Merge from main
1 Year Ago
Fix autocomplete issues with chained commands, fix command history issues with new lines.
1 Year Ago
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1 Year Ago
Merge from steam_timeline
1 Year Ago
merge from qol_dump_improvements -> main
1 Year Ago
Potential fix for DontDestroyInScene having too many objects
1 Year Ago
More improvements - add profiler samples around each area so you can see why the whole dump takes 5+ seconds - add Hierarchy.Total that shows total size of each part of hierarchy + all children (so you can see what hierarchy has 100k+ components)
1 Year Ago
adding small engine gibs / updating prefab