161,597 Commits over 4,597 Days - 1.46cph!

1 Year Ago
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1 Year Ago
Metal Plate LODs - Male/Female
1 Year Ago
FC3 s2p
1 Year Ago
fixed incorrect material definitions block on a walkway prefab fat trimming casino barge set dressing on the ground floor
1 Year Ago
Undo: 135590 - ISubscriberStrategy.GatherSubscriptions outputs whether it has fully or partially gathered subscriptions After implementing throttling realized there's a better way(invalidate grid sbuscriptions for spectator) - thottling solves only half of problem Tests: editor compiles
1 Year Ago
wip cleaning up creation code
1 Year Ago
Roadsign pants LODs + fixed normals
1 Year Ago
merge from untranslated_strings_fix
1 Year Ago
Fixed untranslated strings showing the token instead of defaulting to English
1 Year Ago
vendor_ui_drone_accesibility -> main
1 Year Ago
more stomped map fixes
1 Year Ago
Reducing per pixel complexity on FC materials - pass 2
1 Year Ago
merge from fix_colourpicker_gradient -> main
1 Year Ago
Fixed broken drone phrase
1 Year Ago
Fix colourpicker not adjusting to linear colour space
1 Year Ago
Rverted a bunch of the stomped drone changes
1 Year Ago
boat engines don't apply force when boat isn't in water
1 Year Ago
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1 Year Ago
Reducing per pixel complexity on FC materials - pass one of a few
1 Year Ago
Fix merge conflicts
1 Year Ago
Merge from horse_medsyringe_healing
1 Year Ago
Fix horse buff icons not disappearing on the client when the modifier gets removed Rebalance speed boost following feedback
1 Year Ago
merge from hackweek_automatedtesting
1 Year Ago
Added commands to print the test list in a readable format Code cleanup
1 Year Ago
main -> vendor_ui_drone_accessibility
1 Year Ago
Fix prediction NRE for NPCVendingMachines
1 Year Ago
Roadsign jacket LODs + fixed normals
1 Year Ago
merge from bot_exec
1 Year Ago
removed scrap costs from softcore workbenchs
1 Year Ago
restore WB tax reductions codegen
1 Year Ago
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1 Year Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
1 Year Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
1 Year Ago
Added a test spawning and killing all entities, looking for NREs
1 Year Ago
Normal fix on coffecan helmet repose
1 Year Ago
merge from main
1 Year Ago
No need to cache saild wind blocked status if not lowered
1 Year Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
1 Year Ago
save++ network++
1 Year Ago
Compile fix
1 Year Ago
merge from garage_door_2k
1 Year Ago
merge from computerstation_cap_fix
1 Year Ago
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1 Year Ago
merge from marker_teleport_from_server
1 Year Ago
merge from boat_better_shallow_water_behaviour
1 Year Ago
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1 Year Ago
Allow mummy mask in conveyor filters
1 Year Ago
- Fix issue where loaded mission data could retrieve an invalid active mission index - Improvements for how map and compass mission markers handle deep sea locations - Various bits of cleanup to places retrieving the active mission instance from a player
1 Year Ago
Trimming the fat on the floating walkways set dressing in FC3 FC3 S2P
1 Year Ago
fixed condenser tanks draw distances being too big fixed ocean_buoy_static not culling reduced culling distance on a static rug prefab, enabled batching added meshCull on a single fish prop that wasn't culling reduced draw distance on a cardboard crate drawing way too far, enabled batching wall.frame.cell_static now culls, was relying on building blocks setup which doesnt some individual LOD distance overrides on barge props fixed ridiculous draw distance on worklight triple prefab, objects were not culling fixed ridiculous draw distance on pipewrench