161,245 Commits over 4,597 Days - 1.46cph!

1 Year Ago
Run sorting in a budgeted queue
1 Year Ago
Remove manual button, all sorting is now automatic while powered and enabled Removed associated UI and RPC
1 Year Ago
Merge from food_qol
1 Year Ago
Fix dropped item NRE
1 Year Ago
Fixed issue with BoatBuildingBlock parent trigger when loading from a save in edit mode.
1 Year Ago
merge from boat_construction_skin
1 Year Ago
Switch an unnecessary newing of a list to a clear in CachedBoatParts
1 Year Ago
1 Year Ago
Cached missing blocks
1 Year Ago
Component comment fix
1 Year Ago
Got rid of a FindChildRecursive and a couple of GetComponentsInChildren, use the BoatConstructionSkin cached ones instead.
1 Year Ago
Caching fixes. Profiling.
1 Year Ago
Switch at runtime test
1 Year Ago
Switched all boat blocks to BoatConstructionSkin and pre cached.
1 Year Ago
Added BoatConstructionSkin, can precache colliders, hurt and parenting triggers.
1 Year Ago
Same for bbb.cs
1 Year Ago
Slight cleanup of bbs
1 Year Ago
merge from bbs_autoclose
1 Year Ago
wip auto close boat building station edit mode when no players/boats around.
1 Year Ago
Split BoatBuildingStation into partials. Added TriggerPlayer.
1 Year Ago
Prevent anchor being deployable on finished boats
1 Year Ago
Fixed "clear area" menu option showing in isolation incorrectly, leading to easily destroying your own boat.
1 Year Ago
Fix steering wheel rotation not being correct visually when entering network range.
1 Year Ago
Much faster powering down of boats when no players are on board (~2 secs). Now correctly powers off engines too.
1 Year Ago
Merge from parent
1 Year Ago
Extend favorites.cfg to also hold the 50 most recently played servers, with the favoritesEndpoint DNS record saved instead of IP:port if available
1 Year Ago
console_vehicle_ui -> main
1 Year Ago
Just search through shortnames. makes sense as its what we can see in the menu
1 Year Ago
Fix search not working properly for the vehicles console tab
1 Year Ago
console_vehicle_ui -> main
1 Year Ago
Remove Amazon import??? IDE's fault.
1 Year Ago
console_vehicle_ui -> main
1 Year Ago
console_vehicle_ui -> main
1 Year Ago
Generate a bunch of missing icons More changes to item defs Swap Train and Misc category enum positions - fix broken prefabs
1 Year Ago
Forgot trains - Sorry Bill!
1 Year Ago
Make sure every spawnable vehicle has an item Tag all of the vehicles with the correct categories Setup Entity references on all of the new items Fix some naming / icon issues
1 Year Ago
Can detect spawn names via ItemModEntityReference
1 Year Ago
Initial setup. Can now spawn some vehicles via the F1 menu. Vehicles split into categories: Helicopters, Cars, Bikes, Boats, Animals, Siege, Misc
1 Year Ago
merge from store_fixes
1 Year Ago
Fixed Steam DLC prices currency mismatch in the in-game store
1 Year Ago
Make floating city delivery mission non repeatable
1 Year Ago
Change phrase drawer colour to be transparent so it's more readable in certain circumstances
1 Year Ago
- Add deep sea island treasure hunt mission, given from Vagabond in outpost - Setup metal detector sources for deep sea islands, only setup for tropical1 for now. Metal detector sources in the deep sea have their own loot list - Add IsValidSource to IMetalDetectable. Useful for defining spawned sources which can only be detected by players under certain circumstsances - Add 'soft completed' flag to objective statuses as an additional way of handling objective progress - Add ability to hide objective progress in mission objectives todo HUD
1 Year Ago
correct units in ToString of GMod_StC and CtS net messages * Now shows bytes correctly Adjust formatting of lua_dumptimers Adjust formatting of `lua_find(_jooks)` output Fixed ACT_HL2MP_SWIM(_IDLE)_PASSIVE having swapped IDs * Fixes swimming animations for the hold type not working correctly weapon_base also retargets ACT_MP_SWIM_IDLE Remove non existent key-values from env_smoketrail in FGD Update weapon_physgun.txt * Remove references to Pistol Refix SMG1 grenade smoke * For some reason the previous hacky fix stopped working, so instead we just make env_smoketrail not add its velocity to its particles, so it works as expected. Fixed SWEP autorefresh integration with spawnmenu Try to handle VTF v7.5 format IDs correct-er
1 Year Ago
Remove leftover debugging logs and restore debug commented out code.
1 Year Ago
Lower abandoned cabins puzzle reset radius from 30m -> 20m (same as build block zone) to prevent sleepers getting killed inside their base