243,658 Commits over 3,898 Days - 2.60cph!

Leaderboard backup, run #7252
1 Year Ago
Runtime AnimSaver scripts
1 Year Ago
Merge from main (to a sub branch for some checks first)
1 Year Ago
Align the kayak over time so it always lines up with the cinematic
1 Year Ago
Unsaved
1 Year Ago
Hooked up cinematic so it runs when the tutorial is finished normally, and not via convars Fixed player respawning on the mainland if they die
1 Year Ago
Parent merge
1 Year Ago
Cinemachine update
1 Year Ago
Player is now able to run again
1 Year Ago
Remove debug print
1 Year Ago
Change local player to accept position data from the server the same as other clients do. Local client now moves with server-side movement inputs (but no prediction yet).
1 Year Ago
Properly kill the player instead of deleting the entity
1 Year Ago
Can now do very basic server-side movement (walking only, can't look around)
1 Year Ago
Signal setup
1 Year Ago
Update debug.testtutorialcinematic to spawn a kayak and mount the player so it can be used from anywhere on the island Added a test movement
1 Year Ago
Merge from main
1 Year Ago
Minor edit only
1 Year Ago
Fixed SetParent NRE
1 Year Ago
Merge from main
1 Year Ago
Now that we can compile both client and server, run code gen. + simplified an RPC.
1 Year Ago
Server side now compiling. Commented out a lot of input code for the moment. Wanted to get everything compiling before I move all the inputs out of PlayerWalkMovement and into a new client-side input section
1 Year Ago
A lot of replacing movement state with model state on the client
1 Year Ago
Client side now compiling again
1 Year Ago
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1 Year Ago
Fix SteamID placeholder calculation for clients with no SteamID Make CreateConVar type errors non halting experimental: dont break mods Fixed crashes due to CSoundPatch
1 Year Ago
Fixed issue with number lexing.
1 Year Ago
Added null and iif support to parser. Renamed lexer keywords. Added statement support Fixed binary epression bug Wrote basic interpreter Added system to run code wrote in game with editor Added null expression support
1 Year Ago
merge from main
1 Year Ago
Fixed Detail Layer breaking lighting when using normal blending with UV1 (tangent space mismatch)
1 Year Ago
Different strategy for injecting debug info
1 Year Ago
1 Year Ago
Added global symbol table. Implemented support for variables and their identifiers into parser.
1 Year Ago
Added block expression support
1 Year Ago
Wrote basic recusrive descent parser. Added support for Unary Expressions,
1 Year Ago
First attempt: working ambient, main lighting and shadows
1 Year Ago
Hackweek sbproj
1 Year Ago
monument greybox progress
1 Year Ago
Merge from main
1 Year Ago
Added definitions for grouping, binary and literal expressions. Removed redundant token types. Forced all lower case input to lexer.
1 Year Ago
Attempt to fix triangle floor / triangle roof stability edge case after server restart
1 Year Ago
merge from modelviewerfixes
1 Year Ago
merge from main
1 Year Ago
Modelviewer fixes from August post-processing changes
1 Year Ago
merged 7075 shelf
1 Year Ago
Added lexing support for keywords.
1 Year Ago
Added lexing support for literals and single character tokens
1 Year Ago
Revert ActionGraphs inclusion, doesn't make a .xml file so it's failing the build
1 Year Ago
Fixed caret. Added blinking and ensured it respects text editor width/height
1 Year Ago
Include Facepunch.ActionGraphs.dll when uploading doc assemblies
1 Year Ago
Merge from main