254,763 Commits over 3,990 Days - 2.66cph!

10 Months Ago
Render stats analytics, so we can work out whether our optimizations are working
10 Months Ago
Stats properly count shadowed lights again, add shadow map count too Expose scenesystem stats to c# Main stats we want
10 Months Ago
updated scene
10 Months Ago
fully greyboxed storage warehouse and storage building large
10 Months Ago
Put edge smoothing data in a new data stream to avoid old data not being able to load
10 Months Ago
Leaderboard backup, run #10996
10 Months Ago
Use buttons for edge smoothing like hammer, enum doesn't have multi edit support yet
10 Months Ago
Add smoothing angle to mesh component Edges can be hard, soft or default, smoothing angles are used for default
10 Months Ago
Add debris spawn points to floor prefabs (triangle, square, floor frames)
10 Months Ago
Support spawning multiple debris objects for floors (one on each side)
10 Months Ago
Smooth vertex normals based on edge smoothing
10 Months Ago
Possibly fixed editor based player inventory loadouts not getting included in builds (now derives from BaseScriptableObject which should get picked up in our asset bundle builds)
10 Months Ago
Switch using GetConnectionsWithin in IndustrialConveyor ReceiveItemTransferDetails RPC to a new GetCloseConnections method that iterates over the subscribers of the local network group instead of all of the players on the server
10 Months Ago
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10 Months Ago
Added root bones to playing cards viewmodel, fixes viewmodel renderer not working Set up EffectParents for UI elements
10 Months Ago
Truck models progress
10 Months Ago
Toolgun viewmodel now uses viewmodel camera, UI is setup as an effect parent
10 Months Ago
Update Cache process on vms_missing_renderer_scripts to automatically consider any materials using the hair shader as a transparent pass
10 Months Ago
Fixed dying during harvest mission objectives in the tutorial resulting in pings appearing for completed objectives after respawning
10 Months Ago
Change default value of BasePlayer.filterSpectateMapTeamID to -1 so it shows the team of the currently spectated player by default (setting this value to 0 will show all teams if global.toggleSpectateTeamInfo is true, not usually useful on live servers)
10 Months Ago
Fixed shotgun traps going off once if an authed player was in front of them when a TC is reskinned
10 Months Ago
Fix CreateEditorFor throwing for array on some types, should be using EditorTypeLibrary
10 Months Ago
Simple edge bridge, connect a face from two open edges of the same mesh https://files.facepunch.com/layla/1b1111b1/sbox-dev_zqhIWcX3As.mp4
10 Months Ago
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
10 Months Ago
center pivots on track models Merge branch 'main' of sbox-unicycle-frenzy
10 Months Ago
Surface friction
11 Months Ago
blockin models for a track tileset
11 Months Ago
Added FaceTargetChaseDistance to BaseNavigator. Added random point functionality. Test chase behaviour change. AI design changes.
11 Months Ago
Fixed piece of shit water system returning incorrect trace hit position when underwater, causing incorrect water hits while inside water carving volumes
11 Months Ago
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11 Months Ago
"trace" command doesnt error on srcds Properly handle mounted addons disappearing (unmounted) This fixes a crash with BASS.DLL trying to play addon files that are no longer there. Fixed BASS volume not being said briefly when first loading into a map This fixes game making sounds when not focused when the option to specifically prevent that is enabled Fixed an infinite loop when copying over .gma files
11 Months Ago
merge from fix_spectate_health_flicker_2
11 Months Ago
merge from tutorial_reclaim_fix2
11 Months Ago
merge from cargo_improvements_may_24
11 Months Ago
Scientist AI tweaks
11 Months Ago
merge from tutorial_flesh_gather_fix
11 Months Ago
merge from fix_trophy_drop_headbag
11 Months Ago
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11 Months Ago
Improvements for the nexus player position map marker on the server browser
11 Months Ago
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11 Months Ago
Show an error indicator on the UI if nexus details fail to load for the connect screen (no more spinning forever) Include a special case for Steam returning no auth ticket Fix zone details clipping out of the map component
11 Months Ago
player update. exported/setup 3p bolt rifle anim set
11 Months Ago
Updated default values for treewind component
11 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161)
11 Months Ago
Internal geometry helpers for #1508 * Line2D * Vector2.Remap(oldRange, newRange, clamp) * Line.Clip(plane) * SceneCamera.ToScreen(line) DrawText / DrawQuad / Gizmo.ScreenText overloads accepting an angle Make Gizmo.Input.CursorPosition relative to view widget Refactor ActionGraphDebugger
11 Months Ago
Laser Light: - Fixed guide mesh position mismatch - Fixed missing material on one of the laser origin - Updated destruction sound from wood to metal
11 Months Ago
Updated to latest
11 Months Ago
Merge from main
11 Months Ago
stop ping spam