136,361 Commits over 4,444 Days - 1.28cph!

1 Year Ago
Fix broken blend tree name
1 Year Ago
Container corpse creator tool now assigns the correct protection and runs SetSlotsCount
1 Year Ago
Added more fidelity to rear back stairs. Removed flickering cracks decal. Ran S2P.
1 Year Ago
Fixing clipping on wood armour gloves viewmodel
1 Year Ago
Merge from blowpipe
1 Year Ago
merge from jungle_dlc
1 Year Ago
Remove lether gloves sewing kit crafting cost
1 Year Ago
blow pipe inital crafting pass boomerang inital crafting pass Gloves wood armor, crafting and protection pass
1 Year Ago
Updated inventory sound definitions.
1 Year Ago
NMS updates and S2P
1 Year Ago
converted nuclear missile silo rooms
1 Year Ago
- integrate each biome fog separately rather than lerping between color/densities, biome fog density just drops off with biome weight - fog color alpha lerps to atmosphere color
1 Year Ago
mil tunnels scene update
1 Year Ago
military tunnels segments
1 Year Ago
Merge from snakes
1 Year Ago
Merge from blowpipe
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from jungle_update
1 Year Ago
merge from jungle update
1 Year Ago
Fixed descend option not working
1 Year Ago
crocodile sounds
Rin
1 Year Ago
Adjusted Cocoknight head and torso worldmodel colliders
1 Year Ago
Improved vine positioning on branches
1 Year Ago
Unsaved
1 Year Ago
Fixed incorrect animator parameter name
1 Year Ago
Vine branches now use tree LOD settings rather than mesh LOD settings (so they should cull when a tree gets billboarded) Better landing position when arriving at the vine destination
1 Year Ago
Possible LODComponent.GetDistance NRE fix
1 Year Ago
Cocoknight armor gloves texture update
1 Year Ago
Merge from main
1 Year Ago
Minor cleanups Minor cleanups Gracefully exit when encountering invalid SubRect materials Crash with message, instead of crashing without a message
1 Year Ago
Minor cleanups Minor cleanups Minor cleanups Gracefully exit when encountering invalid SubRect materials Crash with message, instead of crashing without a message
1 Year Ago
Tiger meta files
1 Year Ago
Allow tiny monuments to spawn within Jungle biome
1 Year Ago
merge from jungle_update
1 Year Ago
Fixed stacking shallow shelfs on terrain Fixed stacking shelves on each other Prevent Small box deployment (larger shelfs in future) Prevent rotation before deployment on shelves (useless)
1 Year Ago
merge from jungle_dlc
1 Year Ago
jungle_dlc -> jungle_update
1 Year Ago
LS updates and S2P
1 Year Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
1 Year Ago
Try to fix VPC builds on Linux/OSX
1 Year Ago
reverted a sewer exit env volume override in compound scene
1 Year Ago
excavator scene2prefab
1 Year Ago
converted env volumes of the excavator
1 Year Ago
fixed some zfighting on jungle_ruins_e structure
1 Year Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
1 Year Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
1 Year Ago
fixed a legacy rotation leftover on armored steps block
1 Year Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
1 Year Ago
jungle storage lods and gibs
1 Year Ago
Submitting wood armour 3rd person updated skinning