161,141 Commits over 4,597 Days - 1.46cph!

1 Year Ago
persistance++ blueprint wipe
1 Year Ago
removed workbench scrap crafting cost, scrap to be invested stright into unlocks
1 Year Ago
Update(editor): SaveViewer - add a "SyncPos Only" toggle Need it to figure out what caused high counts of syncpos networkables on the server Tests: viewed a save from the playtest
1 Year Ago
Removed 10% tax on WB1 Removed 20% tax on WB2 Common unlock cost: 10 from 20 Uncommon unlock cost: 20 from 75 Rare unlock cost: 40 from 125 Very rare unlock cost: 75 from 500 Values subject to change
1 Year Ago
playables_fixes_2 -> naval_update
1 Year Ago
Fix ArgumentException: The Playable is invalid. It has either been Disposed or was never created happening with BlendOneShotWeights. - Properly nuke the coroutine method - Extra protection in the co-routine itself to stop this from NRE'ing
1 Year Ago
merge from show_toggle_growable_ui
1 Year Ago
Imported and Implemented the loot storage and 50cal turret sounds
1 Year Ago
Merge from better_npc_grenades
1 Year Ago
Remove logs and ddraw, hook to scientist but keep inactive for now
1 Year Ago
cover pass ghost ship
1 Year Ago
Add null protection to all exposed methods referencing the playable controller
1 Year Ago
naval_update -> pt_boat_2
1 Year Ago
Fix pooling issue on sort config panel
1 Year Ago
Merge from hackweek_boxsorting
1 Year Ago
Fix rear turret clipping on the ptboat
1 Year Ago
Added to options UI under Settings / UI / Interaction
1 Year Ago
Compass reference is broken here too for some reason
1 Year Ago
Fix lost compass reference
1 Year Ago
remove semiauto pistol from waterwell vendor jackhammer price increase
1 Year Ago
pt_boat_2 -> naval_update
1 Year Ago
wood armour gloves repose
1 Year Ago
Added showToggleGrowableUI convar. Toggles if the show/hide growable UI option appears when looking at growables.
1 Year Ago
Ensuire AI is saved
1 Year Ago
merge from ui_overhead_optims
1 Year Ago
Cull IO counter canvas by distance
1 Year Ago
naval_update -> pt_boat_2
1 Year Ago
merge from boat_optims
1 Year Ago
Cull all monument RF painting signs by distance S2P both oil rigs and excavator (oil rig will conflict with naval_update, will have to be stomped and redone)
1 Year Ago
Workcart and locomotive cockpit canvases are disabled when the vehicle is off Also culled by distance
1 Year Ago
Added GameObjectLOD on missile silo wipe laptop world space canvas S2P missile silo
1 Year Ago
More material reduction (case by case basis) on floating walkway kit pieces
1 Year Ago
merge from naval_update
1 Year Ago
fixed cobweb ceiling rotation, adjusted emissive scroll to suit
1 Year Ago
50cal Animation updates
1 Year Ago
Added a new option to CullingVolume - AllowOnEntities Since floating cities are being parented to an entity they were ignoring all of the attached renderers as they are all techincally parented to an entity (it's just above the culling voluome in the hierarchy) This is off by default as if it was used on an actual entity it could have some unintended side effects Enabled on all of the floating city volumes, S2P all cities
1 Year Ago
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1 Year Ago
Fixed Deployable boom box readonly ListHashSet not getting included in ResetStaticFields
1 Year Ago
Merge from parent
1 Year Ago
Merge from hackweek_boxsorting
1 Year Ago
Added server.allowSorting convar as a safeguard (defaults to true)
1 Year Ago
Merge from hackweek_boxsorting
1 Year Ago
Fixed storage adaptor input slot not showing handles
1 Year Ago
Only allow sorting while powered Remove automatic mode Apply translations
1 Year Ago
Merge from main
1 Year Ago
Merge from water_jump_height_change
1 Year Ago
Increase jump up height when exiting water onto a ledge (13 -> 18)
1 Year Ago
Merge from rpg_skin
1 Year Ago
Fix ammo vis not initialising properly in some cases
1 Year Ago
Merge from main