161,918 Commits over 4,597 Days - 1.47cph!

1 Year Ago
minor tweaks
1 Year Ago
creating flashlght refresh vm anims
1 Year Ago
Head animation system for turrets Reloading turret starts head anim Crappy test animation
1 Year Ago
merge from rpg_storepage
1 Year Ago
Close button stays in front of the skin viewer Fixes
1 Year Ago
skinnable asset file for tactical gloves
1 Year Ago
Adding new sitting animations for v4 update
1 Year Ago
Added skin viewer in the RPG store page
1 Year Ago
Fixing spinner light fixtures that got broken by shader modifications, part 1
1 Year Ago
Missing files
1 Year Ago
More leg fixes
1 Year Ago
Fixing offset in cake candle hat rig
1 Year Ago
birthday hat wearable prefab setup
1 Year Ago
Disable leg animator to stop hand IKs going crazy
1 Year Ago
Fix broken animations on players/NPCs when taken from a pool.
1 Year Ago
Added more ladders in the spots (FC1/FC2) suggested by QA
1 Year Ago
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1 Year Ago
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
1 Year Ago
Updated material Tactical Gloves
1 Year Ago
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1 Year Ago
Enable arms on both turret seats
1 Year Ago
fix dictionary duplicate entry
1 Year Ago
Adding birthday cake hat rig
1 Year Ago
Merge: from server_occlusion_poppin - Reduce player poppin by making occlusion grid generation more conservative - Bumped occlusion version, will cause regeneration on next server boot Tests: visualized in editor, ran previously failed queries
1 Year Ago
Fixed more issues with shadow biases in the RRP shaders
1 Year Ago
Update: ServerOcclusion - only block occlusion cell if it's fully under terrain - bumped occlusion file version Previously we considered it was blocked if one of sample points was in terrain. This allows more occlusion queries to pass, which should reduce poppin. Tests: visualized new grid, ran previously failing query - they now pass
1 Year Ago
PlayerBoat uses HasDriver to check AnyMounted, corrects flipped behaviour not running
1 Year Ago
Balaclava repose/lods
1 Year Ago
merge from anchored_boat_mass
1 Year Ago
increase boat mass to arbitrarily high value when anchored, won't be pushed arround much but maintains buoyancy behaviour as it's acceleration based
1 Year Ago
fix display scaling and random rotation, assign a bunch of item category overrides
1 Year Ago
footer buttons on sorting
1 Year Ago
Final optimisation on floating walkway pieces
1 Year Ago
Scientists normals fix
1 Year Ago
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1 Year Ago
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1 Year Ago
Flare animation updates
1 Year Ago
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1 Year Ago
fixed static tarp materials having wind enabled
1 Year Ago
material simplifications on temperate_portacabin_building_300_600
1 Year Ago
Merge from naval_update
1 Year Ago
- Fix deep sea map marker jitter - Clicking a mission in map view now centers on the deep sea marker if next objective is in the deep sea
1 Year Ago
farm kiosk adjusted proxy for less shadow acne fixed floating light posts in FC3 +S2P
1 Year Ago
fixed materials being inconcistent on Ocean Buoy Static, creating popping when LODing
1 Year Ago
shadow proxy mesh for smallOceanWreckBuoy
1 Year Ago
converted dilapidated elevator to use point lights with cookies instead of a shadow casting spotlight. Being in the middle of the casino it cannot be afforded, shadow cost too high with the light range it needed too look good.
1 Year Ago
made ProceduralMapEmpty more empty
1 Year Ago
merge from main
1 Year Ago
Fixed checkout result page cover images using texture instead of sprite, causing atlassing issues
1 Year Ago
merge from rpg_storepage