254,388 Commits over 3,990 Days - 2.66cph!

11 Months Ago
added pipe painted material variant
11 Months Ago
merge from Military Flamethrower_2024
11 Months Ago
added handles to counter doors and added variants
11 Months Ago
OnShoot function to items
11 Months Ago
added rug additional skin
11 Months Ago
fridge texture brightness fix
11 Months Ago
More Item setup
11 Months Ago
Fixed caboose light switches
11 Months Ago
Ticked IsDynamic on rope ladder of the harbor1 crane S2P
11 Months Ago
merge from minigun_backpack_init_fix
11 Months Ago
merge from moonpool-reflection-fix
11 Months Ago
merge from toolcupboard_retroskin
11 Months Ago
merge from patrol_helicopter_revision
11 Months Ago
Fixed expert compile settings in Hammer corrupting
11 Months Ago
merge from main
11 Months Ago
Pick up if inside item
11 Months Ago
merge from - RC
11 Months Ago
merge from harbor_outofbounds_fix
11 Months Ago
Pick up item base item model
11 Months Ago
Fixed another, more rare NRE that can happen with Binoculars
11 Months Ago
ServerListManager.EnqueuePings NRE fix
11 Months Ago
11 Months Ago
Let's try moving FileProperties for CmdSeq.wc lower
11 Months Ago
virtual items
11 Months Ago
football
11 Months Ago
Greatly reduced zone stale time - should prevent non time averaged scores from having a crazy effect
11 Months Ago
Setup for smooth scoring system
11 Months Ago
Serialize the interpolation bool with GameObject
11 Months Ago
Get rid of inspector filter LineEdit (doesn't do anything)
11 Months Ago
Fix to allow interp property to be set by GameObjectHeader
11 Months Ago
Port -blocksize for VBSP.EXE from CS:GO Added a bunch of new options for Hammer's Run Map dialog https://files.facepunch.com/rubat/1b0411b1/sXVENkgcR7.png Minor fixes to map compile tool output text Added Ambient Occlusion for VRAD (CS:GO version) Disabled by default, -ambientocclusion and -aoscale are the new options
11 Months Ago
Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor.
11 Months Ago
Added sound categories
11 Months Ago
Docs for CitizenAnimationHelper
11 Months Ago
Support warnOnMissing for SvgLoader.Load, don't spit out loads of warnings if our SVG wasn't found for input glyphs (we fall back to glyphs that always exist), display exception message in warning
11 Months Ago
Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target
11 Months Ago
player update water pistol held positon and holdtype override controller edit
11 Months Ago
Leaderboard backup, run #10804
11 Months Ago
Minor edit
11 Months Ago
Fixed still pedalling sometimes when stopped, adjusted pedal ratio
11 Months Ago
Minor performance improvement for UpdatePushLiquidTargets (code review)
11 Months Ago
Use gears for the pedal animation, like a real pedal bike rider would. New separate placeholder engine audio sets for motorbike and bike
11 Months Ago
Keep pedals flat as the pedal axle turns
11 Months Ago
Pedals rotate, matching drive wheel rotation at a specified ratio
11 Months Ago
Make things look a little nicer + extra test item
11 Months Ago
Materials
11 Months Ago
Added pedals to the pedal bikes and IK'd driver feet to them
11 Months Ago
Both real wheels of the trike are now power wheels, and all wheels of pedal bikes are brake wheels. Fixed lack of friction of right-rear trike wheel
11 Months Ago
Wip Item system v5
11 Months Ago
Added pedal bike and pedal trike to my test map