243,675 Commits over 3,898 Days - 2.60cph!

Leaderboard backup, run #7156
1 Year Ago
Citizen/animgraph: added WalkFast_E/NE & updated S
1 Year Ago
Hook up localizable messages for all event types so they render properly on the clan UI
1 Year Ago
added rubber_trim_01
1 Year Ago
m4 shotgun - set up viewmodel, entity, item and worldmodel prefabs - removed redundant prefabs - fixed issues on worldmodel
1 Year Ago
Implement a bunch of clan score events - Killing a player from another clan - Killing unarmed players (lose score) - Being killed by a player in another clan (lose score) - Destroying bradley - Destroying a TC owned by another clan - Hacking a crate - Running the excavator - Boarding the cargo ship
1 Year Ago
Get rid of D_MULTIVIEW_INSTANCING combo Revert "Latest compiled shaders" - sunlight shadows are fucked, and are fucked in any new shaders compiled. Not worth me debugging since the new lightbinner doesn't use them and is right around the corner
1 Year Ago
exported new player jump animations and set up in unity
1 Year Ago
Add optional argument to Loco:Jump - activity Unhide r_portalscloseall Added Vector:Distance2D[Sqr](Vec) Entity:SetIK is now shared (was clientside only) Added GM:HandlePlayerArmorReduction( ply, dmginfo ) This change moves the armor reduction system to Lua (base gamemode), allowing full control over it.
1 Year Ago
Add Speech.Synthesizer.WithRate to specify speed of speech. Added Synthesizer.OnVisemeReached which gives the user data on the sound's visemes Viseme data here doesn't hook into anything right now.
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Moved Sandbox.SpeechRecognition to Sandbox.Speech.Recognition, removed obsoletes Forgot to rename SpeechRecognition.Reset to Speech.Recognition.Reset Add basic text to speech support using System.Speech.Synthesis - Use Sandbox.Speech.Synthesizer to build your text to speech sound and play it - This probably doesn't work with Proton
1 Year Ago
VR - remove vulkan extension list spew, was using this to check something and forgot to remove it Fix anchor positioning VR: retrieve and save off HMD position immediately before calling RenderWithViewport Gives us much better & up-to-date info to put inside VRTextureWithPose, reprojection becomes much more accurate. VR: controllers are correctly affected by anchor
1 Year Ago
Fixed NRE when using Eoka in rocking chair.
1 Year Ago
Object update tests
1 Year Ago
Add Time.Scope Don't send broadcast messages to connections that aren't fully connected Allow GameNetworkSystem to push
1 Year Ago
cardboard_trim - added blend
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Pendant light sconce wall light Merge branch 'main' of sbox-assets Merge branch 'main' of sbox-assets Industrial wall light
1 Year Ago
subtracting - 89486 Temporarily force disable DLSS due to error spam
1 Year Ago
Fixed Graphics.copytexture mismatching texture sizes error spam when using Render Scale / DLSS
1 Year Ago
Fix UVs on bench table
1 Year Ago
Network instantiate
1 Year Ago
Joined/Disconnected callbacks in GameNetworkSystem Simple JsonMessage handling
1 Year Ago
Fix GameObject/Component references not filling in disabled objects
1 Year Ago
merge from main
1 Year Ago
merge from helicopter_parachute_fix
1 Year Ago
merge from BlackjackDealerFix
1 Year Ago
merge from Fix analytics NRE that occured on startup
1 Year Ago
Latest compiled shaders
1 Year Ago
merge from main
1 Year Ago
merge from HABPush
1 Year Ago
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1 Year Ago
merge from base_decor_dlc
1 Year Ago
merge from main
1 Year Ago
Fix flex shorthand not catching length for basis
1 Year Ago
Add support for `white-space: pre-line` Collapses whitespace but preserves linebreaks
Leaderboard backup, run #7133
1 Year Ago
Horse breed lineup poster
1 Year Ago
Unsaved/backups
1 Year Ago
Fix analytics NRE that occured on startup
1 Year Ago
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1 Year Ago
Scene prefab backups
1 Year Ago
Parent merge
1 Year Ago
Merge from main