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Leaderboard backup, run #7156
Citizen/animgraph: added WalkFast_E/NE & updated S
Hook up localizable messages for all event types so they render properly on the clan UI
m4 shotgun
- set up viewmodel, entity, item and worldmodel prefabs
- removed redundant prefabs
- fixed issues on worldmodel
Implement a bunch of clan score events
- Killing a player from another clan
- Killing unarmed players (lose score)
- Being killed by a player in another clan (lose score)
- Destroying bradley
- Destroying a TC owned by another clan
- Hacking a crate
- Running the excavator
- Boarding the cargo ship
Get rid of D_MULTIVIEW_INSTANCING combo
Revert "Latest compiled shaders" - sunlight shadows are fucked, and are fucked in any new shaders compiled. Not worth me debugging since the new lightbinner doesn't use them and is right around the corner
exported new player jump animations and set up in unity
Add optional argument to Loco:Jump - activity
Unhide r_portalscloseall
Added Vector:Distance2D[Sqr](Vec)
Entity:SetIK is now shared (was clientside only)
Added GM:HandlePlayerArmorReduction( ply, dmginfo )
This change moves the armor reduction system to Lua (base gamemode), allowing full control over it.
Add Speech.Synthesizer.WithRate to specify speed of speech. Added Synthesizer.OnVisemeReached which gives the user data on the sound's visemes
Viseme data here doesn't hook into anything right now.
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Moved Sandbox.SpeechRecognition to Sandbox.Speech.Recognition, removed obsoletes
Forgot to rename SpeechRecognition.Reset to Speech.Recognition.Reset
Add basic text to speech support using System.Speech.Synthesis
- Use Sandbox.Speech.Synthesizer to build your text to speech sound and play it
- This probably doesn't work with Proton
VR - remove vulkan extension list spew, was using this to check something and forgot to remove it
Fix anchor positioning
VR: retrieve and save off HMD position immediately before calling RenderWithViewport
Gives us much better & up-to-date info to put inside VRTextureWithPose,
reprojection becomes much more accurate.
VR: controllers are correctly affected by anchor
Fixed NRE when using Eoka in rocking chair.
Add Time.Scope
Don't send broadcast messages to connections that aren't fully connected
Allow GameNetworkSystem to push
cardboard_trim - added blend
Pendant light
sconce wall light
Merge branch 'main' of sbox-assets
Merge branch 'main' of sbox-assets
Industrial wall light
subtracting -
89486 Temporarily force disable DLSS due to error spam
Fixed Graphics.copytexture mismatching texture sizes error spam when using Render Scale / DLSS
Joined/Disconnected callbacks in GameNetworkSystem
Simple JsonMessage handling
Fix GameObject/Component references not filling in disabled objects
merge from helicopter_parachute_fix
merge from BlackjackDealerFix
merge from Fix analytics NRE that occured on startup
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merge from base_decor_dlc
Fix flex shorthand not catching length for basis
Add support for `white-space: pre-line`
Collapses whitespace but preserves linebreaks
Leaderboard backup, run #7133
Horse breed lineup poster
Fix analytics NRE that occured on startup
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