244,578 Commits over 3,898 Days - 2.61cph!
Tutorial crafting objectives are now highlighted in the crafting menu
Codegen
Fixed helicopter IK
Fixed more IK warning spam
Merge from PlayerRigUpdate/sep23merge to PlayerRIgUpdate
Removed the cinematic player avatar and accompanying convar (should no longer be needed with new model)
Cleaned up/compiled out old IK layer tests, can now play unarmed without warning spam
Still lots of issues with holding weapons
New Outfit Piece! - Boxing Headgear
https://files.facepunch.com/daniel/1b1511b1/HEADGEAR_02.png
Another piece to add to the boxing outfit combo. LODs coming asap!
New steamaudio impl
Hook it all up to soundsystem again
Add settings to gameinfo
Extra Vis Hint Options + Fixed boxes on Vis Hint & Info Cull
Fixed a regression with spawnmenu "no models" message
Safeguards against malformed .gma files
New VertexLitGeneric parameters
`$AllowDiffuseModulation` and `$NoTint` - both allow disabling color tint per material
Vector:Mul() now supports VMatrix
Added high bone count test
Debug force open map no longer constantly turns the map on and off
Large explosion stuff & temp working files.
Move textblock code into Sandbox.UI, compile with /unsafe
Forward various types to Sandbox.Game
Generate csproj for editor folder
Created Industrial stair material (not sure where it went)
Fixed numerous prefabs and tilesets + a few new tilesets
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Temporarily disable cloth sash
Game compiling ignores editor folders
merge from cached_server_browser_2
Added methods for reading / writing from raw byte buffer to net message
Fix underwater lab floor assignments not working correctly sometimes when optimized loading is enabled
Should fix the wrong number of underwater layer buttons shown on the map
Project generation supports excluding folders
Move from Sandbox.Game into Sandbox.UI: anim, data, input, panel, parser, razor, render, styles, util, yoga wrapper
Only try Convert.ChangeType if value implements IConvertible
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Merge from post-radial-blur
Added ExplosionScreenBounceFade script
Refactor net writing / reading to support general serialization (#19)
Use BinaryReader / BinaryWriter (#19)
Added explosions overlay script
Fixed radial blur line endings
Small NRE fix to LensDirtinessEffect
SceneCamera.ViewportRect to Rect
Lets use the flags for ClearFlags, it's gonna be cleaner in the UI
Prefab editor 2 (#1262)
Cleans up prefab editor. Makes it possible to make prefabs without using the entity system.
Track which spawn location an island takes.
Added a Return() function ready to call when we start returning/destroying tutorial islands.
Free up the spawn location again when an island is done with.
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Take a valid island position from the list each time we create an island.
Doesn't re-use/release yet.
Validate constructors as part of AccessControl