244,578 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Unsaved
1 Year Ago
Tutorial crafting objectives are now highlighted in the crafting menu
1 Year Ago
Codegen Fixed helicopter IK Fixed more IK warning spam
1 Year Ago
Merge from PlayerRigUpdate/sep23merge to PlayerRIgUpdate
1 Year Ago
Removed the cinematic player avatar and accompanying convar (should no longer be needed with new model)
1 Year Ago
phonon dlls
1 Year Ago
Cleaned up/compiled out old IK layer tests, can now play unarmed without warning spam Still lots of issues with holding weapons
1 Year Ago
phonon.lib
1 Year Ago
New Outfit Piece! - Boxing Headgear https://files.facepunch.com/daniel/1b1511b1/HEADGEAR_02.png Another piece to add to the boxing outfit combo. LODs coming asap!
1 Year Ago
New steamaudio impl Hook it all up to soundsystem again Add settings to gameinfo
1 Year Ago
Extra Vis Hint Options + Fixed boxes on Vis Hint & Info Cull
1 Year Ago
Fixed a regression with spawnmenu "no models" message Safeguards against malformed .gma files New VertexLitGeneric parameters `$AllowDiffuseModulation` and `$NoTint` - both allow disabling color tint per material Vector:Mul() now supports VMatrix
1 Year Ago
Added high bone count test
1 Year Ago
Debug force open map no longer constantly turns the map on and off
1 Year Ago
Large explosion stuff & temp working files.
1 Year Ago
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1 Year Ago
Move textblock code into Sandbox.UI, compile with /unsafe Forward various types to Sandbox.Game
1 Year Ago
Generate csproj for editor folder
1 Year Ago
Created Industrial stair material (not sure where it went)
1 Year Ago
Fixed numerous prefabs and tilesets + a few new tilesets
1 Year Ago
! ▊▉▌ █▌▄█▊ ▌▆█▄▉█ ▄▊█▊ ! ▄▇▇█▇▊█ ▋▅▍▇▅▋▇ ▄▊▉▄▋▉▋▆ ! ▋▄▋▇ ▆▅▌█ ▌▆▌▇▊▄ █▅ ▆▅▄▄▌▉, ▆▋█▄▍▍▍▄▌ ▍▍▌▊▆▊▄█▆ ▍▊▅▅▇▇▋ ! ▍▅█ ▌▊█▋█ ! ▅▋▄▌▅▅▌▉▌ █▌█ ▋█▆█▆▋, ▌▄▅█▅▇▅▇▄▌█ ▅▆▉ ! ▅▇▉█▊▆▆▄▅▅▇ ▋█▍▍▉▍▍▊▌▊ ▊▇▋ ! ▊▊▋ ▋▅▄▄▊▅ ▇▆█ ▌▋▌▄ █▋▍▄▅█ ! ▍▅█▉, ▍▉▉, ▇▌▉▄▋▌▍▉▉▌, ▄▄▊▉▄▋ ! █▊▅ ▅▊▇▍ ▊▇, ▊▆▋▉▆▊▅ ▉▄ ▋▉▊ ▇▅▍ ▍█▍▌▌▍█▌▌█ ▍▌ ▋█-▍▄▍▍ ▋▅▉▅▍▆▆ ! ▍█▉ ▌▉▄ ▅█-▆▅▅▇ ▄▋▇▆█ ! ▍▄▆▋▇▅ ▅▋▉▋▊ ▄▇▋▉▋▊▍ █▌▄▆█▌▇, ▉▆▌▊ ▍▅▇▌▅▅▌ ! ▍█▊▇█▅▍▆██ ▌█ ▉▊▇▌▌▇▇ ▋▊▇█ ! ▌▍▇▄▊▉ ▆▅▅ ▊▊▌▅▇▅█ ▍▆▅█▍ ! ▋▋▆, ▄▉▇▉ ▉▋█ ▆▉▄▌█ ▄▄▆▋▅▇ ! ▊▌▍▋▅▉ ▋▌███ ▍█ ▅▅▄▄▅▅▋ ! ▉█▅▇▆▅▉ ▋▇▌▄ █▆▉▄▍▇▆ ! ▇▌▌ ▊▇▍▋▉▉▋ ▆▄▄▅ ▉█▋▆ ▊▉█▄▍ ! ▍▉▊█▄▊ ▌▄▅▋▋▌ ! ▇▍▌▅▅▊ ▊▉▌█▇▋ ! ▍▌▋ ▌▌▇▋▌ ▆▌▌ ▅▊▉▊▍▊▊ ▅▆▇▆▆ ▉▌▅█▌▋ █▅ ▉▅▌▉▆▍ ! ▄▅▌▍▍▉ █▄▋█▊ ▍▋▌▅▇ ▅█ ▊▉▆ ▄▋▌▌▄▌ ▊▆ ▍▌▄▇ ! ▄▊█ ▆▆█▋▌█▄ ▊▌▍▄▉▄▆ ▄▇▌ ▋▊▄█▄ ▅▌▋▋▋▋▊ ▉▉▋▆▊▄▌▄ ▌▋ ▋▍▄▍▍▄▆ ▊▄▍█
1 Year Ago
Temporarily disable cloth sash
1 Year Ago
Game compiling ignores editor folders
1 Year Ago
merge form main
1 Year Ago
merge from cached_server_browser_2
1 Year Ago
Added methods for reading / writing from raw byte buffer to net message
1 Year Ago
Fix underwater lab floor assignments not working correctly sometimes when optimized loading is enabled Should fix the wrong number of underwater layer buttons shown on the map
1 Year Ago
Project generation supports excluding folders
1 Year Ago
Move from Sandbox.Game into Sandbox.UI: anim, data, input, panel, parser, razor, render, styles, util, yoga wrapper
1 Year Ago
Only try Convert.ChangeType if value implements IConvertible
1 Year Ago
Add EditorFolders test
1 Year Ago
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1 Year Ago
▇▄█ ▍█▉▅▊ █▋▉▊ ▇▆▊ ▅█▆▋ ▋▋▉▇█▆▄▌▉ ▄▉▆▅▆ ▇▇▉▌ ▇▋██▋▍▍▍ ▊▋▆▊ ▊█▍▌▊ ! ▄▌▋▍▊ ▇▊▊▉▌█ '██▄▌▅-▇▄▉▇-▆▄▊' ▇▉▊▇ ▉▌▇▄▇▆▉▆▉-▌▌▊▇-▌
1 Year Ago
▌▋▋▊▍▊▊ ▅▆█▌ ▌▊▋▍ ▉▄▊▋▇▉▆▅, ▅▅█ ▄▍▌▋▍▌▌▆ ▄▉ ▄▊▉ ▌▋█ ▇▌▇▋▇▆ ▉▉▇█▅█▌ ▉▊▊▉▉▊▋▇ ▉█▍▄ ▇▊█▉
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▆█▄█▉▋▆ ▊▅▄▄▄▍▆ ▆▌▉▄▋, ▍█▄▍▋▄ ▋▅▆▉▍▉▊ (▇▆▊█▅ ▍▇▇ ▍▅▋▋▌ ▌▄ ▆██ ▆▄ █▆▊▆▉▆)
1 Year Ago
▋▅▇ ▆▄▌▋▅▄▊▇▆▆▊▉▆▅, ▇▊▉▇▋▌█▍, ▅▆▊▆▅▅▇▍▆▇█▇▆▆▋▅ ▌▅▊▇ ▍▋ ▆▇▆▄▉ ▋▄█▍▇▍▇▍▊ ! ▅▌▍█▍▆ ▄▇▅ ▍▌▅▍▇█
1 Year Ago
Merge from post-radial-blur
1 Year Ago
Added ExplosionScreenBounceFade script
1 Year Ago
Refactor net writing / reading to support general serialization (#19) Use BinaryReader / BinaryWriter (#19)
1 Year Ago
Added explosions overlay script
1 Year Ago
Fixed radial blur line endings
1 Year Ago
Small NRE fix to LensDirtinessEffect
1 Year Ago
SceneCamera.ViewportRect to Rect Lets use the flags for ClearFlags, it's gonna be cleaner in the UI
1 Year Ago
Prefab editor 2 (#1262) Cleans up prefab editor. Makes it possible to make prefabs without using the entity system.
1 Year Ago
Track which spawn location an island takes. Added a Return() function ready to call when we start returning/destroying tutorial islands. Free up the spawn location again when an island is done with.
1 Year Ago
▄▉▄▇▄▄▋▊.▍▇▋▆▄▄▆▊▇▌█▅() ▅▉▆▆▄▇ ▉▄ ▋▌▌▍▇▄ ▆▄▌▅ ▊▊▆▇▄▉ ▉▄▊▅█▄▄ ▉▅▆▊▉▆
1 Year Ago
Take a valid island position from the list each time we create an island. Doesn't re-use/release yet.
1 Year Ago
Update tool.minimal
1 Year Ago
wip / testing
1 Year Ago
Validate constructors as part of AccessControl