200,687 Commits over 4,171 Days - 2.00cph!

2 Years Ago
Explosion tonemapping iterations
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
merge from main
2 Years Ago
merge from safezone_viewmodel_fix
2 Years Ago
merge from skull_trophy_fix
2 Years Ago
merge from august_art_bugfixes
2 Years Ago
Explosion files & research backup.
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Cleanup
2 Years Ago
merge from building_skins_3
2 Years Ago
merge from main
2 Years Ago
collision update
2 Years Ago
brutalist skin roof colliders tweak
2 Years Ago
Fix stackoverflow from typo Fix setting DrawCallCount to material count instead of submesh count
2 Years Ago
Refactor & fix writing IndirectArgs
2 Years Ago
Fixed a crash due to BSP ZIP hash collision Try to prevent static prop lightmap crashes when given invalid data
2 Years Ago
Always add an initial pass when creating tool instance.
2 Years Ago
Pause water system too. Added button to open screenshots folder in explorer.
2 Years Ago
Refactor & fix initialization / cleanup of arrays + compute buffers Fix IndirectArgs not being rewritten after expanding the compute buffer Support renderers that have more submeshes than materials Remove redundant testing convars
2 Years Ago
large oilrig S2P
2 Years Ago
re-applying 84964
2 Years Ago
merge from main
2 Years Ago
merge from building_skins_3
2 Years Ago
updated roof conditionals models, gibs, colliders to fit whithin bounds of vanilla tiers
2 Years Ago
Test chaining screenshot capture. Set timescale to 0 before starting so that the shots are all the same, and back to 1 after.
2 Years Ago
Merge from main
2 Years Ago
Fix exception when opening the map with a sleeping bag cluster
2 Years Ago
Remove some unused temp outline code
2 Years Ago
merge from weapon_racks
2 Years Ago
Fixed weapon placement effect not working for some weapons. Placement effect for weapons using SkinnedMeshRender now also work correctly.
2 Years Ago
Setup Abyss items to work with weaponr acks.
2 Years Ago
merge from main
2 Years Ago
pumpjack static prefab - fixed ladder volume being too short added single collider for the fuel engine as the global metal mesh collider is removed added some missing box colliders on bones and rotated some for a better fit
2 Years Ago
merge from main
2 Years Ago
merge from august_art_bugfixes
2 Years Ago
merge from main
2 Years Ago
merge from fish_gut_notification_fix
2 Years Ago
merge from main
2 Years Ago
Skull trophies will now properly display the inserted skull even if it was created from the Items F1 menu and not the createskull command
2 Years Ago
Fixed case where entering a safe zone and equipping a weapon at the same time would sometimes result in a duplicate viewmodel appearing
2 Years Ago
Added a little backpack icon to the current backpack item in the main inventory Fixed not being able to move a backpack around in the inventory
2 Years Ago
Merge AttackHelicopterPreTurret -> Aux, fix compile error.
2 Years Ago
Don't save the parachute (we can't reconnect the player after reboot so don't go parachuting during a server restart)
2 Years Ago
Removed another accidental include
2 Years Ago
Merge from main
2 Years Ago
Merge AttackHelicopterPreTurret -> Attackhelicoper. Integrates the merge from Main + fixes.
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Move FindAllServerEmoji to much later in the server boot process to prevent local folders getting created with invalid identifiers
2 Years Ago
Merge from main
2 Years Ago
Merge from global_networked_bases -> aux2