193,296 Commits over 4,079 Days - 1.97cph!

3 Years Ago
Merge from main -> furnace_ui_rework
3 Years Ago
Prevent rust+ from starting up after entities are spawned in
3 Years Ago
updated the material list so that the wood panels on the outside of the caboose are using a lighter variation of the atlas_wood material so improve contrast and colour
3 Years Ago
Caboose update: removed old coupler and added new couplers to either end of caboose removed old trucks and added new trucks updated prefab
3 Years Ago
Merge from main -> hardcore
3 Years Ago
Fix colors again
3 Years Ago
Merge from water5
3 Years Ago
Bug fixes for effects
3 Years Ago
added ai.ClearIgnoredPlayers and ai.PrintIgnoredPlayers
3 Years Ago
accidently inverted caboose weighted normals in blender - now set properly
3 Years Ago
Caboose Update: massively simplified caboose FBX - combining everything to one mesh FYI - blender will break some UV's if all uv's dont have same name when joining
3 Years Ago
Caboose update: added lods for stanchion, blinds and curtains added thin table for slot machines + lods/textures/materials added an alternate version of the slot machine that can be placed on tables (for the above) updates prefabs accordingly
3 Years Ago
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3 Years Ago
Integrated subway entrance in terminal Added a variation of subway bunker entrance prefab
3 Years Ago
Moved campfire files to a different folder
3 Years Ago
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3 Years Ago
UI fixes
3 Years Ago
cherry pick 74049
3 Years Ago
fixing
3 Years Ago
Unpacking a few child prefabs on train_tunnels prefabs since they seemed to be serialized in a non-deterministic way, slowing down builds due to re-serialization
3 Years Ago
source max files for greybox content in ferry terminal
3 Years Ago
3 Years Ago
cliffs and caves work backup
3 Years Ago
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3 Years Ago
ThreadAnimator NRE fix
3 Years Ago
Backups
3 Years Ago
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3 Years Ago
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3 Years Ago
greybox materials
3 Years Ago
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3 Years Ago
tweaked new campfire emissive (curves/sat)
3 Years Ago
tweaked new campfire emissive (curves/sat) fixed typo in texture name
3 Years Ago
subtract merge from main
3 Years Ago
Revert some ragdoll parenting edits
3 Years Ago
Disable harness requirement for taming during dev
3 Years Ago
Ragdolls now collide correctly with vehicles
3 Years Ago
merge from main
3 Years Ago
Merge Main -> TrainWorkContinued
3 Years Ago
Updated campfire emissive texture map
3 Years Ago
Harbors, lighthouse, junkyard
3 Years Ago
merge from main (catching the re-serializing train)
3 Years Ago
More monument HLOD setups
3 Years Ago
merge from main (catching the re-serializing train)
3 Years Ago
backup
3 Years Ago
Ran "Reserialize All Prefabs" to ensure these changes don't have to happen on the build server over and over (this commit affects 6404 files)
3 Years Ago
A safer fix
3 Years Ago
Add an editor display to LODMasterMesh to show how far away the camera is
3 Years Ago
Simplify GetLootFromIndex
3 Years Ago
Update airfield, launch site and large oil with new settings
3 Years Ago
LODMasterMesh components now calculate distance to the main camera based on how far away the camera is from the edge of their bounds (calculating distance to a single point was problematic when some monuments are so big) Fixed some inconsistencies with bounds when grabbing renderers