193,369 Commits over 4,079 Days - 1.98cph!
vent door open/close sounds (small radius)
Retriever, Retriever Owned and Harness update
merge from TransparencyUVChannels
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source updates, added export script
1st pass dog anims and animator
Merge from main -> furnace_ui_rework
caboose update
created carpets to complement the direction of travel
materials and textures
prefab and scene update
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flow tweaks to the main building
Fixed hobo barrel static output slots
solar panel exploit fixes
added 2 new variations for the ground junk straight prefabs
added poker card junk piles (using the poker table textures)
updated caboose entity and scene
plywood_boards models
Basic use case for the plywood boards to test modularity
caboose update:
re-arranged pokertable and blackjack table
altered the height of the slotmachine table
removed poker table and blackjack table DetailColliders
added green rug skin material and textures
added cantina stool albedo skin -> from red to brown
added shelf in cage and candles
updated prefab and scene
Readded some hlod settings
Fixed mesh trimmer causing corruption on meshes with UInt32 index format
Trainyard, water treatment
Improved handling for vehicle kinematic state, right now just for RHIB. Should hopefully fix occasionaly "Kinematic body only supports Speculative Continuous collision detection" errors on servers.
Redo train changes from Main
Mere Main -> TrainWorkContinued. Had to stomp train changes from Main (will reimplement)
Trim binds so it's ok to have spaces between symbols like semicolons
Add meta.exec command to execute multiple other commands within a single command (useful when combined with cycled binds)
Better default HLODBounds settings
SceneToPrefabTag now takes priority over the minimum height settings
Setup satellite dish, dome, stables, sewer branch, swamp_c and trainyard
Merge from firstpersonspectate
Fix hardcore tag in server browser not toggling
Fix exceptions after respawning when a player gets killed mid conversation
Fixed conversation UI remaining active after respawning
Cauldron output and smeltspeed fix
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Revert TriggerTrainCollisions to the pre-73814 version. Revert VehicleWorld layer on train car triggers. Should fix NREs for now and we can try this again another time.
Minor initial Blackjack stuff
merge from /main/hardcore