193,296 Commits over 4,079 Days - 1.97cph!
Added campfire substance painter files. my first commit here to expirment with plastic gluon
Added campfire gibs and updated the prefab
Removing SceneToPrefab label from UI.Ingame.LootPanels scene since we have started editing those prefabs directly (accidentally running S2P on this would overwrite those changes)
Scene2Prefab full (except UI prefabs)
Switched item_drop to generic_resizable lootpanel and maxitemcount to 48 to accommodate the updated box containers.
Fixed campfire prefabs paths to models being broken, incorrect import settings
Updated campfire prefab
Removed old campfire art
Fixed large_industrial_prop_c in military tunnels invalid LOD setup
HLOD now ignores any renderers with the Nature/Cliff shader
Merge from furnace_ui_rework
Fixed eoka attempted fires not being shown when first person spectating
Fixes NaN errors from projectiles that are paused mid flight (only applies to demos)
Can now press F3 to switch between first and third person while spectating in a demo
Combined all the caboose interior LODGroups into one LODGroup on the base GameObject
Set up the caboose blackjack and poker table colliders for vehicle use
Suppress weapon deploy animations when switching between players while spectating
Caboose now working correctly as a proper train car
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f1_grenade_noarms.fbx.meta meta file update only
Fixed NRE in TrainCarAudio when spawning a SedanRail. Fixed SedanRail not being mountable anymore.
Scene backups & directory changes
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Use the standard ragdoll eye perspective when spectating a player who is dead
Properly lerp between crouched/standing views while spectating
Fixed viewmodels bobbing incorrectly when first person specating in a demo with graphics.viewmodelcamera set to false
Added recorder and timeline packages (these already exist on media_projects, but could be useful on main)
Large furnace 10 output slots (only needs 7 but looks symmetric)
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increased large wooden storage capacity to 48 slots ( was 30 )
increased small wooden storage capacity to 18 slots ( was 12 )
protocol++
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Use food icons for campfires / bbqs
Scene2prefab of bandit camp (marketplace lights)
merge from furnace_ui_rework
Useless .meta files deleted
Fix cooked meat going into input slots of campfire / bbq
Fix clothing not being replaced when wearable slots full
NRE fix in KeyCodeEntry.ProcessLastNumberInput
Set skull firepit & hobo barrel to same number of slots as campfire
harness retargetting test
Interior ambient volumes for the caboose
Fix drag icon stuck in middle of screen (z level) for refinery
Fixed Caboose material count
Fix "Parent of RectTransform is being set with parent property" spam
Fixed various small issues with the Caboose prefabs